More FIFA 14 Features Listed

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33825

    #1

    More FIFA 14 Features Listed


    Best Buy has posted quite a few more features for FIFA 14.
    • Capture the thrill of a well-executed goal with Pure Shot technology, which mimics the moves your favorite striker performs during games when he scores awe-inspiring goals
    • Watch as your player adjusts the approach angle to a more suitable direction for optimal positioning while taking a shot on goal
    • Experience players' expanded understanding of the phases of shooting, which enables them to adjust their stride and pace to precisely hit the ball
    • Contend with realistic situations, in which players may need to take off-balanced or rushed shots that can hinder the accuracy and strength of their attempt based on where they are on the pitch and how the ball is delivered to their feet
    • Enjoy new animations that eliminate the foot-sliding, skipping and scissor legs that occurred in FIFA 13
    • Test your skill with Real Ball Physics that enables the ball to act as it would in the real world, based on new formulas that dictate the flight path and trajectory of a shot
    • Strike the ball with force from a distance, drill low-rising shots with accuracy and blast dipping or swerving shots with realistic turbulence effects and utilize Curling Lofted Through Balls to curl the ball around opponents for precise passes
    • Navigate the intricacies of ball possession, mastered by FC Barcelona, which dictates the tempo of the match with the Protect the Ball gameplay feature
    • Fend off and block opponents from the ball while running at any speed, countering defensive pulling by stepping in front of the defender and using your body to shield the ball and stepping into the opposition to maintain possession and make a pass
    • Fight for position prior to receiving the ball, so you are in the optimal location at the opportune moment
    • Move in any direction to preserve your natural momentum and utilize quick, explosive cuts and turns to beat defenders one-on-one while sprinting with the Sprint Dribble Turns feature
    • Show your dribbling with optimal touch and control that minimizes opportunities for defenders to regain possession with Variable Dribble Touches
    • Combine different types of tackles, recover from missed tackles quickly and have another opportunity to compete for the ball in any tackling situation with Second Chance Tackles
    • Come together as a team with improved teammate intelligence that delivers tighter, smarter marking and better run tracking
    • Rely on your defenders to recognize opportunities to improve support and win back possessions, and depend on attacking players to break down intelligent defenses by creating space, running along the back line and checking their pace
    • Learn and master the fundamental skills needed to be a star football player in Skill Games, a competitive practice mode helps you become a better player, faster
    • Develop and refine a personalized scouting network as you search for talent around the world — you can evaluate players who may bolster your squad during the transfer windows with a new hub that provides live scouting reports in Career Mode
    • Connect to the heartbeat of the sport and to other football fans through EA SPORTS Football Club, FIFA 14's social network, where you can compete and share with millions of others around the world
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • UK0wnag3
    MVP
    • Apr 2012
    • 1210

    #2
    Re: More FIFA 14 Features Listed

    Originally posted by Steve_OS
    • Navigate the intricacies of ball possession, mastered by FC Barcelona, which dictates the tempo of the match with the Protect the Ball gameplay feature
    Aside from being horribly worded, I really don't like the sound of this.

    EA seem determined to make everyone play like Barcelona. What if I want to play route one?

    Or am I reaching here?
    England National Team
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    Comment

    • SonicBoom2040
      Reignman Baby!
      • Jul 2004
      • 219

      #3
      i just wish that some if not all these features were implemented in their AMERICAN football games...here's hoping on next gen!

