Had this in the other thread but I guess it's more appropriate here...
Conversely, if you’re more interested in on-field bonuses, you may want to upgrade a skill like Clutch, which helps your team out in close games. This is a high-level skill that isn’t available right away, but it’s worth strong consideration once it unlocks. At its first level, Clutch will let your team start off the fourth quarter HOT if the score is within 14 points. At the next level your team stays HOT throughout the entire quarter, and when maxed out your players get VERY HOT in the final two minutes (and overtime) if the score differential is within a touchdown. The HOT and VERY HOT descriptors are dynamic ratings adjustments, so you’ll see your team perform well above their normal skills as long as they’re in those states.
I like that they've finally made upgrades to the presentation so it feels like a season where the commentary will reflect your teams position, updates will be related more to your team and loading screens now no longer give you the same tips and worthless info as the past years.
The coaching stuff to me sounds really gimmicky. I also don't fully understand it. So do we pick different accelerators or "skills" for the coaches and then based on our results we move up to higher levels?
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