Madden NFL 25 - Dynamic Player Performance Demystified

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33765

    #1

    Madden NFL 25 - Dynamic Player Performance Demystified



    Player traits aren’t new to Madden NFL 25, they were introduced in Madden NFL 12. Introduced in an effort to help differentiate players in a feature called ‘Dynamic Player Performance’, they are still one of the more misunderstood features in Madden NFL. If you frequent any of the major Madden NFL fan communities you have undoubtedly seen a thread titled something similar to “Throws Tight Spirals – Does it do anything?!?”.

    Part of the reason player traits and ‘Dynamic Player Performance’ is misunderstood is that the underlying mechanics are relatively unknown, and they change. Changes are hard enough to understand, let alone when you make those changes under the radar. That’s definitely a recipe for black magic that players won’t understand. There are certainly some interesting hypotheses out there. Keep reading, because I plan to shed some light on player traits and hopefully guide you on your quest to league domination.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
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  • NDAlum
    ND
    • Jun 2010
    • 11453

    #2
    Re: Madden NFL 25 - Dynamic Player Performance Demystified

    Honestly thought that was a terrible article. He states the obvious and then states the uncertain with certainty. He also fails to state what actually matters when the game is played by a person vs simulated.

    Seemed like an attention grab. Color me unimpressed.
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    • I Peench
      Pro
      • May 2008
      • 762

      #3
      Re: Madden NFL 25 - Dynamic Player Performance Demystified

      Originally posted by NDAlum
      He also fails to state what actually matters when the game is played by a person vs simulated
      Wrong. You need to read more carefully.

      Originally posted by NDAlum
      Seemed like an attention grab. Color me unimpressed.
      While you're certainly entitled to your opinion on the quality of the article, an attention grab? Really? Because he linked this article? What a joke.

      While some of these may seem obvious TO YOU, this is the first actual breakdown of them from someone with actual knowledge of how these mechanics work (outside of the ESPN article on the clutch rating).
      Last edited by I Peench; 06-03-2013, 11:12 AM.

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      • infemous
        MVP
        • Nov 2009
        • 1568

        #4
        Re: Madden NFL 25 - Dynamic Player Performance Demystified

        There are three traits which are very similar and simply enable players to do certain pass rushing animations, they are Utilizes Swim Move, Utilizes Spin Move and Utilizes Bull Rush. These traits are very useful tools to put into the tool belt of your defenders. A well placed swim move could be the difference between giving up a touchdown pass or planting a quarterback into the dirt.
        To me this article lost its validity as it seems unaware of how traits ACTUALLY work in a game.

        You can repeat what they're SUPPOSED to do but we actually want to know how it affects on field performance.

        Everyone knows that the pass rushing moves do not work in the game, and everyone knows that the High Motor trait does nothing too.

        I am still waiting for an article like this about ratings though.

        It'd be nice to have every rating explained because that is one of the games' biggest mysteries.
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        Comment

        • I Peench
          Pro
          • May 2008
          • 762

          #5
          Re: Madden NFL 25 - Dynamic Player Performance Demystified

          Originally posted by infemous
          I think the best thing to do in a situation like this is ignore that statement and actually talk about the article...
          Well said.

          About the article:

          -The blurb on confidence was perhaps the most enlightening part of the article. I had thought that was pretty much useless. This was totally new information for me.

          - I didn't know if the fight for extra yards trait had any tangible, in-game effect. The fact that it triggers more break tackle animations (which increases likelihood of fumbling) is actually news to me.

          -Didn't know that sideline catch trait gave you more animations, just thought the player got his feet in with greater frequency.

          -I was confused about the Ball Hawk trait. I didn't quite understand why you'd pay to upgrade something that just made you more aggressive. Madden describes the trait as "improve player's ability to play ball in the air". While this wasn't shocking news by any means, it did clear up a bit of confusion (for me anyways).

          -Didn't know if Tight Spiral actually did anything. Apparently it does.

          Comment

          • TheDelta
            MVP
            • Sep 2010
            • 1313

            #6
            Re: Madden NFL 25 - Dynamic Player Performance Demystified

            Originally posted by NDAlum
            Honestly thought that was a terrible article. He states the obvious and then states the uncertain with certainty.
            I have to agree here, unfortunately. I had hoped for some insight on how some of those traits actually work, but there's a severe lack of actual hard facts in this article, it starts out great with his explanation of Confidence/Consistency, but afterwards, there's really nothing helpful here. For example he does not explain what the Sense Pressure trait actually does, because by now I'm pretty sure it has some effect on player controlled QBs, too.