      Comment

      • KG
        Welcome Back
        • Sep 2005
        • 17583

        #4
        Re: More FIFA 14 Features Listed
        • Capture the thrill of a well-executed goal with Pure Shot technology, which mimics the moves your favorite striker performs during games when he scores awe-inspiring goals - I hope this leads to more variety in the goals scored.
        • Watch as your player adjusts the approach angle to a more suitable direction for optimal positioning while taking a shot on goal - I was hoping that shooting would be more user-timing based.
        • Experience players' expanded understanding of the phases of shooting, which enables them to adjust their stride and pace to precisely hit the ball - Again, it seems as though the CPU will do a lot for you to help you but...
        • Contend with realistic situations, in which players may need to take off-balanced or rushed shots that can hinder the accuracy and strength of their attempt based on where they are on the pitch and how the ball is delivered to their feet - This kind of contradicts the statements above unless it's based on player ratings
        • Enjoy new animations that eliminate the foot-sliding, skipping and scissor legs that occurred in FIFA 13
        • Test your skill with Real Ball Physics that enables the ball to act as it would in the real world, based on new formulas that dictate the flight path and trajectory of a shot - I could have sworn this was a new feature a few years back.
        • Strike the ball with force from a distance, drill low-rising shots with accuracy and blast dipping or swerving shots with realistic turbulence effects and utilize Curling Lofted Through Balls to curl the ball around opponents for precise passes
        • Navigate the intricacies of ball possession, mastered by FC Barcelona, which dictates the tempo of the match with the Protect the Ball gameplay feature - I hope this is for the AI and applied realistically to the teams who tend to dominate possession.
        • Fend off and block opponents from the ball while running at any speed, countering defensive pulling by stepping in front of the defender and using your body to shield the ball and stepping into the opposition to maintain possession and make a pass - This sounds horrible IMO. If you're in an all-out spring your ability to be knocked off the ball should be increased and determined by a combination of the attacker's strength rating vs the defender's strength rating. I do like the "stepping into" part. The physicality/shielding is really missing in soccer games.
        • Fight for position prior to receiving the ball, so you are in the optimal location at the opportune moment - Same with "stepping into" comment. This is a welcome addition.
        • Move in any direction to preserve your natural momentum and utilize quick, explosive cuts and turns to beat defenders one-on-one while sprinting with the Sprint Dribble Turns feature - This could be dangerous as agility is already over-powered.
        • Show your dribbling with optimal touch and control that minimizes opportunities for defenders to regain possession with Variable Dribble Touches - I'm curious to see how this is implemented
        • Combine different types of tackles, recover from missed tackles quickly and have another opportunity to compete for the ball in any tackling situation with Second Chance Tackles - Sounds good
        • Come together as a team with improved teammate intelligence that delivers tighter, smarter marking and better run tracking - Hopefully the default pressure around the box will be tuned accordingly and defenders will mark ST's like they do in real life when they get into dangerous scoring positions
        • Rely on your defenders to recognize opportunities to improve support and win back possessions, and depend on attacking players to break down intelligent defenses by creating space, running along the back line and checking their pace - I guess this means that if you're playing defense off-the-ball the CPU defenders will actually make tackles this year. If so, that sounds good.
        • Learn and master the fundamental skills needed to be a star football player in Skill Games, a competitive practice mode helps you become a better player, faster - I enjoyed the skill games in FIFA 13. Happy to see they expanded 'em
        • Develop and refine a personalized scouting network as you search for talent around the world — you can evaluate players who may bolster your squad during the transfer windows with a new hub that provides live scouting reports in Career Mode - Career mode improvements are always welcome
        • Connect to the heartbeat of the sport and to other football fans through EA SPORTS Football Club, FIFA 14's social network, where you can compete and share with millions of others around the world - Eh, don't care too much about this.

        [/quote]
        Twitter Instagram - kgx2thez

        Comment

        • dubcity
          Hall Of Fame
          • May 2012
          • 17873

          #5
          Re: More FIFA 14 Features Listed

          I just hope the game is more balanced than 13. Attacking Intelligence ruined single-player for me. FIFA 12 was a giant step in the right direction, but 13 felt way out of whack. They threw in First-Touch, but the attacking "improvements" made that seem like nothing. If the marking is better. and the defense actually forces the CPU back more, I will be happy. Fouls would be nice too.

          Comment

          • Matt10
            Hall Of Fame
            • Apr 2006
            • 16638

            #6
            Re: More FIFA 14 Features Listed

            Seriously, so many features again, on gameplay. I mean - it's like EA Sports want to turn FIFA what MORAD is to golf.

            <iframe width="560" height="315" src="http://www.youtube.com/embed/qQVFhqAKcMg" frameborder="0" allowfullscreen></iframe>

            Seriously. Stop breaking down the intricacies of the beautiful game, and just let the gameplay flow. It's like they hope that we can name off each feature every time we see it. So instead of when a defender shimmy the ball for a goal kick - that's called a Positional Preventing Corner Kick Allowance Utilization feature or some crap.

            Just let the boys play, EA. Name the stuff later for the Little Things Thread - stop disgracing the game by giving it all away and over-extending the feature blast every year.

            btw: I could name all the features of FIFA 13 right now by just pulling up the code from the PC version (port from Console): Ready?

            // Common debug
            // ------------------------------------------------------------
            COMMON_DEBUG_PRINT=1
            DISABLE_FPS_STATUS_TEXT=0
            DISABLE_FRAMERATE=0
            ENABLE_BUILD_STATUS_TEXT=1

            // Presenation
            // ------------------------------------------------------------
            []
            ENABLE_REFEREE=1
            ENABLE_LINESMAN=1
            ENABLE_LINESMAN_FLAGS=1

            DISABLE_NIS_PLAYBACK=0
            ENABLE_EMOTIONAL_ENGINE=1
            PRE_MATCH_ATMOSPHERE=1
            PLAYER_REACTIONS_DISABLED=0
            ENABLE_CHOREOGRAPHIES_CAMERA=1

            IS_PRESS_BUILD=0

            //---------------------------------------------------
            // Gameplay tuning
            [HERO_MODE]
            PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for

            [EVALUATION]
            BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block

            [FREE_ROAM_AUTOMATCH]
            HOME_TEAM_MEN_DOWN=0
            AWAY_TEAM_MEN_DOWN=0
            //ENABLED=1
            //TIMEOUT=30
            //GAMESYNCMODE=0
            //HALF_LENGTH=10
            //SAVEINPUT=1
            //SKIP_BOOTFLOW=1
            []

