Madden NFL 25 Video - Exclusive Blocking Information (simfballcritic)
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Re: Madden NFL 25 Video - Exclusive Blocking Information (simfballcritic)
I agree. I also can't help to think that if it does in fact turn out to be what they say it is, it took them an entire generation of consoles to get it right. Also, it was done correctly on last gen consoles as well.Comment
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Re: Madden NFL 25 Video - Exclusive Blocking Information (simfballcritic)
Normally I would but I trust Clint Oldenburg and that he will make sure to do everything in his power to see these are done right. If after seeing some e3 videos I still see issues in blocking technique and interactions then believe me ill be all over EA's twitter accounts.Comment
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As long as they improve OL/DL interaction so that the 3-4 zone blitz schemes actually work now and then I'd be happy. I'll withhold judgment until I see footage from E3. You can't gather much from a doctored up video IMO.
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Re: Madden NFL 25 Video - Exclusive Blocking Information (simfballcritic)
just because the animations are new does not mean that they are guaranteed to be better.
I hope these animations trend towards realism and that the bulldozer pass rushing move that plagued Madden a few years back is not now reversed as a block and we see millions of pancakes etc.
I just hope that we see double team pass blocks... I think thats one single thing I want to see.Comment
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Re: Madden NFL 25 Video - Exclusive Blocking Information (simfballcritic)
Here is a list of some of the things he covered (via californ14), watch the video for more detailed information.- 5 new "Pull Block" animations.
- 8 new Run Block double team interaction animations.
- 6 new "Reach Blocks."
- 20+ new Pass Block/Pass Rush interaction animations.
- New zone step blocking interaction animations.
- New lateral & vertical displacement animations for OL & DL interactions.
- 30 new blocking schemes.
- All new pass blocking locomotion.
- All new open field targeting system.
- Completely reworked impact blocks and decleaters.
Hmmm, this is the 1st bit of news that has really peaked my interest. The Footage better back it up though. I won't be buying another Madden game anywhere close to full price again until the OL/DL starts to function realistically and has the depth that it deserves.
With that area of the game being so shallow, your essentially playing Defense with only half the bag of tricks you should be able to use....and the blandness has just worn me down over the years, last year I finally got tired of spending 60+ for it.Last edited by SteelerSpartan; 05-17-2013, 04:28 AM.Here We Go Steelers!!! Here We Go!!!
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I know, from following Simfbcritic on youtube for years, that he wants the game to be sim as much as anyone. Having him working with devs has and will pay off. Even he says that we should only judge Madden based on M13 and on because that is when the current dev team really started. It seems they are at least listening to the sim community.SimComment
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Alright man so spill the beans, lol, what's up with the QnA session you mentioned? Can you go into further detail about the things you were allowed to reveal and how they play out? Have you even seen any of the stuff in action yet?
I'm kind of hoping you haven't considering Shopmaster keeps saying he hasn't seen a huge difference in the pass rush/blocking. Is anyone scheduled to go back to play a later build at some point?SimComment
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The Infinity Engine augments the animations, the game doesn't run purely off of physics. Victor Lugo mentioned that last year when talking about the Infinity Engine. Basically it's like this, animations are triggered and the physics determines the outcome. That's why sometimes you still see the same animations because it's pulling from the animation library, but the physics can make the animation play out different. The goal is to eventually have the physics drive the game fully. I expect we will see stuff like that on next gen.SimComment
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This sounds great as does JP's point about working with a sort of inherited mess. I think one of the biggest problems that has plagued this franchise over the years is the constant shuffling in and out of people that work on the game.
I get it that Ian and few others left on their own, but we all know that a new guy coming in with new ideas is more than likely not going to be able to execute everything even in a two year cycle. I believe that Ian was on the right track as far as ideas and where to take the game. I also believe that the current dev team has some good ideas up their sleeve as well. Let's just hope they stay in place long enough to execute because any change in the structure will bring new ideas on how to implement and in what order they should be implemented.
FYI, David Rutter has been the face of FIFA since 2007. A lot of people have come and gone underneath him, but his vision and direction for the game for the last 6 years are why FIFA continues to build on it's success of minimal back of the box marketing nonsense and solid acceptable and believable gameplay that improves every year.SimComment
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Hmmm, this is the 1st bit of news that has really peaked my interest. The Footage better back it up though. I won't be buying another Madden game anywhere close to full price again until the OL/DL starts to function realistically and has the depth that it deserves.
With that area of the game being so shallow, your essentially playing Defense with only half the bag of tricks you should be able to use....and the blandness has just worn me down over the years, last year I finally got tired of spending 60+ for it.SimComment
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Re: Madden NFL 25 Video - Exclusive Blocking Information (simfballcritic)
6. new lateral & vertical displacement animations for OL & DL interactions.
At 1:12 of the vid, the Rams' #79 drives a SF defender WAAAAY down field. I'm hoping that's the vertical displacement in action. If so...
What I'm more concerned about is the lateral displacement. Are engaged players able to move laterally?
One of my biggest issues has been that engaged players are stuck in one spot until someone wins. It kills the spacing on outside runs since none of the engaged defenders can flow toward the play. Because of that, RBs end up one-on-one with CBs way too often. Unlike real life where an engaged edge defender can still do his job, contain, Madden defenders have to disengage to have an impact. If lateral displacement is what I think it is, this issue may be addressed.
I've seen DEs get pressure before, but it always required quick disengagement. Can DEs get up field while engaged? Can they make a strong edge rush but have the OT ride them beyond the QB? If so, is the speed of these animations on par with real life?Shout out to The Watcher! Where you at bruh?Comment
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Re: Madden NFL 25 Video - Exclusive Blocking Information (simfballcritic)
Sim,
I need to know some things because right now I haven't gotten excited about anything that has been said which is why I haven't posted. I'm only going to ask on the stuff that I think can be talked about based on blog releases.
Now, the way EA has done things is their marketing feature has always been overpowered. This year they are touting the running game and I can only guess it is based off Adrian Peterson's body of work from last season, along with Cam Newton the year prior and RGIII this past season as well.
But I don't want to see every game end up with 200 + rushing yards. My question to you is the same one I asked Shop on his site. What is being done run defense wise with respect to the following:
1) Primary Support/Force Player
2) Cutback Player
3) Secondary Support/Play Action Responsibility
4) Spill Player
5) Chase/Boot Action /Reverse
Can you go into what they are doing IF they are doing anything on defense in reference to this or are they still going with run commit?
When you or anyone gets some time with the game again could you do us all a favor:
1) Call cover 3, Cover 6, Cover 2 Zone, Cover 2 Sink, Cover 1.
2) Line up in any under center 2 back or singleback formation.
3) Call Zone Stretch/Toss Sweep/Off Tackle
4) Is anyone on defense coming up aggressively and forcing the play back inside?
5) Is there someone on the inside of this force player establishing or attempting to establish position as the immediate cutback defender?
6) Does the play side corner, on the cloud safety side automatically bail on the snap because he should, he's the over the top player. The safety should be crashing his a$$ off playing force.
7) What is the OLB on that side doing?
8) What are the back side defenders doing?
I appreciate them working on the run game again, 2nd time in like 3 years, but I'll be damned if I want some overpowered a$$ running mechanic with no defensive principles in place and the only thing we have to deal with it is some sell out run commit BS.
ThanksComment
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Re: Madden NFL 25 Video - Exclusive Blocking Information (simfballcritic)
LB they are crying out for some of your ideas for defense i think defense is at the point where alot of the stuff you talk about over the years is necessary now. I believe if this is true about the line and how it works you have start with defensive assignment, now that the oline is playing assignment based . alot of the offensive line stuff added falls in line with defense playing gap controlled premise .Comment
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Re: Madden NFL 25 Video - Exclusive Blocking Information (simfballcritic)
The Infinity Engine augments the animations, the game doesn't run purely off of physics. Victor Lugo mentioned that last year when talking about the Infinity Engine. Basically it's like this, animations are triggered and the physics determines the outcome. That's why sometimes you still see the same animations because it's pulling from the animation library, but the physics can make the animation play out different. The goal is to eventually have the physics drive the game fully. I expect we will see stuff like that on next gen.Comment
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