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Old 05-30-2013, 08:39 PM   #21
SHAKYR
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OVR: 39
Join Date: Nov 2003
Location: Brick City Newark,NJ
Blog Entries: 87
Quote:
Originally Posted by FBeaule04
The biggest problems is on 2 side for me when it comes down to True Simming. There's obviously the fact that the programmers have a lot of problems covering all the things we see in the real world and implement it on the field of play.

The other thing falls on us, gamers. We don't accept what we call "aberation". We play a game, and we expect a great show, tons of spectacular plays and highlights. In the real world, what we do with the 6-3 game between the Bills and the Jags? What we do with the 2-1 game that was boring as hell between the A's and Mariners? Does the game of hockey offers jaw-dropping action every night? That wasn't the case this year and never was, there was the 1-0 Nashville-Phoenix game that would have make Beer Leagues games look spectacular.

We're asking more and more from companies and they seems to only think about getting new people to buy the game. Is it possible to make a nice simulation in a sports game while attracting more casual gamers to play it? Looking at what we have overall now, I would say no. Mainly because all the new goodies and modes that are thrown in games are time not invested in fine tuning the simulation part of these games.
This isn't true at all. I have personally dealt with some producers. Many of them are trying to find a sweet spot to please the sim minded fans and the casual fans. This hybrid gaming concept is what's turning many gamers away.
The companies need to give sim fans a chance before they say what sells and doesn't. MLB: The Show and NBA 2K sell well. I want text-sim depth on a sports game.
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