            // Rendering
            // ------------------------------------------------------------
            USE_NEW_RIG = 1
            DISABLE_VSYNC=0
            DISABLE_MOTION_TRAIL=1
            DISABLE_CMN_SHADOWMAP=0
            DISABLE_FLAT_SHADOWS=0
            //disable hudhack
            DISABLE_HUDHACK=1
            //DISABLE_FLAGS=1
            DISABLE_FLASHES = 1
            DISABLE_FLOORREFLECTIONS=1
            //DISABLE_PARTICLES = 1
            DISABLE_VOLUME_LIGHTS = 1
            //DISABLE_GLARES = 1
            //FORCE_ENABLE_GLARES = 1
            //STADIUM_LIGHT_TYPE_ID = 1
            //Temporary for corex until logic is added
            //WEAR_PATTERN_OVERRIDE = 1
            //NET_ID = 2
            //DEBUG_SKELETON_RENDER=1
            //ENABLE_RENDER_PROF=1

            [RENDERING]
            FORCE_USE_LODS=1 // Enables proper LODs for characters
            PENALTY_AIMER_MIN_SIZE=40 //Penalty kicker aim minimum size
            PENALTY_AIMER_MAX_SIZE=225 //Penalty kicker aim maximum size
            []

            //Gameplay
            // ------------------------------------------------------------
            AI_RUN_AT_30HZ = 1
            // Distribute animation on job manager?
            DISTRIBUTE_ANIM = 1
            AI_ALL_ANIM_PLAYERS = 1
            USE_FIFA09_FOUL=1

            [GAMEPLAY]
            GAME_SPEED = 0
            NEW_GAMEPLAY_ENABLED = 1
            GAMEPLAY_MAXVARIANCE = 5000.0
            NEW_GAMEPLAY_MAXVARIANCE = 5000.0

            [MODIFIERS]

            PLAYER_MORALE_MODIFIER = 0.65
            PLAYER_ATTRIBUTE_MODIFIER = 0.85
            TEAM_ATTRIBUTE_MODIFIER = 0.65
            TEAM_MORALE_MODIFIER = 1.21
            TEAM_FITNESS_MODIFIER = 0.765
            TEAM_CHEMISTRY_MODIFIER = 1.35

            [AI]

            AI_ANGLE_SPEED_FREEKICK = 165
            AI_ENABLE_STAR_SETPLAY_PLAYERS = 1
            AI_USE_TEAM_CHEMISTRY = 1
            AI_USE_MORALE_EFFECTS = 1
            AI_USE_OLD_LOCOMOTION_ESTIMATES = 1
            AI_USE_ATTRIBULATOR_TO_UPDATE_GENERIC_CONVERT_TBL = 1
            CPUAI_MARKER_USE_PREDICTED_BEHAVIOUR = 0
            CPUAI_PROCESS_ALL_DECISIONS = 0
            CPUAI_USE_ATTRIBUTES = 1
            CPUAI_USE_DIFFICULTY = 0
            CPUAI_USE_MENTALITY = 1
            CPUAI_USE_TRAITS = 1

            [ON+OFF]

            ALLOW_BALL_TOUCH_UPDATE = 1
            ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1
            UNLOCK_ALL_UCC = 1
            USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES = 1
            USE_JOBIFY_MARKING_POS_UPDATE = 1
            USE_JOBIFY_ATTACKING_POSITIONING = 1
            DEBUG_USE_NEW_ATTACKING_POSITIONING = 1
            USE_KICK_ERROR_SYSTEM = 1
            USE_LOCO_RUNRUNRUN = 0
            USE_RUNRUNRUN_FOR_TRAPPING = 0
            TG_FORCE_FLAIR = 1
            SG_USE_FREEKICK_ENGINE = 1
            TEAM_EMOTION_CHANGE = 1
            DEFENDING_BLOCK_PROTOTYPE = 1
            DEFENDING_ADJUST_PRESS_TARGET_USING_PAD_TYPE = 1
            DEFENDING_USE_NEW_FACE_BALL = 0
            DEFENDING_USE_NEW_JOCKEY_CONTAIN_TARGET = 1
            DISABLE_BALLTOUCH_EFFECT = 0
            DISABLE_BALLTOUCH_LIMITATION = 0
            DISABLE_KNOCK_ON = 0
            DISABLE_MISS_BALLTOUCH = 0
            DISABLE_WARP_FOOT_PLANTING = 0
            DRIBBLE_TEST_CADENCE_SPEED = 0.05
            ENABLE_360_STRAFE_CAR_TURN_DRIBBLE = 0
            ENABLE_360_STRAFE_DRIBBLE = 1
            ENABLE_ANTPHYSICS = 0
            ENABLE_AVOIDANCE = 0
            ENABLE_CLEARANCE_INTERCEPT = 1
            ENABLE_DROPBALL = 1
            ENABLE_EMOTIONAL_ENGINE = 1
            ENABLE_JOSTLE_CLEARANCE_TACKLES = 0
            ENABLE_JOSTLE_TACKLING = 1
            ENABLE_JUMP = 1
            ENABLE_NEW_BATTLE_SYSTEM_DETAILED_DEBUG = 1
            ENABLE_NEW_CC_POSITION_LOGIC = 1
            ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1
            ENABLE_TACTICS_ANALYZER = 1
            ENABLE_SLOW_DRIBBLE = 1
            EVERYONE_CAN_USE_SWERVING = 1
            FORCE_MORE_TRAPPERS = 1
            FORCE_OVER_REACT_TO_CARD = 1
            FORCE_SWERVE = 1
            FORCE_SWERVE_DELTA = 10.0
            FORMATION_DEFENDING = 1
            FORMATION_ATTACKING = 1
            HERO_PERF_UNLOCKED = 1
            HERO_PERF_DEFENDER = 1
            HERO_PERF_MIDFIELDER = 1
            HERO_PERF_STRIKER = 1
            HERO_PERF_CONST = 1
            IN_GAME_PLAYER_REACTION = 1
            LOCO_TURN_POSITIVE = 0
            LOCO_TURN_NEGATIVE = 0
            LOCO_STRAIGHT = 1
            LOCO_TURN_EITHER = 0
            LOCO_NO_MIRROR = 1
            LOCO_MIRROR = 0
            ROTATE_ON_SPOT = 1
            SHIELD_IN_MOTION = 1
            SHOUD_USE_FOOTBALL_TACTICS = 1
            TYPE_PLAY_MAKER = 1
            G_SAVE_WITH_SUCCESSFUL_PARRY = 1
            G_SAVE_WITH_PARRY = 1
            G_SAVE_WITH_CATCH = 1
            G_SAVE_ANY = 1
            G_WIN_POSS_BY_PUSH_PULL = 1
            G_MARK_BY_SECONDARY_CONTAIN = 0
            G_MARK_BY_JOCKEY_CONTAIN = 0
            G_MARK_BY_RUNNING_JOCKEY = 1
            G_MARK_BY_JOCKEY = 0
            G_WIN_POSS_BY_SLIDE = 1
            G_WIN_POSS_BY_TACKLE = 1
            SHOT_NO_EFFORT = 0

