So RunPlays, not offensive tempo determines the teams FGA but run tempo dictates how fast the teams move the ball around or shoot the ball on offense?
Example Miami would have a 1-10 run plays setting but Denver/Bucks would have a 80 or higher setting? Then what would there tempo range be then for a example?
I don't know why when I look at that scale jasonwilliams posted it seems like it should be opposite in my mind were as 100 RunPlays should make teams run there plays quicker- 0-3 seconds and 10 RunPlays would make teams run plays later after rebounding - 7secs. I trust JW though, I'm guessing he has tested this.