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Old 05-17-2013, 09:55 AM   #55
simfballcritic
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Join Date: Jul 2009
Location: York, PA
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Quote:
Originally Posted by therizing02
This sounds great as does JP's point about working with a sort of inherited mess. I think one of the biggest problems that has plagued this franchise over the years is the constant shuffling in and out of people that work on the game.

I get it that Ian and few others left on their own, but we all know that a new guy coming in with new ideas is more than likely not going to be able to execute everything even in a two year cycle. I believe that Ian was on the right track as far as ideas and where to take the game. I also believe that the current dev team has some good ideas up their sleeve as well. Let's just hope they stay in place long enough to execute because any change in the structure will bring new ideas on how to implement and in what order they should be implemented.

FYI, David Rutter has been the face of FIFA since 2007. A lot of people have come and gone underneath him, but his vision and direction for the game for the last 6 years are why FIFA continues to build on it's success of minimal back of the box marketing nonsense and solid acceptable and believable gameplay that improves every year.
Absolutely! I couldn't have said it any better. Trust me, this team is all about simulation. I was actually shocked the first time I met some of them. Good amount of people on the gameplay team has played football on the college level, Clint Oldenburg played in the NFL. They have the right vision now, they just have to execute. In my opinion M13 and M25 should show people that they are trying, both games have focused on gameplay. True not everything has been addressed, but they are going in the right direction. We as a community are all frustrated with Madden's progress on this gen, but all we can do is go with the current time. I can honestly say that I believe in this team, if they prove me wrong in the future I will put that on blast.
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