            [PHYSICS]

            CONST_SPEED = 1
            ACCEL = 0.35
            DECEL = 0.65
            CONTEXT_EFFECT_BALL_BOUNCE_OVERRIDE = 0.56
            ADDITIONAL_ROLL_SPIN_MULTIPLIER = 6.0

            [SKILLS/MENTAL/PHYSICAL]

            PHYSICAL_ACCELERATION = 0.25
            PHYSICAL_AGILITY = 0.0
            PHYSICAL_SPRINT_SPEED = 0.2
            PHYSICAL_REACTIONS = 850
            MENTAL_AGGRESSION = 100000000
            MENTAL_INFLEXIBILITY = 100.3
            MENTAL_LEADERSHIP = 75.2
            MENTAL_SELFISH = 54.1
            MENTAL_TACTICAL_AWARENESS = 10000000.0
            MENTAL_VISION = 7000000
            SKILLS_BICYCLE_KICKS = 100
            SKILLS_CHIPPED_PENALTY = 65
            SKILLS_COUNTER_ATTACKING = 60
            SKILLS_DIVING_HEADER = 99
            SKILLS_EARLY_CROSSER = 100000.0
            SKILLS_FANCY_FEET = 100000.0
            SKILLS_FANCY_FLICKS = 100
            SKILLS_FLAIR = 10000000.2
            SKILLS_FREE_KICK_ACCURACY = 800
            SKILLS_GIANT_THROW = 30
            SKILLS_HEADING_ACCURACY = 0.85
            SKILLS_LONG_PASSER = 70000000.0
            SKILLS_LONG_SHOT_TAKER = 10000000.0
            SKILLS_LONG_THROW = 50
            SKILLS_MARKING = 1000000.0
            SKILLS_OUTSIDE_FOOT_SHOT = 2000
            SKILLS_PENALTIES = 0
            SKILLS_POWER_HEADER = 1000
            SKILLS_STANDING_TACKLE = 1000000.0
            SKILLS_SLIDING_TACKLE = 1000000.0
            SKILLS_SPEED_DRIBBLER = 0.2
            SKILLS_SWERVE = 1000
            SKILLS_TAKES_POWERFUL_DRIVEN_FREE_KICKS = 75
            SKILLS_VOLLEYS = 75

            [DB]

            DB_RANDOMIZE_SKILLMOVES = 1
            STRATEGYSITUATIONONEANDONEMESSI = 1
            BALLAVOIDANCE = 0
            BALLAVOIDANCEDATABASE = 0
            REFEREEREACTIONSDATABASE = 1
            GKREACTIONSDATABASE = 1
            STRAIGHTDRIBBLEDATABASE = 1
            DRIBBLETURNDATABASE = 0
            INJURYDATABASE = 1
            INJURYROLLBACKDATABASE = 1
            GKReactionsDatabase = 1
            StraightDribbleDatabase = 1
            DribbleTurnDatabase = 0

            [MAPS AND TOPOLOGY]

            INFLUENCE_MAP = 1
            COVER_MAP = 1
            VISION_MAP = 1
            THREAT_MAP = 1
            USE_JOB_MANAGER_TOPOLOGY_CACHE = 1

            [AI DECISIONS]

