Madden NFL 25 Blog - Playing Defense

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  • BezO
    MVP
    • Jul 2004
    • 4414

    #46
    Re: Madden NFL 25 Blog - Playing Defense

    Originally posted by californ14
    "Awareness" I see as the ability of the player to recognize randomness of a situation at any given moment of a play, during the play...Where play recognition would be a players ability to recognize the surroundings prior to the snap, the "awareness" taking care of what happens at any moment once the play starts....

    I could see having "Tackling" influence the ability to take someone down during a juke move, with the "awareness" determining if the defender recognized the juke and direction in time to attempt to make a tackle...
    IMO, awareness should be tied to reading & recognizing plays. What to do when you see a certain formation, individual alignment, pulling lineman, misdirection, QB drop depth, etc... the mental part of diagnosing a play.

    Pursuit needs to be it's own rating if it's not already. It's both mental & physical. You have to know what angles to take and have the quickness & speed to do so.

    What you do after diagnosing the play is all physical. Tackling involves strength, quickness, technique & using visual cues.

    Ray Lewis is a perfect example. His awareness only got better as his career progressed, up to his retirement. But he clearly lost some of the physical ability. He didn't shed blocks nor tackle as well as he did in his prime. His body couldn't do what his mind put him in position to do, at least not as well as he once did.

    So I'm curious how this will play out. For some great players in their prime, it won't matter. Willis is at the top of his game, both mentally & physically. But what about aging veterans whose physical abilities no longer match their mental abilities? What would Lewis' awareness rating be this year? Would you put it where it should be and have him tackling better than he should? Or do you lower it artificially to compensate for his declining physical abilities?
    Shout out to The Watcher! Where you at bruh?

    Comment

    • brza37
      Pro
      • Oct 2008
      • 748

      #47
      Re: Madden NFL 25 Blog - Playing Defense

      Originally posted by californ14
      "Awareness" I see as the ability of the player to recognize randomness of a situation at any given moment of a play, during the play...Where play recognition would be a players ability to recognize the surroundings prior to the snap, the "awareness" taking care of what happens at any moment once the play starts....

      I do not want to see any one rating becoming a "super rating" though....That cannot be good...
      Donny Moore was asked on twitter about AWR or PRC for defenders and he said PRC is more important for defenders.

      Melton Potts ‏<s>@</s>_Mr_Potts <small class="time"> 5 Mai </small> <s>@</s>Donny_Moore for CB's does awr and prc matter or am I right to just get PRC up as far as possible. Same ? For LB's


      Donny Moore ‏<s>@</s>Donny_Moore <small class="time"> 5 Mai </small>
      <s>@</s>_Mr_Potts prc matters more on defense
      Basically PRC is for defenders what AWR is for QBs. It gets CPU defenders to react to the play quicker, take fewer false steps, and get in the right position before the ball is thrown and make the right decision when they're in position. After the ball is thrown and on run plays PUR takes over to regulate how well they get into position to make a tackle. AWR still plays a large part in defender OVR rating but I think thats just a legacy issue and not a real important rating anymore.

      Here's a link to a study on AWR and PRC effects in simmed games:
          I have been thinking about how to determine the effect of the awareness (AWR) trait on gameplay for some time now.  This is just the b...


      I know simmed games are different to how ratings work when the game is actually played but its also interesting to see the connection.

      Originally posted by BezO
      Pursuit needs to be it's own rating if it's not already. It's both mental & physical. You have to know what angles to take and have the quickness & speed to do so.
      Pursuit is its own rating. It seemed elite players and most LBs have similar ratings in PUR and PRC (Elite LBs have high ratings in both while lower rated LBs had average or low in both). Average DEs or even elite DTs had really high PUR but low PRC. I guess thats to keep DL from always recognizing draws and screens. Average DBs tended to have high PRC but low PUR which probably allows for big plays once the ball-carrier makes it to the second level.

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      Comment

      • BezO
        MVP
        • Jul 2004
        • 4414

        #48
        Re: Madden NFL 25 Blog - Playing Defense

        Originally posted by brza37
        Basically PRC is for defenders what AWR is for QBs. It gets CPU defenders to react to the play quicker, take fewer false steps, and get in the right position before the ball is thrown and make the right decision when they're in position. After the ball is thrown and on run plays PUR takes over to regulate how well they get into position to make a tackle...

        ...Pursuit is its own rating. It seemed elite players and most LBs have similar ratings in PUR and PRC (Elite LBs have high ratings in both while lower rated LBs had average or low in both). Average DEs or even elite DTs had really high PUR but low PRC. I guess thats to keep DL from always recognizing draws and screens. Average DBs tended to have high PRC but low PUR which probably allows for big plays once the ball-carrier makes it to the second level.
        Cool, except I hope there are exceptions with d-linemen/PRC & DBs/PUR.

        I saw good & bad lateral pursuit in the vid. What I don't think they showed was the down field pursuit. Props if they got rid of the conga line that forms behind/besides break-away runners.

        And I hope blocking interaction has improved enough to allow DBs to tackle realistically.
        Shout out to The Watcher! Where you at bruh?

        Comment

        • JerseySuave4
          Banned
          • Mar 2006
          • 5152

          #49
          Re: EA Sports: Playing Defense in Madden 25

          Originally posted by ncaafootball14markus
          you don't have to wear the white socks. look at reggie wayne. you're saying he was fined for just taping his shoes w/ black tape and not wearing white socks? i don't think so.

          A long time ago they used to fine people for stupid things like that. As you can see here Michael Vick was fined $5,000 for "sloppy socks."

          http://www.justfines.com/listFines.php?year=2002

          2002-11-01 Michael Vick (QB) $5,000 Sloppy socks
          Vick was also fined $50,000 that year for not using Tic Tacs and instead using Breath Asure...

          2002-11-08 Michael Vick (QB) $50,000 Using Breath Asure instead of the league approved Tic Tacs
          But they don't really fine those guys anymore for wearing socks at different lengths. The latest sock fine was Frank Gore being fined for wearing his socks too low.

          http://www.justfines.com/listTeamFines.php?year=ALL

          2013-01-23 Frank Gore (RB) $10,500 wearing his socks too low in the game

          Comment

          • Ueauvan
            MVP
            • Mar 2009
            • 1625

            #50
            Re: EA Sports: Playing Defense in Madden 25

            ive always increased prc on def not awr. if awr becomes the master then prc takes a backseat but you still have to increase it.

            whether a play is a run or pa or a draw or pass or option prc should be the master imo especially as its logical from game film? to me this just means that defences will progress slower than offence again because offence and especially passing is sexy. until exps are gained by actually stopping drives for the defence and for everyone to win etc vs game reqts which can be counter intuitive between two positions then defenders will be behind offence

            Comment

            • Gronk4M13
              MVP
              • Apr 2012
              • 3495

              #51
              Re: Madden NFL 25 Blog - Playing Defense

              Heat seeking tackle is the biggest thing that sticks out to me. In Madden 13 and past Maddens, I've seen so many bad pursuit angles that have led to big plays, for my team and against my team both. Hopefully this fixes that.
              Ravens: In Ozzie We Trust

              Yankees: #AllRise

              Comment

              • MysteriousPanther
                Rookie
                • May 2011
                • 43

                #52
                Re: Madden NFL 25 Blog - Playing Defense

                I've seen the trailers twice now. Is it just me or the defense reminds me of Madden NFL 2005?

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