Sim vs Arcade: Madden Debate

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • hanzsomehanz
    MVP
    • Oct 2009
    • 3275

    #1

    Sim vs Arcade: Madden Debate

    Debate: What constitutes Simulation versus Arcade?

    Opinion Survey

    Is there a neutral ground for features that are neither SIM nor Arcade?

    Which road do you prefer: the road for race purity or do you you prefer the hybrid "best of both worlds"?

    Can SIM exist in Arcade and can Arcade coexist in a SIM environment, harmoniously? IF so, how so?

    Sent from my SGH-I727R using Tapatalk 2
    how could I lose? im playing by my own rules..
  • DeuceDouglas
    Madden Dev Team
    • Apr 2010
    • 4297

    #2
    Re: Sim vs Arcade: Madden Debate

    This should go over well.

    Comment

    • CFTejada
      Rookie
      • Feb 2009
      • 148

      #3
      Re: Sim vs Arcade: Madden Debate

      Madden will never be truly Sim; It will be catered to the average gamer. That's how it is & that's how it will always be.
      2010 OS March Madness Winner


      Falcons
      Braves
      Bulldogs

      Comment

      • reddogmaddogbul
        Rookie
        • Jul 2010
        • 286

        #4
        Re: Sim vs Arcade: Madden Debate

        No they can not.Just make football no gimmick just football..If you want arcade play Madden Arcade
        My You Tube channel:http://www.youtube.com/user/MegaFoot...6?feature=mhee
        Follow me on Twitter: https://twitter.com/#!/Mega_Football


        Mega
        Football is in the building.

        Comment

        • hanzsomehanz
          MVP
          • Oct 2009
          • 3275

          #5
          Not on the topic of *what will be.

          * There will be No fortune telling.

          I appreciate the pic featuring an Arcade concept of animated characters.

          Sent from my SGH-I727R using Tapatalk 2
          how could I lose? im playing by my own rules..

          Comment

          • SageInfinite
            Stop The GOAT Talk
            • Jul 2002
            • 11896

            #6
            Re: Sim vs Arcade: Madden Debate

            Bottom line IMO is that EA and Tiburon doesn't feel that it's worth the time and effort to make the game more realistic because it is already selling as is, and most people won't even notice or care about the extra effort put in. Devs have deadlines, they want to meet those deadlines so features get axed or dumbed down. On top of that I don't even think the devs care about things looking realistic, they just want the game functioning for the most part, and they want it functioning on time.

            The devs think from a casual standpoint, so that's how the game is developed. They have to change that mind frame or nothing will change. Next gen is the true test.
            http://twitter.com/sageinfinite

            SageInfinite Bandcamp
            https://sageinfinite.bandcamp.com/album/interminable
            https://soundcloud.com/sageinfinite
            Hidden Language Video Feat. Grandmilly
            https://www.youtube.com/watch?v=hf5nW4rGTFM

            #makethemaddenforumgreatagain

            Comment

            • Only1LT
              MVP
              • Jul 2009
              • 3010

              #7
              Re: Sim vs Arcade: Madden Debate

              Originally posted by hanzsomehanz
              Debate: What constitutes Simulation versus Arcade?

              Opinion Survey

              Is there a neutral ground for features that are neither SIM nor Arcade?

              Which road do you prefer: the road for race purity or do you you prefer the hybrid "best of both worlds"?

              Can SIM exist in Arcade and can Arcade coexist in a SIM environment, harmoniously? IF so, how so?

              Sent from my SGH-I727R using Tapatalk 2
              We've had threads like this in the past, but I'll give my answers.

              There is no neutral ground for sim and arcade.

              I prefer the road of ultra-realism and all unrealism, even as an option, be damned.

              Sim and arcade can share a dysfunctional existence in the same game, but there will never be sim in a game that has arcade as its base.

              "You mustn't be afraid to dream a little bigger, darling."

              Comment

              • N51_rob
                Faceuary!
                • Jul 2003
                • 14805

                #8
                Re: Sim vs Arcade: Madden Debate

                We've had this conversation here numerous times. That said this thread is on very thin ice proceed with caution.
                Moderator
                PSN:gr8juan

                Twitch


                Finally Access to Coaches Tape! Coaches Film Analysis

                2 Minute Warning PS4 Madden 18 Franchise
                Washington Redskins (0-0) Last Game: N/A
                Year 1:

                Comment

                • hanzsomehanz
                  MVP
                  • Oct 2009
                  • 3275

                  #9
                  LT what constitutes arcade elements at the base? What are those components?

                  Sent from my SGH-I727R using Tapatalk 2
                  how could I lose? im playing by my own rules..

