Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)
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Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)
Those were the ones I was referring to. They have a glove that's basically just all black, white, or team color with the equipment shield on the back of the hand. I wasn't sure if these were actually in the game or not but I just saw a shot with them in. Could also be these.
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Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)
Here's another shot of Lynch and they look like the first gloves.
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Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)
I heard a rumor from a friend the wr db interactions look more realistic. Can u guys shed light on this?Comment
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Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)
Really love the sound of the run blocking. It was so disgusting seeing linemen turn around, cut and just be totally out of position. I hope all of this expanded and improved on next gen.http://twitter.com/sageinfinite
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Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)
No mention of improved pass blocking. Is the RT still a revolving door to the QB? Are DTs still one of the better pass rushers.Moderator
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I should have been a little more clear in the article. With stamina, there was a definite difference being seen on individual runs. For instance, if your guy was tired to begin with and then broke off a big run, you could see his stamina drain quickly and he'd slow down.A great story with a somber ending.
I take the feedback with a shadow of reflection as fatigue gradients were touted to be a complimenting factor in run-free.
Im content hearing the standalone praise until we can get that two-piece serving.
Sent from my SGH-I727R using Tapatalk 2
But what I meant was that stamina progression throughout the game was still being tuned so I couldn't get a good read on how effective stamina worked over a full game. I thought it was un-fair to both the community and the developers to discuss the details on this until it's had a chance to be tuned properly.
Make no mistake though, stamina is definitely in and a factor this year.Global Digital Strategist & Social Media Manager
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Twitter -- @CoreySA
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I haven't had enough time with it to say it's perfect this year, nor do I think anything is perfect, but there is a significant improvement in what I had the chance to play with.Global Digital Strategist & Social Media Manager
Out of the Park Developments
OOTP | MLB Manager | FHM | BTS
EA SPORTS Game Changer
Post-Game Podcast Founder & Co-host
Bay Area Sports & Euro Footie Enthusiast
Twitter -- @CoreySA
XBL: CoreySA
PSN: CAndressComment
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I was really looking at run blocking the most so I don't want to over-hype pass blocking since I wasn't really focusing in on that, but I did look at how the CPU RT was getting exploited because that was a huge problem last year. Over the games I played, I definitely had less sacks with that OLB then I did last year. Again, this is over a few days of course. I'll definitely keep my eye on this next time I get my hands on the game.Global Digital Strategist & Social Media Manager
Out of the Park Developments
OOTP | MLB Manager | FHM | BTS
EA SPORTS Game Changer
Post-Game Podcast Founder & Co-host
Bay Area Sports & Euro Footie Enthusiast
Twitter -- @CoreySA
XBL: CoreySA
PSN: CAndressComment
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The one thing this article did not address was SLIDING. Will runners still slide when they run? If so all this run freee stuff is null and void to me and Madden will be a no buy.Comment
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Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)
Please don't take this as a pot-shot or anything, but the above in red seems to always be the response concerning many of the elusive "big" issues/complaints with the Gameplay.I was really looking at run blocking the most so I don't want to over-hype pass blocking since I wasn't really focusing in on that, but I did look at how the CPU RT was getting exploited because that was a huge problem last year. Over the games I played, I definitely had less sacks with that OLB then I did last year. Again, this is over a few days of course. I'll definitely keep my eye on this next time I get my hands on the game.
Do you guys take a list of "What are die-hard" issues that outside of the glits-n-glamour put before you/marketed, your eyes are looking for "this/these" issues to see if they are present?
Any and everything concerning Pass Blocking/DL interaction has been an issue since the beginning, yet when the opportunity for early build play is available and the question is asked, the response seems to always show that GC's really didn't go with an intent to see if "____" was fixed/touched at all, but more so, try out EA's shiny new marketing toy.
Again, not a shot, I just wish the GC's Program was more about dissecting the early build for constant "Issues" and fixes more than an extension of the "Marketing Dept.", which to me, the feedback seems to run parallel to.
I'm just
that although OL/DL Gameplay is being talked about with this Run Free/Blocking stuff, there is "No" in-depth feedback from GC's about the horrible Pass Blocking/Pass Rush/Pocket as with the nice write-ups concerning Run Blocking.
What gives?Last edited by khaliib; 05-14-2013, 06:54 PM.Comment
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I have been gathering evidence that different sects. of the GC identify with different areas of the game.
I find it plausible that the fellow mentioned here is scoping a core feature that is being unrolled this iteration opposed to spreading himself thin.
There are GCs that will spotlight the OL/DL interactions with a coarse combe thru, I can guarantee that.
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Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)
There was a disclaimer at the top of the article that he spent most of his time on CCM/CFM which he can't talk about yet.Please don't take this as a pot-shot or anything, but the above in red seems to always be the response concerning many of the elusive "big" issues/complaints with the Gameplay.
Do you guys take a list of "What are die-hard" issues that outside of the glits-n-glamour put before you/marketed, your eyes are looking for "this/these" issues to see if they are present?
Any and everything concerning Pass Blocking/DL interaction has been an issue since the beginning, yet when the opportunity for early build play is available and the question is asked, the response seems to always show that GC's really didn't go with an intent to see if "____" was fixed/touched at all, but more so, try out EA's shiny new marketing toy.
Again, not a shot, I just wish the GC's Program was more about dissecting the early build for constant "Issues" and fixes more than an extension of the "Marketing Dept.", which to me, the feedback seems to run parallel to.
I'm just
that although OL/DL Gameplay is being talked about with this Run Free/Blocking stuff, there is "No" in-depth feedback from GC's about the horrible Pass Blocking/Pass Rush/Pocket as with the nice write-ups concerning Run Blocking.
What gives?
Corey, next time you go down there, would you be able to play vs the CPU and tell us about the late game calling with the CPU. It was a mess the last few years with the CPU running the ball at the end of the half/end of the game down by 7 to 10 points. The CPU should be passing at this time. Plus, there was a lot of running on first down last season with passing offenses for the CPU.
Hopefully, the CPU playcalling has been corrected.Comment

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