Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)

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  • CoreySA
    EA Game Changer
    • Mar 2011
    • 77

    #46
    Originally posted by khaliib
    Please don't take this as a pot-shot or anything, but the above in red seems to always be the response concerning many of the elusive "big" issues/complaints with the Gameplay.

    Do you guys take a list of "What are die-hard" issues that outside of the glits-n-glamour put before you/marketed, your eyes are looking for "this/these" issues to see if they are present?

    Any and everything concerning Pass Blocking/DL interaction has been an issue since the beginning, yet when the opportunity for early build play is available and the question is asked, the response seems to always show that GC's really didn't go with an intent to see if "____" was fixed/touched at all, but more so, try out EA's shiny new marketing toy.

    Again, not a shot, I just wish the GC's Program was more about dissecting the early build for constant "Issues" and fixes more than an extension of the "Marketing Dept.", which to me, the feedback seems to run parallel to.

    I'm just that although OL/DL Gameplay is being talked about with this Run Free/Blocking stuff, there is "No" in-depth feedback from GC's about the horrible Pass Blocking/Pass Rush/Pocket as with the nice write-ups concerning Run Blocking.

    What gives?
    I'm well aware of the issues surrounding Madden's interaction with OL/DL. I can assure you that feedback has been given to the devs, especially from the Sim Standard guys who deal more primarily with gameplay features.

    As I said in my article, a majority of my time and purpose was spent more on unannounced features so you'll see a lot more from me when those things get announced.

    I did have some time with the game though so outside of my priorities, I did want to spend some time looking at some of the new features and wanted to share my thoughts on them.

    Please try and realize that every GC that visits has different priorities that they get sent down for. This doesn't mean I'm not aware of other gameplay issues, just that I'd rather leave that for the gentlemen who's primary focus was gameplay and have a little more in-depth knowledge than I do. The last thing I want to do is speak on something I'm not fully caught up on and lead you guys down the wrong path with dis-honest information.
    Global Digital Strategist & Social Media Manager
    Out of the Park Developments
    OOTP | MLB Manager | FHM | BTS

    EA SPORTS Game Changer
    Post-Game Podcast Founder & Co-host
    Bay Area Sports & Euro Footie Enthusiast

    Twitter -- @CoreySA
    XBL: CoreySA
    PSN: CAndress

    Comment

    • CoreySA
      EA Game Changer
      • Mar 2011
      • 77

      #47
      Originally posted by roadman
      There was a disclaimer at the top of the article that he spent most of his time on CCM/CFM which he can't talk about yet.

      Corey, next time you go down there, would you be able to play vs the CPU and tell us about the late game calling with the CPU. It was a mess the last few years with the CPU running the ball at the end of the half/end of the game down by 7 to 10 points. The CPU should be passing at this time. Plus, there was a lot of running on first down last season with passing offenses for the CPU.

      Hopefully, the CPU playcalling has been corrected.
      I'll definitely keep this in my notes. I'll be sure to ask a few of the other gameplay guys and see if they noticed anything different here.
      Global Digital Strategist & Social Media Manager
      Out of the Park Developments
      OOTP | MLB Manager | FHM | BTS

      EA SPORTS Game Changer
      Post-Game Podcast Founder & Co-host
      Bay Area Sports & Euro Footie Enthusiast

      Twitter -- @CoreySA
      XBL: CoreySA
      PSN: CAndress

      Comment

      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #48
        Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)

        Originally posted by CoreySA
        I'll definitely keep this in my notes. I'll be sure to ask a few of the other gameplay guys and see if they noticed anything different here.
        Thanks, in my opinion, this area has a tendency to be over-looked because it appears most of the GCer's seem to play pvsp instead of the CPU.

        Just my take.

        Comment

        • CoreySA
          EA Game Changer
          • Mar 2011
          • 77

          #49
          Originally posted by roadman
          Thanks, in my opinion, this area has a tendency to be over-looked because it appears most of the GCer's seem to play pvsp instead of the CPU.

          Just my take.
          Well I'm definitely not a PvP guy. Mostly offline career/franchise (I'm old-school lol), so if I can't get an answer from someone, I'll definitely look into it myself because I agree - was a big issue last year.
          Global Digital Strategist & Social Media Manager
          Out of the Park Developments
          OOTP | MLB Manager | FHM | BTS

          EA SPORTS Game Changer
          Post-Game Podcast Founder & Co-host
          Bay Area Sports & Euro Footie Enthusiast

          Twitter -- @CoreySA
          XBL: CoreySA
          PSN: CAndress

          Comment

          • EJQJ99
            Rookie
            • May 2011
            • 278

            #50
            Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)

            i'm interested on how the power running game is going to work with this free run stuff.
            "I'm Dropping the Hammer"

            Comment

            • Smoke6
              MVP
              • Apr 2011
              • 1454

              #51
              Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)

              Originally posted by CoreySA
              I should have been a little more clear in the article. With stamina, there was a definite difference being seen on individual runs. For instance, if your guy was tired to begin with and then broke off a big run, you could see his stamina drain quickly and he'd slow down.

              But what I meant was that stamina progression throughout the game was still being tuned so I couldn't get a good read on how effective stamina worked over a full game. I thought it was un-fair to both the community and the developers to discuss the details on this until it's had a chance to be tuned properly.

              Make no mistake though, stamina is definitely in and a factor this year.
              Ok dunno if this has been asked yet, i stopped reading up to this post I quoted but here goes...

              With regards to stamina, is this a direct true to life (dont take that literally I know its a game) counter for players who no huddle and spam the same play and route to the same WR down after down or any player for that matter?

              Do the fatigued players get automatically subbed out almost akin to package subs?

              They're are a lot of ingredients that have to go along with this recipe before it can reach top chef quality or its gonna get chopped up by the community. I would like to know the 'eb and flow' of this particular part of the gameplay to get a better understanding or they would have to release a damn near full half or so worth of head to head gameplay vid to give consumers an indication of whats going on and how its supposed to work.

              Comment

              • Smoke6
                MVP
                • Apr 2011
                • 1454

                #52
                Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)

                Originally posted by EJQJ99
                i'm interested on how the power running game is going to work with this free run stuff.
                I would hope the same as it does in real life, "Aggressive"!

                Power running is for tiring out the defense as opposed to guys like CJ who would tire out fast always trying to look for that "run free" feature in his game and do more harm than good.

                It will be nice to see how a Hybrid like AP plays out in all this, thats what inm excited about to be honest.

                Comment

                • speedy9386
                  Pro
                  • Mar 2009
                  • 828

                  #53
                  Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)

                  Originally posted by Smoke6
                  I would hope the same as it does in real life, "Aggressive"!

                  Power running is for tiring out the defense as opposed to guys like CJ who would tire out fast always trying to look for that "run free" feature in his game and do more harm than good.

                  It will be nice to see how a Hybrid like AP plays out in all this, thats what inm excited about to be honest.
                  He's probably just gonna be able to use the precision modifier for a vast amount of moves.

                  Comment

                  • newmich
                    Rookie
                    • Oct 2011
                    • 339

                    #54
                    Re: Madden NFL 25 Gameplay Impressions - Run Free and Run Blocking (UTC)

                    By the looks of everything in the run free video, i'm almost scared to get this game because I'm afraid my D is going to get torn to shreds considering GB was the only defense on the video. Oh well at least the part is realistic

                    Comment

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