            SHOT_CHIP = 0.25
            SHOT_FINESSE = 0.5
            LOB_SCOOP = 0.15
            LOB_FINESSE = 0.45
            LOB = 0.4
            GROUND_FINESSE = 0.675
            GROUND = 0.6
            SHOT_FINESSE = 0.375
            LOOSE_BALL = 0.65
            GROUND_PASS = 0.65
            LOB_PASS = 0.35
            CLEARANCE = 0.75
            CROSS = 0.6
            THROUGH_PASS = 0.15
            LONG_SHOTS = 0.99
            INACCURATECLEARANCE = 0.8
            BUSE_KICK_DIFFICULTY = 0.85
            LONGCHIPSHOT = 0.45
            SHORTPASS = 0.145
            FLICKPASS = 0.475
            LONGFINESSESHOT = 0.95
            LONGLACESHOT = 0.99
            DRIBBLE = 0.845
            AI_SKILLMOVES_PERCENT = 45
            AI_FREESTYLE_PERCENT = 40
            AI_SPRINTDRIBBLE_PERCENT = 15

            [UTILITY]

            MUST_RUN_FWD_INTENSITY= 0.25
            EFFORT_GIVEUP_LEVEL = 35
            MAX_TOUCH_TIME = 2.0
            PRE_OOP_WHISTLE_DELAY = 1
            PRE_OOP_MAX_LENGTH = 1
            PLAYER_REACTION_FORCE_INTENSITY = 4.35
            STAND_TACKLE_CONTROL_DIST = 0.35

            UCC_INTENSITY = 500
            UCC_MIN_CHASING_PLAYERS = 3
            UCC_MAX_CHASING_PLAYERS = 11
            UCC_MULTICHARACTER = 1

            [COLLISIONS]

            180_INCOMING_VELOCITY_UNDER_HIT_MODIFIER = 0.65
            ACTIONSTATE_MISS = 0
            ACTIONSTATE_HIT = 1
            FALLS_ONLY = 1
            USE_NEW_COLLISIONS = 1
            STAND_TACKLE_NOT_VALID_ACTION_STATE = 0
            STAND_TACKLE_NOT_TRIGGERED = 0
            STAND_TACKLE_TRIGGERED = 1
            SLIDE_TACKLE_NOT_VALID_ACTION_STATE = 0
            SLIDE_TACKLE_IS_BALL_FAR_AWAY = 1
            SLIDE_TACKLE_NOT_TRIGGERED = 0
            SLIDE_TACKLE_TRIGGERED = 1

            [FOULS]

            FOUL = 1
            FOUL_ANTICIPATION = 0
            REFEREE_ACTOR_UPDATE_10HZ = 1
            REFEREE_FOUL_STRICTNESS_OVERRIDE = 2.0
            REFEREE_CARD_STRICTNESS_OVERRIDE = 1.0
            RULESCOLLISION_DISABLE_NON_USER_CONTROLLED_PLAYER_ LOGIC = 1

            [END]

            // Systems
            // ------------------------------------------------------------
            ENABLEREVEAL = 1
            USING_MAINTHREAD_ANIM_NUM=6
            SIZE_LIMIT_BEFORE_FUT=3538944 // 3.375MB
            SIZE_LIMIT_AFTER_FUT=1310720 // 1.25MB
            SIZE_LIMIT_BEFORE_FCE=1310720 // 1.25MB
            SIZE_LIMIT_AFTER_FCE=655360 // 0.625MB
            SIZE_LIMIT_BEFORE_POW=4194304 // 4MB
            SIZE_LIMIT_AFTER_POW=2097152 // 2MB
            SIZE_LIMIT_BEFORE_POW_PS3=2436012 // 2.8MB
            SIZE_LIMIT_AFTER_POW_PS3=1387436 // 1.8 MB

            //FE
            // ------------------------------------------------------------
            // apt heap overflow sizes
            APT_GC_POOL_OVERFLOW_SIZE=32
            APT_NONGC_POOL_OVERFLOW_SIZE=30
            APT_ASSERTS=1

            //SB Enabling team management for subs flow
            ENABLE_TM = 1

            // Change this number to force all saves to be invalid.
            FEFIFA_SAVELOAD_VERSION = 1

            // FE Thead Update Settings
            // ------------------------------------------------------------
            FE_THREAD_UPDATE_TIME = 16
            FE_THREAD_ENABLE_30HZ_INGAME = 1


            // Database usage configuration
            DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up.
            DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending.

            // Virtual pro verification tuning
            VIRTUAL_PRO_MAX_GROWTH_PER_GAME=20

            // ONLINE
            // ------------------------------------------------------------
            [ONLINE]
            GAMESYNCMODE=0
            // Temp fix for silent signin.
            SILENTSIGNIN=0
            // disabling downloading of roster until we have new roster data - UPDATE, we have roster data for Fifa13, commented out to re-enable
            //NO_AUTO_SQUAD=1
            PRAN_CUSTOMURL=EASW

            // EA Sports World
            // ------------------------------------------------------------
            [EASW]
            ENABLED = 1

            // Replay Orbit Camera
            // ------------------------------------------------------------
            [ORBIT_CAM]
            MIN_LENS_ANGLE = 0.14
            MAX_LENS_ANGLE = 1.60
            MIN_DOLLY = 200.0
            MAX_DOLLY = 1800.0
            TEMP_LENS_DELTA = 0.03
            DOF_FAR_PLANE = 10000.0
            DOF_FAR_FOCAL_PLANE = 3000.0
            DOF_FAR_BLUR = 0.5
            DOF_NEAR_PLANE = 0.0
            DOF_NEAR_FOCAL_PLANE = 0.0
            DOF_NEAR_BLUR = 0.0
            CURVE_POWER=1.2
            MAG_MINPOINT=40.0
            MAG_MAXPOINT=220.0
            MAG_MINLIMIT=40.0
            MAG_MAXLIMIT=2000.0
            FREEROAM_HEIGHT_LIMIT=200.0