                  Comment

                  • hanzsomehanz
                    MVP
                    • Oct 2009
                    • 3275

                    #10
                    Originally posted by N51_rob
                    We've had this conversation here numerous times. That said this thread is on very thin ice proceed with caution.
                    Rob is that referred to the OP or everyone in how we conduct ourselves in here?

                    Im tailoring the duscussion lanes between components of madden already existing and setting the boundaries not to discuss maddens rep or future rep etc.

                    Not looking for anyone to slip uo nor encouraging that behavior. Help us out how you see fit. Including that word of advice.

                    Thanks

                    Sent from my SGH-I727R using Tapatalk 2
                    how could I lose? im playing by my own rules..

                    Comment

                    • Skyboxer
                      Donny Baseball!
                      • Jul 2002
                      • 20302

                      #11
                      Re: Sim vs Arcade: Madden Debate

                      It's simple for me. Follow real world physics from the way the ball is in the air to the way different players weight/height react to other players etc..
                      Sim also carries over to presentation and the elements. Lets have the stadium really seem alive with trash blowing across the field on real windy days etc..


                      I'll NEVER believe sales would go down if the realism got ramped up. I've seen some younger kids play and even they will point out "that could never happen"....

                      However (yeah I'm bringing this up again) until I can throw anywhere on the field instead of hit X for X, it will never be a full sim game to me.
                      Joshua:
                      "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                      a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                      Skyboxer OS TWITCH
                      STEAM
                      PSN: Skyboxeros
                      SWITCH 8211-0709-4612
                      XBOX Skyboxer OS

                      Comment

                      • Only1LT
                        MVP
                        • Jul 2009
                        • 3010

                        #12
                        Re: Sim vs Arcade: Madden Debate

                        Originally posted by hanzsomehanz
                        LT what constitutes arcade elements at the base? What are those components?

                        Sent from my SGH-I727R using Tapatalk 2
                        The game at its core is arcade. Their design philosophy at its core is arcade.

                        The biggest limiting factor in how sim this game can be is the way that the players move and the manner that they interact with one another.

                        The game will never be sim as long as they refuse to accept that a user should not be in control of their player at ALL times, they recant their refusal to use uninterruptible animations where appropriate, put an emphasis on deceleration, foot planting, loss of balance, and momentum and endeavor to implement them properly, and focus on the interactions of players (ie no patty cake blocks, simple dice roll win/loss scenarios of engagement, etc).

                        All of those are examples of how the game is designed, and why it is arcade at its base.
                        "You mustn't be afraid to dream a little bigger, darling."

                        Comment

                        • Gotmadskillzson
                          Live your life
                          • Apr 2008
                          • 23442

                          #13
                          Re: Sim vs Arcade: Madden Debate

                          Sim is having everything true to the sport that you are trying to represent. Along with all the intangibles of that sport such as penalties being called, jostling, hand fighting, push offs, botched snaps, punt blocks, FG blocks, etc. Basically what you see on tv should be in the game.

                          Arcade is heavy offensive oriented game play, with over the top animations that a real person would never be able to do. It is also a game with very high reward with very little or no risk involved for doing something. Arcade is only taking the positive outcomes of a sport with none of the negative aspects of that sport. Arcade is when you are able to take a player out of his natural position and plug him into a different position that in real life he would fail at, but in the game he performs like an all star player, even though that isn't his natural position.

                          Comment

                          • cuttingteeth
                            Pro
                            • Feb 2010
                            • 627

                            #14
                            Re: Sim vs Arcade: Madden Debate

                            I think we really should just look at the history of the Madden game. It started like any other game for consoles has - it was an arcade style game, but it tried to emulate the rules, the players, the look, the sound(s) and the surrounding drama of the game more accurately. Fast forward to today, and it's the same, though I have to give them credit for being close to the best of both worlds. I will not say that they could get better at any one area because that shouldn't have to be said in the first place. Every year, they are going to make a new game and get things better, get new things right or wrong and/or they will screw up something they should have left alone. I contend this is just what happens when a game is expected/forced out every single year. As much as it pains to admit, our yearly, update-hopeful demand is just as much to blame for their yearly, revision-based supply.
                            I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

                            Comment

                            • sgibs7
                              EA Game Changer
                              • Jun 2009
                              • 541

                              #15
                              Re: Sim vs Arcade: Madden Debate

                              Give me simulation football with control.
                              EA SPORTS Game Changer

                              My latest Madden 13 & NCAA 13 strategy guides:
                              Official EA SPORTS Madden NFL 13 Strategy Guide
                              Official EA SPORTS NCAA Football 13 Strategy Guide

                              Learn more about Madden Tips:
                              www.MaddenTips.com


                              http://twitter.com/Sgibs7

                              Comment

                              Working...