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Old 05-16-2013, 11:55 AM   #22
jpdavis82
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Re: Madden NFL 25 Video - Exclusive Blocking Information (simfballcritic)

Quote:
Originally Posted by khaliib
They admit that they really didn't do too much to OL/DL, WR/DB interactions on this game, so we can't jump ship as though the these two areas are "Newly" rebuilt, because they are not.

Good to see something is being attempted, but lets not act like the issues are really going to be "Fixed".
These are simply tweaks/tunes per their admission nothing was really (meaning some type of overhaul) done to these areas.

They are more "Animations" (at least in discussion) being injected, not the overhaul that's needed.

Two major things to keep in perspective:

1) The interaction between their Ratings and how/when they trigger animations is simply a mess, so that not even the dev's themselves can give an definitive answer on the who/what/when/how on the matter (8 yrs now).

What is the rating threshold between the OL/DL so that the OL is pushed back?
How much of a difference must the window be to trigger this animation?
Is the game coded (finally) so that Star DL/OLB can really get this push compared to the avg DL/OLB?

Again, until the Dev team are all on the same page in being able to explain how their ratings/animations work together, we will still be dealing with the same mess.

2) This is a VERY, VERY big issue.
Remember the ability to edit in CCM has been removed/stripped away, so that the gamer/community no longer have the ability to improve/achieve the current Rating/Animation triggers through manipulating the Ratings of the players.

So if no one really knows/can explain the triggering thresholds and we don't have the ability edit to improve/accomplish triggering these "so called" new animations in CCM, folks have to understand that the game is, what it is no matter what's put out there during the Marketing build-up.

The games build, is it's build and there's only so much they can do with only manipulating animations.

The "Blur" wasn't added just for kicks, it's to bring/keep the gamers focus on what they want you to see play out during any given play.

Looking at how players are interacting on the outskirts of the direct focus will let you know how much of so-called "Real Time Physics" this game is utilizing.
Physics interaction should be occuring all over the field with "everyone", from on the field to on the sidelines.
Not just between the immediate runner/tackler that the focus is on.

It's still about linked Animations, and they've already made known by several dev's, that this area hasn't been overhauled with so-called Physics Based outcomes.

So it may be cleaned up somewhat, but that's not what the community has been calling/making known for the past 7 yrs.

It's EA though, lot's of Marketing to get over until the next year of marketed injections.
Like myself and others have said, they are doing the best that they can right now with what they have to work with. I think a lot of these issues will be a thing of the past almost by default with the new engine the next gen games will be powered by. I think this current dev team (as of M13) knows what the customer wants and they want the same thing, I believe Kolbe, Cam, and the rest of them will show us a much closer representation of what we have been clamoring for once the next gen console version is revealed.

In the meantime, positive steps and additions in the right direction should bring hope and be looked at as building blocks for what they are going to do with the next gen.

I hope I'm not just saying this, but I honestly believe the next 5 years of Madden will far surpass anything that we have ever seen in football gaming history. With the new engine and the resources, disk space that they will have to work with, 8GB shared vs 256MB, I think they know that they will have no excuses to fall back on and must perform at a level that has never been seen in football gaming history.
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