            // Replay Ball camera targetting
            //------------------------------------------------------------
            [REPLAY_BALL_TARGET]
            OFFSET_HIGH_HEIGHT = 150.0
            OFFSET_HIGH = -80.0
            OFFSET_LOW_HEIGHT = 80.0
            OFFSET_LOW = 80.0

            //DOF Tuning
            //------------------------------------------------------------
            []
            REPLAY_CAMERA_LENS_MODIFIER=24
            REPLAY_CAMERA_FSTOP_MODIFIER=18
            DOF_REAL_BLURLIMIT=0.8
            //DOF_REAL_MAXBLUR=216
            //DOF_REAL_MINCOC=0.003

            // DOF
            // ------------------------------------------------------------
            [DOF]
            USE_REAL_REPLAY = 1
            USE_REAL_ORBIT_CAM = 1
            USE_REAL_REACTION = 1

            []
            ICE_EDITOR_ENABLED = 0

            []
            //FORCE_SNOWING = 1
            CROWD_FULL_ATTENDANCE = 0
            CROWD_CHARACTER_SCALE = 0
            CROWD_QUAD_SCALE = 0
            CROWD_CENTER_OFFSET = 95

            CROWD_ATTANDANCE_MULTIPLY = 0.80

            CROWD_TUNE_SECTIONS_HOME_THRESHOLD = 0.15
            CROWD_TUNE_SECTIONS_HOME_MIX_THRESHOLD = 0.45
            CROWD_TUNE_SECTIONS_AWAY_THRESHOLD = 0.00
            CROWD_TUNE_SECTIONS_AWAY_MIX_THRESHOLD = 0.35

            CROWD_TUNE_BEHAVIOR_HOME_IN_NEUTRAL = 0.50
            CROWD_TUNE_BEHAVIOR_NEUTRAL_IN_HOME = 0.164

            CROWD_ACCS_PROB_HOME_SCARF = 0.25
            CROWD_ACCS_PROB_AWAY_SCARF = 0.25

            CROWD_DEBUG_PAINT_SECTIONS = 0
            CROWD_DEBUG_HIDE_CHAIRS = 0
            CROWD_DEBUG_HIDE_NEUTRAL_MIX = 0
            CROWD_DEBUG_ENABLE_AUTO_UPDATE = 0
            CROWD_DEBUG_CLRGEN_CONTANT_SEED = 0

            POLEFLAG_TUNE_SCALE = 0.5
            POLEFLAG_TUNE_SCALE_BIG_PROB = 0.5
            POLEFLAG_TUNE_HOMEAWAY_SPLIT = 0.5
            POLEFLAG_TUNE_NEUTRAL_WEIGHT = 0.15
            POLEFLAG_HEIGHT_OFFSET = 25.0

            GIANTFLAG_YOFFSET = 240

            // Audio Anticipation
            AUDIO_SHOT_CHANCE_MIN_POSSESSION_CROWD = 0.05
            AUDIO_SHOT_CHANCE_MIN_POSSESSION_SPEECH = 0.65
            AUDIO_SHOT_CHANCE_MAX_PRESSURE_CROWD = 0.95
            AUDIO_SHOT_CHANCE_MAX_PRESSURE_SPEECH = 0.85
            AUDIO_SHOT_CHANCE_MAX_ANGLE_FAR = 0.7
            AUDIO_SHOT_CHANCE_MAX_ANGLE_CLOSE = 1.0
            AUDIO_SHOT_CHANCE_MIN_THREAT_CLOSE = 0.6

            AUDIO_BREAKAWAY_MAX_ANGLE = 1.6
            AUDIO_BREAKAWAY_MIN_POSSESSION_CROWD = 0.05
            AUDIO_BREAKAWAY_MIN_POSSESSION_SPEECH = 0.65
            AUDIO_BREAKAWAY_MAX_PRESSURE_CROWD = 0.95
            AUDIO_BREAKAWAY_MAX_PRESSURE_SPEECH = 0.7
            AUDIO_BREAKAWAY_MIN_THREAT = 0.04

            AUDIO_PRE_GOAL_TIME = 30 //ticks 30 = ~1 sec
            AUDIO_PRE_GOAL_WIDTH = 2.0 // in feet
            AUDIO_PRE_GOAL_HEIGHT = 2.0 //in feet

            AUDIO_BALL_HIT_ENV_SUBTRACT=200

            //AUDIO_CROWD_SET = 0

            BUG_SENTRY_TITLE=ea.eac.fifang10

            // -----------------------
            // BAG - Be A Goalkeeper
            //

            []
            BEAGOALKEEPER_ENABLED = 1 // 0 if you don't want to allow BAG at all
            FREEROAM_RANDOM_REPOSITIONING_ENABLED=1 // Random repositioning in the Arena

            [BAG]
            //DEBUG_COVERAGE=1 // Let me see a debug circle representing the coverage when attempting to save
            //DEBUG_CALLFORACTIONS=1 // Show me the debug indicators for call for actions
            // -----------------------

            []
            USE_PIK=1
            USE_HIK=0

            // Career Mode difficulty tuning
            [CAREER_MODE]

            // negative means that the opposition is better than us
            // positive means that the opposition is worse than us
            OVERALL_RATING_DIFF_0 = -25
            OVERALL_RATING_DIFF_1 = -20
            OVERALL_RATING_DIFF_2 = -15
            OVERALL_RATING_DIFF_3 = -10
            OVERALL_RATING_DIFF_4 = -7
            OVERALL_RATING_DIFF_5 = -5
            OVERALL_RATING_DIFF_6 = -4
            OVERALL_RATING_DIFF_7 = -3
            OVERALL_RATING_DIFF_8 = -2
            OVERALL_RATING_DIFF_9 = -1
            OVERALL_RATING_DIFF_10 = 0
            OVERALL_RATING_DIFF_11 = 5
            OVERALL_RATING_DIFF_12 = 10
            OVERALL_RATING_DIFF_13 = 15
            OVERALL_RATING_DIFF_14 = 20
            OVERALL_RATING_DIFF_15 = 25
            OVERALL_RATING_DIFF_16 = 30
            OVERALL_RATING_DIFF_17 = 35
            OVERALL_RATING_DIFF_18 = 40
            OVERALL_RATING_DIFF_19 = 45
            OVERALL_RATING_DIFF_20 = 50

            // 100 represents one full difficulty level
            // negative reduces the difficulty
            // positive increase the difficulty
            DIFFICULTY_MODIFIER_0 = 100
            DIFFICULTY_MODIFIER_1 = 100
            DIFFICULTY_MODIFIER_2 = 100
            DIFFICULTY_MODIFIER_3 = 75
            DIFFICULTY_MODIFIER_4 = 60
            DIFFICULTY_MODIFIER_5 = 50
            DIFFICULTY_MODIFIER_6 = 40
            DIFFICULTY_MODIFIER_7 = 30
            DIFFICULTY_MODIFIER_8 = 20
            DIFFICULTY_MODIFIER_9 = 10
            DIFFICULTY_MODIFIER_10 = 0
            DIFFICULTY_MODIFIER_11 = 0
            DIFFICULTY_MODIFIER_12 = 0
            DIFFICULTY_MODIFIER_13 = -10
            DIFFICULTY_MODIFIER_14 = -20
            DIFFICULTY_MODIFIER_15 = -40
            DIFFICULTY_MODIFIER_16 = -60
            DIFFICULTY_MODIFIER_17 = -80
            DIFFICULTY_MODIFIER_18 = -100
            DIFFICULTY_MODIFIER_19 = -100
            DIFFICULTY_MODIFIER_20 = -100

            // we want to simulate that player a team that's better than you
            // that is rated in the 80s is harder then if they were in the 50s
            // so we scale the user rating between MIN_VAL and MAX_VAL
            // and apply the the modifier to the difficulty modifier above
            // so if I'm rated 85 and I play someone better than me, I multiply
            // the difficulty modifier by 3 - if I was rated 80 it would be 2.3333
            OVERALL_RATING_DIFF_MIN_VAL = 70
            OVERALL_RATING_DIFF_MAX_VAL = 85
            OVERALL_RATING_DIFF_MIN_MOD = 1.0
            OVERALL_RATING_DIFF_MAX_MOD = 3.0

            [RS4_LOC_CODE_LOOKUP]
            ENG_GB=EN_GB
            FRE_FR=FR_FR
            SPA_ES=ES_ES
            SPA_MX=ES_MX
            CZE_CZ=CZ_CZ
            DAN_DK=DA_DK
            GER_DE=DE_DE
            HUN_HU=HU_HU
            ITA_IT=IT_IT
            DUT_NL=NL_NL
            NOR_NO=NO_NO
            POL_PL=PL_PL
            POR_PT=PT_PT
            POR_BR=PT_BR
            RUS_RU=RU_RU
            SWE_SE=SV_SE
            JPN_JP=JP_JP
            KOR_KR=KO_KR
            ARA_SA=AR_SA

            []
            ENABLE_KINECT=1
            ENABLE_PS3_MOVE=1

            [SKILL_GAME_SELECTION]
            SKILL_CATEGORY_REUSE_THRESHOLD = 5
            GROUND_PASS_PERCENTAGE_THRESHOLD = 0.5
            SHOTS_ON_TARGET_PERCENTAGE_THRESHOLD = 0.4
            DRIBBLING_PERCENTAGE_THRESHOLD = 0.5
            PENALTIES_PERCENTAGE_THRESHOLD = 0.5
            FREE_KICKS_GAMES_THRESHOLD = 10
            LOB_PASS_GAMES_THRESHOLD = 10
            LOB_PASS_PERCENTAGE_THRESHOLD = 0.05
            CHIP_SHOT_GAMES_THRESHOLD = 10
            CROSS_GAMES_THRESHOLD = 10

            [SKILL_GAMES]
            BONUS_DELAY_FRAMES = 2
            BONUS_SEC_PER_CYCLE = 2
            BONUS_PTS_PER_SEC = 10
            BONUS_PTS_PER_TRY = 100
            BONUS_PTS_PER_CYCLE = 100

            altitude = -450.0
            Youtube - subscribe!

