dribble after or thru contact tendency - Operation Sports Forums

dribble after or thru contact tendency

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  • alabamarob
    MVP
    • Nov 2010
    • 3343

    #1

    dribble after or thru contact tendency

    One of the main problems with 2k13 is the ability of ball handlers to dribble thru contact and traffic with no penalty. If 2k added a dribble thru contact tendency, this would prevent players who don't dribble thru contact and traffic from doing so while still allowing chris paul types to do such.

    What do you think?
    Psn: Alabamarob
    Xbox: Alabama Rob

    Youtube: 2k Hawks

    Settings I play on.
    Minutes: 12
    Difficulty: HOF
    Online or Offline player: Both
    In a MLO: Yes
  • thedream2k13
    MVP
    • Jan 2013
    • 1507

    #2
    Re: dribble after or thru contact tendency

    Players shouldn't be covered in baby oil PERIOD
    #SIMNATION

    fighting for truth, justice and SIMULATION gameplay

    Comment

    • turty11
      All Star
      • Apr 2013
      • 8942

      #3
      Re: dribble after or thru contact tendency

      are you talking about the animations where guys seem to slither under/around someone once they get touched

      and things like making contact with the ball handler should make his dribble be picked up?
      NBA 2k19 Roster and Draft project for PS4

      Comment

      • alabamarob
        MVP
        • Nov 2010
        • 3343

        #4
        Re: dribble after or thru contact tendency

        1) If a defender initiates contact with a ballhandler then that is a blocking foul and should be called such.<O</O
        <O</O

        2) If a ballhandler rams into a defender then it should be called a charge.<O></O>
        <O</O

        3) The dribble after/thru contact tendency could be applied when the ballhandler is initiating contact with a defensive player who is moving his feet in a legal guarding position. This type of interaction happens on a regular basis in the NBA. An example of this happened last night as Lebron and Kevin Durant attempted to drive into, thru, and around multiple defenders without a foul being called. Usually the refs only call a foul on this type of "acceptable" contact when a shot is being attempted. <O</O
        <O</O

        2k is trying to create the "acceptable" contact scenario on their game, but it comes off wrong because they don't call the blocks and fouls when the defender or ballhandler is improperly initiating contact.

        <O</O4) If 2k brought back the live ball then a high thru contact/traffic tendency/rating would give those players animations to avoid dribbling the ball off of another player, and to keep the dribble alive. Whereas a lower rated player would lose the ball in a crowd or dribble it off of a body.<O</O
        <O</O

        5) If 2k did not bring back the live ball then a high thru contact/traffic tendency/rating could again give that player animations to keep a live dribble, whereas a player with a low thru traffic rating would pick up their dribble as opposed to dribbling it off of another person or losing the ball. <O></O>
        <O</O

        I am basically trying to find a way to prevent the over dribbling that is now in the game, and was attempting to give and get ideas on how to do that.<O</O

        Originally posted by turty11
        are you talking about the animations where guys seem to slither under/around someone once they get touched

        and things like making contact with the ball handler should make his dribble be picked up?
        Psn: Alabamarob
        Xbox: Alabama Rob

        Youtube: 2k Hawks

        Settings I play on.
        Minutes: 12
        Difficulty: HOF
        Online or Offline player: Both
        In a MLO: Yes

        Comment

        • vladedivac21
          Rookie
          • May 2013
          • 13

          #5
          Re: dribble after or thru contact tendency

          Originally posted by alabamarob
          1) If a defender initiates contact with a ballhandler then that is a blocking foul and should be called such.<o</o
          <o</o

          2) If a ballhandler rams into a defender then it should be called a charge.<o></o>
          <o</o

          3) The dribble after/thru contact tendency could be applied when the ballhandler is initiating contact with a defensive player who is moving his feet in a legal guarding position. This type of interaction happens on a regular basis in the NBA. An example of this happened last night as Lebron and Kevin Durant attempted to drive into, thru, and around multiple defenders without a foul being called. Usually the refs only call a foul on this type of "acceptable" contact when a shot is being attempted. <o</o
          <o</o

          2k is trying to create the "acceptable" contact scenario on their game, but it comes off wrong because they don't call the blocks and fouls when the defender or ballhandler is improperly initiating contact.