            At least he got the "Play Ball" trait, right, although he fails to make the pretty obvious conclusion that a DB with the "Conservative" trait is worse than useless in the game (just think about it, a DB that does not try to actually defend passes but concentrates on making a tackle afterwards, is that the kind of player you want playing 10+ yards deep?)
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            • smace767
              Rookie
              • Apr 2009
              • 290

              #7
              Re: Madden NFL 25 - Dynamic Player Performance Demystified

              I read the article with no preconcieved notions about content or quality. I just wanted to get and process information.

              After reading it I have to agree that im not sure it wasnt posted just to post something. Nothing new really. If your are a member of the die hard hardcore communities of OS or TSO and you were enlightened by that article then i dont know what to tell you.

              Its almost a repost of this article from two years ago.
              http://www.operationsports.com/featu...e-cheat-sheet/

              I would have hoped in two years we could have progressed to get a better understanding on the topic of traits. Especially from guys who have been involved in the programs that allow direct access to the developers and attending the EA community events.
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              • tfctillidie
                Pro
                • Aug 2011
                • 530

                #8
                Re: Madden NFL 25 - Dynamic Player Performance Demystified

                FWIW sense pressure determines the controller vibration when a defender is free and closing on you.

                You'll get vibrations sooner or whatever when you have that trait.

                Comment

                • californ14
                  Banned
                  • Oct 2012
                  • 473

                  #9
                  Re: Madden NFL 25 - Dynamic Player Performance Demystified

                  My hypothesis is that the player ratings are so messed up and out of phase with each other that rarely are any moves or traits ever triggered...

                  In the case of DL swim, bull and spin moves, in game it is like Reggie White going up against LT Anthony Munoz, each player tops in their position...The majority of battles will be stale mates...

                  Comment

                  • NDAlum
                    ND
                    • Jun 2010
                    • 11453

                    #10
                    Re: Madden NFL 25 - Dynamic Player Performance Demystified

                    Originally posted by smace767
                    I read the article with no preconcieved notions about content or quality. I just wanted to get and process information.

                    After reading it I have to agree that im not sure it wasnt posted just to post something. Nothing new really. If your are a member of the die hard hardcore communities of OS or TSO and you were enlightened by that article then i dont know what to tell you.

                    Its almost a repost of this article from two years ago.
                    http://www.operationsports.com/featu...e-cheat-sheet/

                    I would have hoped in two years we could have progressed to get a better understanding on the topic of traits. Especially from guys who have been involved in the programs that allow direct access to the developers and attending the EA community events.
                    Exactly man. I want the ratings & traits to be "demystified". I don't care what website or who the article comes from.

                    This article does none of that.

                    I still have many questions pertaining to traits. I don't think I'm alone when I want to know how the mechanics work in-depth.

                    - If I have a 99 CTH/CIT/SPC WR will he drop open passes if he has that trait? What if I have 50 CTH/CIT/SPC WR...we he catch better than the 99 guy if he doesn't have the drops open pass trait?

                    - What about the DL who has 35 FMV but has the swim move trait vs the 99 FMV DL who doesn't have the trait?

                    I could go on and on about these questions and throw out many more variations.

                    Aren't these the questions we all want to know?
                    Last edited by NDAlum; 06-03-2013, 01:15 PM.
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                    • IlluminatusUIUC
                      MVP
                      • Jan 2010
                      • 2669

                      #11
                      Re: Madden NFL 25 - Dynamic Player Performance Demystified

                      The one I'd like to know is how the "clutch" trait works vis-a-vis DLinemen? Two of them had it this year: Justin Smith and Jared Allen. But according to the descriptions, defensive ends don't seem to get any bonus. If you moved them out to linebacker, would they suddenly get the improvement? By contrast, if you put "clutch" Clay Matthews in as a 4-3 DE would he lose it?
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                      Comment

                      • californ14
                        Banned
                        • Oct 2012
                        • 473

                        #12
                        Re: Madden NFL 25 - