Madden NFL 25 Connected Franchise Q&A with Josh Looman - Operation Sports Forums

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Madden NFL 25 Connected Franchise Q&A with Josh Looman

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  • jpdavis82
    All Star
    • Sep 2005
    • 8697

    #16
    Re: Madden 25 Connected Franchise Q&A with Josh Looman

    Originally posted by splff3000
    Thank you JP, but if he says exactly what you just said, I still will have no idea what he's talking about lol. I'll check it out anyway to see if what he says clears everything up. Anybody know where archived shows for game Changers radio are or more specifically this particular show with looman?
    Here you go http://www.blogtalkradio.com/easgcra...playbook-event

    Comment

    • exeter
      Rookie
      • Jun 2009
      • 146

      #17
      Re: Madden 25 Connected Franchise Q&A with Josh Looman


      Pissed that player rating edits aren't allowed again. Looman is terrible. He
      single handedly ruined Madden imo with CCM.
      Yeah-man. What th'........ They are totally dropping the ball with no player rating edits.....Just give the option to do what we want to play the game the way we want to play it (and if you are involved in a league--just make sure that everyone else agrees to the same options)-enough said.

      Comment

      • splff3000
        All Star
        • Jun 2003
        • 2890

        #18
        Re: Madden 25 Connected Franchise Q&A with Josh Looman

        Originally posted by jpdavis82
        Thanks, I still don't fully understand how what he's saying is gonna stop the draft guides but I do understand what he's trying to do now. That was a pretty good link. I found out about a lot of stuff for cf that hasn't been talked about.
        PSN - Splff3000
        Twitch

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        • secondsolution
          Pro
          • May 2012
          • 542

          #19
          Re: Madden 25 Connected Franchise Q&A with Josh Looman

          Originally posted by splff3000
          Thanks, I still don't fully understand how what he's saying is gonna stop the draft guides but I do understand what he's trying to do now. That was a pretty good link. I found out about a lot of stuff for cf that hasn't been talked about.
          From what I gather it will stop the draft guides because the 'gem' players that people use the guides for will no longer be set in stone. So 40-50% of the time, those players will actually be 'busts' with the only way to determine is to scout them.

          I still wouldn't be surprised if people find a way to distinguish when the will be gems.

          Comment

          • Gronk4M13
            MVP
            • Apr 2012
            • 3551

            #20
            Re: Madden 25 Connected Franchise Q&A with Josh Looman

            Changing schemes/positions is the best thing I got from this interview.
            Ravens: In Ozzie We Trust

            Yankees: #AllRise

            Comment

            • cowboy_kmoney
              MVP
              • Jun 2008
              • 1625

              #21
              Re: Madden 25 Connected Franchise Q&A with Josh Looman

              Originally posted by secondsolution
              From what I gather it will stop the draft guides because the 'gem' players that people use the guides for will no longer be set in stone. So 40-50% of the time, those players will actually be 'busts' with the only way to determine is to scout them.

              I still wouldn't be surprised if people find a way to distinguish when the will be gems.
              Man im liking this and i agree but if They just do it like real life and let u us leave it on the field to spot bust frm Gems. I mean in real life thats how its done. All the so call star players coming out in the draft classes Let everybody keep there ratings and draft at our own risk and put them on the field and see how they pan out.

              Comment

              • splff3000
                All Star
                • Jun 2003
                • 2890

                #22
                Re: Madden 25 Connected Franchise Q&A with Josh Looman

                Originally posted by secondsolution
                From what I gather it will stop the draft guides because the 'gem' players that people use the guides for will no longer be set in stone. So 40-50% of the time, those players will actually be 'busts' with the only way to determine is to scout them.

                I still wouldn't be surprised if people find a way to distinguish when the will be gems.
                That's what I thought I was hearing as well. The problem with that is that it is exactly the way it works right now. A guy that looks like a superstar in one league can look like a dud in another. I don't know why they don't just make everybody random except the storyline players. I really don't.
                PSN - Splff3000
                Twitch

                Comment

                • secondsolution
                  Pro
                  • May 2012
                  • 542

                  #23
                  Re: Madden 25 Connected Franchise Q&A with Josh Looman

                  Originally posted by splff3000
                  That's what I thought I was hearing as well. The problem with that is that it is exactly the way it works right now. A guy that looks like a superstar in one league can look like a dud in another. I don't know why they don't just make everybody random except the storyline players. I really don't.
                  I thought that in Madden 13 only storyline players had variable ratings and every other player was fixed. I haven't played it in a while so I can't remember 100%

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                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8697

                    #24
                    Re: Madden 25 Connected Franchise Q&A with Josh Looman

                    Originally posted by secondsolution
                    I thought that in Madden 13 only storyline players had variable ratings and every other player was fixed. I haven't played it in a while so I can't remember 100%
                    Yeah that's what Josh said on the radio show, but this year he found a way to change ratings without it changing their storylines.

                    Comment

                    • rootofalleli
                      Rookie
                      • Feb 2010
                      • 272

                      #25
                      Re: Madden 25 Connected Franchise Q&A with Josh Looman

                      OK, this almost made my head explode:

                      VSN: Will Is Restricted Free Agency be making it back into the game?

                      Josh Looman: Not this year. To be honest it is not a high priority for me personally. Typically what I do when I am designing stuff is to look at trends around the league or things that are a big deal within the league and try to figure out how to incorporate that into the game. I watch Restricted Free Agency very closely this year and not a single player got signed or even received an offer. If it isnโ€™t being used in the NFL we arenโ€™t spending a lot of time on it for the game. It almost feels like it is a dying part of the league.
                      Seriously? The point of RFA is not stealing players from other teams. It's **keeping** guys on your team for one more year at a reasonable salary. For example, among the Ravens' RFAs from last year were Dannell Ellerbe and Cary Williams, two key starters who contributed a lot in the playoffs. "Not a single player got signed" is dead wrong because almost every RFA tendered an offer has resigned with his original team. Guys like Victor Cruz and Dennis Pitta would have gotten a lot of interest in unrestricted free agency this year. Another correction: there was one offer from another team, from the Pats to Steelers' WR Emmanuel Sanders.

                      I'm shocked that Looman doesn't understand that Restricted Free Agency is a big part of what NFL teams do. We should also have Exclusive Rights Free Agency and other basic tools teams use to manage player salaries. I realize that players changing teams is more exciting to many people than players resigning for less. But the reintroduction of owner mode - with all its financial micromanagement - is right up the same alley. Actually, being able to hold onto developing players for one more year to make a Super Bowl run or wait for salary cap space to clear seems way more relevant and interesting to me than fine-tuning hot dog and soda prices.

                      Comment

                      • howboutdat
                        MVP
                        • Nov 2012
                        • 1912

                        #26
                        Re: Madden 25 Connected Franchise Q&A with Josh Looman

                        Originally posted by splff3000
                        Thanks, I still don't fully understand how what he's saying is gonna stop the draft guides but I do understand what he's trying to do now. That was a pretty good link. I found out about a lot of stuff for cf that hasn't been talked about.
                        its really simple spliff, they wont be stopping draft guides at all. all he was saying is , they will have the normal 10 storyline guys, and then they will have a few other guys (only a few , not entire class) that will have changing overalls from league to league. However, that isnt enough to stop the guides. they will work each class untill they figure out the high and low of those FEW extra players ,and they can then post their overalls and tell u what one thing to scout(prob awr) to see which of them they will be. Its basically a waste of time.majority of the classes will be the exact same from league to league. so the guys making the guides will work each class to see which few extra they fixed to change, nad figure them out as well. not to hard to do, guides will still be around next madden just face it.thanks ea!
                        Yup, i said it !