            Comment

            • Profit89
              Banned
              • Feb 2006
              • 612

              #7
              I wish EA would just stop already with the gimmicky marketing crap. Every year same thing, announce some new feature, "this year we are introducing this technology or that technology."

              Just make the game authentic and with lots of individuality of players and teams. Stop making games that feel so generic. Every team/player moves and feels exactly the same.

              And for crying out loud, stop it already with the gimmicky marketing crapola.

              Comment

              • Yeats
                MVP
                • Mar 2012
                • 1581

                #8
                Re: More FIFA 14 Features Listed

                Originally posted by Matt10
                I mean - it's like EA Sports want to turn FIFA what MORAD is to golf.
                Ha-ha!

                "A few minor tweaks here and there, and another year of heavy editing required in order to make the game play like actual football." That's all they needed to say in that press release.

                Comment

                • Matsmashed
                  Rookie
                  • Jun 2012
                  • 24

                  #9
                  How about finally licensing more stadiums. Blackburn cannot continue to play in Spanish named and as a Norwich fan, Carrow Road deserves to be in the game.
                  Football(Soccer): Norwich City
                  Rugby: Northampton Saints
                  NFL: Seattle Seahawks
                  CFB: USC Trojans
                  NHL: Los Angeles Kings
                  NBA: Los Angeles Lakers
                  My Basketball Podcast
                  http://www.doubleclutchpodcast.co.uk/
                  Into gaming? check out
                  www.thesamecoin.co.uk

                  Comment

                  • Yeats
                    MVP
                    • Mar 2012
                    • 1581

                    #10
                    Re: More FIFA 14 Features Listed

                    Originally posted by Matsmashed
                    How about finally licensing more stadiums.
                    Or how about a stadium creation tool? After years of essentially the same game, another year of minor tweaks to the gameplay just doesn't cut anymore. Time is long past to add something new to this series, even if it's something like editing tools rather than the offline gameplay overhaul this series is in dire need of.

                    Comment

                    • kelvinmak
                      Staff Writer
                      • Feb 2011
                      • 85

                      #11
                      Re: More FIFA 14 Features Listed

                      Originally posted by UK0wnag3
                      Aside from being horribly worded, I really don't like the sound of this.

                      EA seem determined to make everyone play like Barcelona. What if I want to play route one?

                      Or am I reaching here?
                      I'm with ya. That's the first question that popped into my head too after reading the blurb.

                      Obviously we're all speculating until we can get our hands on a demo, but here's hoping that they do realize that realism doesn't necessarily equal short passing, tiki-taka.

                      Originally posted by Profit89
                      And for crying out loud, stop it already with the gimmicky marketing crapola.
                      Shameless plug alert! I wrote this in jest a long long time ago, but things don't seem to have changed:

                      http://www.operationsports.com/kelvi...keting-guygal/
                      Last edited by kelvinmak; 05-15-2013, 10:49 AM.

                      Comment

                      • NightmareBooster
                        Pro
                        • Apr 2013
                        • 547

                        #12
                        Re: More FIFA 14 Features Listed

                        Of course I'd love more manager mode improvements and additions to make it more involving. For example, give us something to spend our wages on. There's no difference between getting $6K/wk @ Portsmouth and $21K/wk @ Wolves when you have nothing to do with it. However at this point I'd be satisfied with fixing the collision engine. If I'm in the box and CPU trips me while clearing the ball it's not a foul, but if I do the same it's a penalty? Come on man.
                        XBL GT: The Kingpin187

                        Comment

                        • Murph
                          MVP
                          • Jul 2002
                          • 2109

                          #13
                          Not to turn this into a 'Wish List' thread, but In no particular order:

                          CPU vs CPU in more modes (Career, Leagues, Tourneys, etc) even if it means I don't get XPs.

                          More domestic leagues, particularly in the CONCACAF region, so we can have our own fake Champions League.


                          Sent from my iPad using Tapatalk
                          XBL: Murph1
                          PSN: Murph_1
                          Switch: 8125-7768-9102
                          Steam: https://steamcommunity.com/id/Murph1

                          Comment

                          • Gnemi
                            Rookie
                            • Jan 2012
                            • 1519

                            #14
                            Re: More FIFA 14 Features Listed

                            Originally posted by UK0wnag3
                            Aside from being horribly worded, I really don't like the sound of this.

                            EA seem determined to make everyone play like Barcelona. What if I want to play route one?

                            Or am I reaching here?
                            This x 1,000.

                            What's going to happen next year? Are EA going to allow us to play with the brutal precision of the dominant German clubs? What will that feature be called?

                            The Spain game appears to be circling the drain!

                            Comment

                            • Profit89
                              Banned
                              • Feb 2006
                              • 612

                              #15
                              Year after year they do the same thing.. lock onto the current buzz phrases -- right now, those involving Barcelona -- and use the hype machine.

                              Instead, forget the buzz words and provide an authentic game where every player and team has individuality.

                              Comment

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