NCAA Football 14 - A Deeper Look at Coach Skills - Operation Sports Forums

NCAA Football 14 - A Deeper Look at Coach Skills

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  • hokiefan618
    Just started!
    • May 2013
    • 9

    #76
    Originally posted by berad88
    I have not played NCAA since coaches were added so forgive me if this is a stupid question but do coaches/coordinators retire?
    Yes, they retire.In year 2 of my NCAA13 Dynasty Frank Beamer retired from VT

    Comment

    • DerkontheOS
      MVP
      • Jul 2009
      • 3144

      #77
      Re: NCAA Football 14 - A Deeper Look at Coach Skills

      Originally posted by DorianDonP
      Why?

      Do coaches not know the skills of other coaches? Does Jimbo Fisher not know the skills of Nick Saban?
      I see where you are coming from and I retract my previous statement.

      Comment

      • The JareBear
        Be Good To One Another
        • Jul 2010
        • 11574

        #78
        Re: NCAA Football 14 - A Deeper Look at Coach Skills

        You know what, as a guy who is pretty harsh on the NCAA developers year-in and year-out, I mean, at least they are trying something new here. I can't fault them for that. I can see it working out pretty well, especially with that pic Jello posted proving you can set how fast you progress. I can see a dynasty set to "slowest" for progression really becoming a rewarding, deep, RPG-esque NCAA experience.

        Do I expect the gameplay to match the greatness of the past-gen games? No.

        Am I still pretty excited for the release? Yes. Definitely renewing my season-ticket pass.
        "Successful people do not celebrate in the adversity or misfortune of others."

        OS Blog

        The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

        Comment

        • Cowboy008
          MVP
          • Mar 2012
          • 4573

          #79
          Re: NCAA Football 14 - A Deeper Look at Coach Skills

          I found this over at Traditional Sports

          Comment

          • jello1717
            All Star
            • Feb 2006
            • 5653

            #80
            Re: NCAA Football 14 - A Deeper Look at Coach Skills

            Originally posted by jaredlib
            You know what, as a guy who is pretty harsh on the NCAA developers year-in and year-out, I mean, at least they are trying something new here. I can't fault them for that. I can see it working out pretty well, especially with that pic Jello posted proving you can set how fast you progress. I can see a dynasty set to "slowest" for progression really becoming a rewarding, deep, RPG-esque NCAA experience.
            As someone that plays NCAA year round, my fear is that my idea of what should be the "slowest" progression is gonna be a lot slower than what EA feels is the slowest any normal person would want.
            Favorite Teams:
            College #1: Michigan Wolverines
            College #2: Michigan State Spartans (my alma mater)
            College #3: North Carolina Tar Heels
            NHL: Detroit Redwings

            Comment

            • volwalker
              Pro
              • Jun 2011
              • 613

              #81
              Originally posted by Strategizer
              I hope there is a middle ground where, if you disable being able to reset the skill trees at the end of the year, you can still do a one time re-spec of a coordinator when hired if you want to (or not all). I suspect you won't, but it would be nice to have the option.
              Strategizer, I want to apologize for everything I said earlier. The computer I am using would not let me see the picture of the coach skill settings the Jello posted. I had to use my smartphone to look at the picture. Sorry about the confusion.
              Playbook Gamer - Football Gaming & Strategy

              Comment

              • The JareBear
                Be Good To One Another
                • Jul 2010
                • 11574

                #82
                Re: NCAA Football 14 - A Deeper Look at Coach Skills

                Originally posted by jello1717
                As someone that plays NCAA year round, my fear is that my idea of what should be the "slowest" progression is gonna be a lot slower than what EA feels is the slowest any normal person would want.
                Yes.

                Given as how you can set a slider to ZERO and still excel in that category, EA's take on the polar extreme settings of their games might not be the best in the business.

                I guess only time will tell, unless someone at E3 can sim through seasons and see how it all works?
                "Successful people do not celebrate in the adversity or misfortune of others."

                OS Blog

                The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                Comment

                • JerseySuave4
                  Banned
                  • Mar 2006
                  • 5176

                  #83
                  Re: NCAA Football 14 - A Deeper Look at Coach Skills

                  Originally posted by jaredlib
                  Yes.

                  Given as how you can set a slider to ZERO and still excel in that category, EA's take on the polar extreme settings of their games might not be the best in the business.

                  I guess only time will tell, unless someone at E3 can sim through seasons and see how it all works?
                  yea we all know how well EA's sliders work. Put Pass Interference at 100, get 0 Pass Interference calls an entire season.