          <o</o4) If 2k brought back the live ball then a high thru contact/traffic tendency/rating would give those players animations to avoid dribbling the ball off of another player, and to keep the dribble alive. Whereas a lower rated player would lose the ball in a crowd or dribble it off of a body.<o</o
          <o</o

          5) If 2k did not bring back the live ball then a high thru contact/traffic tendency/rating could again give that player animations to keep a live dribble, whereas a player with a low thru traffic rating would pick up their dribble as opposed to dribbling it off of another person or losing the ball. <o></o>
          <o</o

          I am basically trying to find a way to prevent the over dribbling that is now in the game, and was attempting to give and get ideas on how to do that.<o</o
          lower ball handling, raise on ball d, raise strength, raise steal success slightly.

          Comment

          • turty11
            All Star
            • Apr 2013
            • 8942

            #6
            Re: dribble after or thru contact tendency

            the pick up dribble animation needs to happen much more, even when i bang into a big with 25 handle/security he just keeps going...i think ive forced 3 pick ups in the last 30-40 games
            NBA 2k19 Roster and Draft project for PS4

            Comment

            • Optik
              MVP
              • Aug 2012
              • 1033

              #7
              Re: dribble after or thru contact tendency

              Originally posted by alabamarob
              2) If a ballhandler rams into a defender then it should be called a charge.
              Except if it that ballhandler is LeBron of course.
              Originally posted by Dogslax41
              Most people that are asking for a simulation game donโ€™t really want a simulation game because its too hard.

              Comment

              • sreckless
                Rookie
                • Mar 2012
                • 344

                #8
                Re: dribble after or thru contact tendency

                Originally posted by alabamarob
                I am basically trying to find a way to prevent the over dribbling that is now in the game, and was attempting to give and get ideas on how to do that.<o</o
                I agree that overdribbling is something I'd like to see reduced, but I don't think you could sell the game that you and I want to play.

                Very, very, very few people would have the patience to learn how to play that game without 100 block/charge calls a game.

                Comment

                • yungsta404
                  Pro
                  • Jul 2011
                  • 549

                  #9
                  Re: dribble after or thru contact tendency

                  It should be like in 2k11 if you dribble with someone that has a low ball handling rating in traffic they should pick up their dribble. That doesnt happen enough.

                  You should also be able to take charges without having your feet set when the ball handler just keeps turboing into you again just like in 2k11.

                  Comment

                  • Optik
                    MVP
                    • Aug 2012
                    • 1033

                    #10
                    Re: dribble after or thru contact tendency

                    Originally posted by yungsta404
                    You should also be able to take charges without having your feet set when the ball handler just keeps turboing into you again just like in 2k11.
                    As useful as that animation was (although it was kinda cheesy), it didn't stop people turboing from the inbounds. The main problem is contact doesn't register enough when someone is turboing, so it was actually easier to avoid making contact with a defender when you were turboing in 2k11 and when you're doing it now. Sometimes the ballhandler just slips off them as if they were an oil slick.

                    I don't think the issue would be fixed with a tendency, because the simple fact of the matter is, LeBron James isn't going to keep his handle, when running at top speed into another defender. He's going to certainly lose the ball, possibly his balance and might fall. There are so few collision animations outside the paint, 2K would have us believe that IRL when two people collide, the ballhandler is supposed to go into a "Mario-animation" and the defender is supposed to act like he's having an epileptic fit. Using turbo and running straight at a defender seems to be a more reliable way of getting past a defender than actually using the right stick dribble moves.

                    This is another one of those arcade elements that holds back the game. It's just another case of the developers holding the consumer's hand. It needs to stop. People need to be taught that they have to be careful when handling the ball, especially at top speed.
                    Originally posted by Dogslax41
                    Most people that are asking for a simulation game donโ€™t really want a simulation game because its too hard.

