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Old 05-18-2013, 03:09 PM   #8
californ14
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Join Date: Oct 2012
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Re: Under The Code: Blocking and Defensive Gameplay Roundtable

Quote:
Originally Posted by Big FN Deal
I won't post video because some of that stuff is cringe worthy but feel free to check Youtube for NFL defenders using poor technique, not seeing what they hit and getting injured. Here is an ESPN article on one such occurrence and it something that I think needs to be in Madden as a risk/reward for just hit sticking at will, with little, to no regard for personnel, ratings or lining up for the hit.

http://espn.go.com/blog/nflnation/po...-not-to-tackle
Not saying these types of injuries do not happen, but they are not specifically "hard hit" related...I agree that they are poor technique related, for a good part, but that should be calculated on an attribute like tackling or awareness, or maybe we need a "discipline" rating? Most hard hits, I am aware of, involve the shoulder and a method of "popping" at the right moment rather than leading with your head.

Ronnie Lott:
http://www.youtube.com/watch?v=hYFOXPUKBcA

Atwater on Akoye:
http://www.youtube.com/watch?v=fvPxzQBIafo

Thus my position is that "Hit Stick" that should not determine injury rate, but some other attributes involving skill, technique, discipline or tackle, or just the regular injury rating...

As I mentioned previously, a lot of times it is the receivers actions that lend to injuries, at least to ball carriers. Watch the Tatum hit on WR Stingley; Tatum hit him fairly and with good technique, Stingley ducked his head down and sadly paid for his poor technique in taking a hit...

Last edited by californ14; 05-18-2013 at 03:17 PM.
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