                  Comment

                  • Strategizer
                    Rookie
                    • Jan 2013
                    • 234

                    #84
                    Re: NCAA Football 14 - A Deeper Look at Coach Skills

                    Originally posted by volwalker
                    Strategizer, I want to apologize for everything I said earlier. The computer I am using would not let me see the picture of the coach skill settings the Jello posted. I had to use my smartphone to look at the picture. Sorry about the confusion.
                    No problem. I probably should have given a straight answer from the start but I couldn't resist knowing your post was literally sandwiched between the picture. At any rate I'm glad you are also concerned about the rate of coach level progression. The more people we have scrutinizing the progression settings, the faster we can get an idea of how effective they are.

                    Comment

                    • freernnur5
                      Rookie
                      • Jun 2011
                      • 213

                      #85
                      Re: NCAA Football 14 - A Deeper Look at Coach Skills

                      Not sure if this has been answered before...

                      Is there a max cap on the level a coach can reach? I sure hope so because then you can't gain all the skills/max all the skills out. That forces you to choose between and really can create distinct styles to a certain extent.

                      If we are able to max out every skill in every tree then the skills are basically pointless in terms of providing uniqueness as everyone will get every skill in the end.

                      On a side note could the commissioners of ODs set the level cap? I.E. level 15,20,25, etc. which could really force some interesting decisions and might lead to even more differentiation.

                      Do you go for that max skill at the top of the tree but have to sacrifice the other tree to get there or do you remain balanced among both trees but never reach the top skill of either?

                      Choices like that would make this feature even better so I do hope there is a level cap.

                      Comment

                      • The JareBear
                        Be Good To One Another
                        • Jul 2010
                        • 11574

                        #86
                        Re: NCAA Football 14 - A Deeper Look at Coach Skills

                        Originally posted by freernnur5
                        Not sure if this has been answered before...

                        Is there a max cap on the level a coach can reach? I sure hope so because then you can't gain all the skills/max all the skills out. That forces you to choose between and really can create distinct styles to a certain extent.

                        If we are able to max out every skill in every tree then the skills are basically pointless in terms of providing uniqueness as everyone will get every skill in the end.

                        On a side note could the commissioners of ODs set the level cap? I.E. level 15,20,25, etc. which could really force some interesting decisions and might lead to even more differentiation.

                        Do you go for that max skill at the top of the tree but have to sacrifice the other tree to get there or do you remain balanced among both trees but never reach the top skill of either?

                        Choices like that would make this feature even better so I do hope there is a level cap.
                        I really hope there is a max amount of possible points/skills. As you said, this would make every investment strategic and actually mean something.
                        "Successful people do not celebrate in the adversity or misfortune of others."

                        OS Blog

                        The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                        Comment

                        • jmik58
                          Staff Writer
                          • Jan 2008
                          • 2404

                          #87
                          For those that have questions on what "Time Savers" are: http://www.operationsports.com/forum...-disabled.html or here: http://www.operationsports.com/forum...er-option.html
                          Last edited by jmik58; 05-31-2013, 04:23 PM.

                          Comment

                          • AuburnAlumni
                            War Eagle
                            • Jul 2002
                            • 11941

                            #88
                            As long as I have the option to turn this nonsense off....
                            AUBURN TIGERS
                            MINNESOTA VIKINGS
                            INDIANA PACERS

                            Comment

                            • Swamp Swagger
                              Gator Bait
                              • Sep 2012
                              • 3825

                              #89
                              Out of all these what ones do you think are gonna overpowered or abused? In all seriousness you know it's gonna happen probably

                              So what you guys think?

                              Comment

                              • freernnur5
                                Rookie
                                • Jun 2011
                                • 213

                                #90
                                Re: NCAA Football 14 - A Deeper Look at Coach Skills

                                Originally posted by Swamp Swagger
                                Out of all these what ones do you think are gonna overpowered or abused? In all seriousness you know it's gonna happen probably

                                So what you guys think?
                                Having not played the game, my best guesses and reasons will be below,

                                Overpowered:
                                Big Game/Clutch - Having an entire team be on fire is just a ridiculously strong skill. The players play much better and it just really impacts the game. In fact, Big Game might be the more overpowered as starting out on fire leads to big things which would just keep the fire going. I wouldn't be surprised to see someone be able to keep 50+% of their team on fire throughout the game as it doesn't seem to go away quickly.
                                Coachstradamus - see the abused section
                                Light a Fire - This will depend on what the max version of this skill is, but my guess is its as such (Level 1: COLD -> NORMAL, COLD -> HOT, COLD -> VERY HOT). If that is the case being able to call a timeout to get all cold or below players to very hot would be a huge swing that would impact the game ala Big Game and Clutch.

                                Abused:
                                Coachstradamus - I just feel like everyone will use this to try and get the 25% guess at your opponent's next play. Will be interesting to see if this can be countered via audibleing in the same formation.
                                Matchup - Knowing how all your opponents players are playing (i.e. cold) will probably just lead to even more of the same play (toss sweep right against poor DEs/LBs on that side, deep bombs against poor cbs, etc).

                                I don't really think any of the recruiting ones would be too OP.

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