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                        Comment

                        • jpdavis82
                          All Star
                          • Sep 2005
                          • 8697

                          #27
                          Re: Madden 25 Connected Franchise Q&A with Josh Looman

                          Originally posted by howboutdat
                          its really simple spliff, they wont be stopping draft guides at all. all he was saying is , they will have the normal 10 storyline guys, and then they will have a few other guys (only a few , not entire class) that will have changing overalls from league to league. However, that isnt enough to stop the guides. they will work each class untill they figure out the high and low of those FEW extra players ,and they can then post their overalls and tell u what one thing to scout(prob awr) to see which of them they will be. Its basically a waste of time.majority of the classes will be the exact same from league to league. so the guys making the guides will work each class to see which few extra they fixed to change, nad figure them out as well. not to hard to do, guides will still be around next madden just face it.thanks ea!
                          Yeah but if it's generated at a 40-50% chance that they are a sleeper or a bust, how are you going to know what you are going to get each time?

                          Comment

                          • cuttingteeth
                            Pro
                            • Feb 2010
                            • 664

                            #28
                            Re: Madden 25 Connected Franchise Q&A with Josh Looman

                            VSN: Can you edit player ratings for single player Connected Franchises in Madden 25?

                            Josh Looman: The issue with editing player ratings once the mode begins is that it causes a lot of bugs and issues with our goal systems and our player schemes and grades. We tried to get that in this year but it ended up causing a ton of bugs. We do let you allow you to edit position, gear and numbers but allowing owners to edit player ratings after the league is started just caused too many bugs with the current system.
                            Basically, we can edit players and take custom rosters into starting up a new CCM....but as far as changing ratings after that, the XP system can't handle it. I figured this would be the case. Still, we can edit gear, positions and jersey numbers. That's more huge to the majority of us.

                            (side note: Be aware that the answer was in question to just single player CCM, though. If you are a 32 team/league Owner mode CCM/F, perhaps you get to do whatever you want - and this didn't clarify online/offline differentials, either)
                            I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

                            Comment

                            • houseofbacon
                              Rookie
                              • Oct 2010
                              • 38

                              #29
                              Re: Madden 25 Connected Franchise Q&A with Josh Looman

                              All that talk, and local multiplayer didn't get mentioned once. I buy Madden to play through a Franchise with my sons. If we want to do a Connected Career and play against each other we need 2-3 xbox's, copies of the game, live subscriptions, so on.

                              In '12 and earlier, we could just boot up the xbox, both login and play each other. Worked fine, '13 made that impossible. Reeeeally hoping they bring back local multiplayer, though I did see you can control multiple teams, that doesn't necessarily mean they can play each other with humans controlling both teams, and it would be better to just have our own separate franchises.

                              Comment

                              • jpdavis82
                                All Star
                                • Sep 2005
                                • 8697

                                #30
                                Re: Madden 25 Connected Franchise Q&A with Josh Looman

                                Originally posted by rootofalleli
                                OK, this almost made my head explode:


                                Seriously? The point of RFA is not stealing players from other teams. It's **keeping** guys on your team for one more year at a reasonable salary. For example, among the Ravens' RFAs from last year were Dannell Ellerbe and Cary Williams, two key starters who contributed a lot in the playoffs. "Not a single player got signed" is dead wrong because almost every RFA tendered an offer has resigned with his original team. Guys like Victor Cruz and Dennis Pitta would have gotten a lot of interest in unrestricted free agency this year. Another correction: there was one offer from another team, from the Pats to Steelers' WR Emmanuel Sanders.

                                I'm shocked that Looman doesn't understand that Restricted Free Agency is a big part of what NFL teams do. We should also have Exclusive Rights Free Agency and other basic tools teams use to manage player salaries. I realize that players changing teams is more exciting to many people than players resigning for less. But the reintroduction of owner mode - with all its financial micromanagement - is right up the same alley. Actually, being able to hold onto developing players for one more year to make a Super Bowl run or wait for salary cap space to clear seems way more relevant and interesting to me than fine-tuning hot dog and soda prices.
                                Yeah but he said you can still re-sign guys before they hit FA so how are you not being able to hold onto them?

                                Comment

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