                    Comment

                    • vladedivac21
                      Rookie
                      • May 2013
                      • 13

                      #11
                      Re: dribble after or thru contact tendency

                      Originally posted by vladedivac21
                      lower ball handling, raise on ball d, raise strength, raise steal success slightly.
                      forgot to add that lowering player speed also helps in creation of contact.

                      Comment

                      • keshunleon
                        MVP
                        • Apr 2006
                        • 2126

                        #12
                        Re: dribble after or thru contact tendency

                        Originally posted by vladedivac21
                        lower ball handling, raise on ball d, raise strength, raise steal success slightly.
                        Raising on ball D really just increase the sliding and that shoulder block animation that makes the dribbler pick up the ball (which is a foul 90% of the time in real life).
                        True bout my business, Mane!

                        Comment

                        • alabamarob
                          MVP
                          • Nov 2010
                          • 3343

                          #13
                          Re: dribble after or thru contact tendency

                          Agreed. I think the pickup animation should be triggered when a poor ballhandler starts dribbling into bodies (assuming there is no live ball). Don't want to skew player ratings to prevent over dribbling. I never believe in adjusting attributes. Without ratings its not an nba game to me.


                          Originally posted by keshunleon
                          Raising on ball D really just increase the sliding and that shoulder block animation that makes the dribbler pick up the ball (which is a foul 90% of the time in real life).
                          Psn: Alabamarob
                          Xbox: Alabama Rob

                          Youtube: 2k Hawks

                          Settings I play on.
                          Minutes: 12
                          Difficulty: HOF
                          Online or Offline player: Both
                          In a MLO: Yes

                          Comment

                          • alabamarob
                            MVP
                            • Nov 2010
                            • 3343

                            #14
                            Re: dribble after or thru contact tendency

                            i never like how turbo is applied in 2k games. turbo should always cause some type of forceful collision if used by offense or defense. I think that 2k is avoiding using physics because of this turbo problem.

                            Originally posted by Optik
                            As useful as that animation was (although it was kinda cheesy), it didn't stop people turboing from the inbounds. The main problem is contact doesn't register enough when someone is turboing, so it was actually easier to avoid making contact with a defender when you were turboing in 2k11 and when you're doing it now. Sometimes the ballhandler just slips off them as if they were an oil slick.

                            I don't think the issue would be fixed with a tendency, because the simple fact of the matter is, LeBron James isn't going to keep his handle, when running at top speed into another defender. He's going to certainly lose the ball, possibly his balance and might fall. There are so few collision animations outside the paint, 2K would have us believe that IRL when two people collide, the ballhandler is supposed to go into a "Mario-animation" and the defender is supposed to act like he's having an epileptic fit. Using turbo and running straight at a defender seems to be a more reliable way of getting past a defender than actually using the right stick dribble moves.

                            This is another one of those arcade elements that holds back the game. It's just another case of the developers holding the consumer's hand. It needs to stop. People need to be taught that they have to be careful when handling the ball, especially at top speed.
                            Psn: Alabamarob
                            Xbox: Alabama Rob

                            Youtube: 2k Hawks

                            Settings I play on.
                            Minutes: 12
                            Difficulty: HOF
                            Online or Offline player: Both
                            In a MLO: Yes

                            Comment

                            • stillfeelme
                              MVP
                              • Aug 2010
                              • 2411

                              #15
                              Re: dribble after or thru contact tendency

                              Originally posted by alabamarob
                              One of the main problems with 2k13 is the ability of ball handlers to dribble thru contact and traffic with no penalty. If 2k added a dribble thru contact tendency, this would prevent players who don't dribble thru contact and traffic from doing so while still allowing chris paul types to do such.

                              What do you think?
                              There is too much of an advantage given to the offense. The offense has to pick up the ball with more regularity and create more contact initiations even if they don't cause fouls. The penalty should be a decrease in shot success immediately after, or an increase of turnover chance last an offensive foul or blocking foul. I don't know if it needs another rating though right now you can get away with forcing it with "star" G's and F's no matter how unrealistic it looks. They make it too easy to get to any spot with a slightly good player even if the lane is crowded. Take away the slip and slide feeling of playing on ball defense.

                              Comment

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