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First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature
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05-10-2013, 10:45 PM
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RGiles36
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Re: First Madden NFL 25 Screenshot, First Details on Run Free Ball Carrier Feature
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Originally Posted by
Valdarez
Hard to say. I 'hope' they design it so it can run at 30fps minimum and ideally at 60fps. Don't confuse rendering the game with playing the game. The game plays at 60fps which is what they will tell us as an attempt to spin the topic, but it only renders at 21 fps or so.
So if we have a gameplay line and a rendering line it would look like something like the following:
.GAMEPLAY - XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
RENDERING - X
XXX XX XXX XX X XX XXX XX XX
The gameplay is able to receive and process inputs at any point in time during that 1 second interval, but the rendering can only display changes at set times during the interval with discrete places where changes to the game will be skipped. This is the reason both Madden and NCAA have looked so choppy on this generation of hardware.
Hopefully EA Sports has learned from the sins of the past and will design the new engine in a way that can support their football game such that it not only looks great (visually still shots) but renders properly as well. If press releases are to be believed, we may see the new engines at this years E3, which isn't too far away now.
Insightful post, good stuff. Never quite understood why the game appeared so choppy.
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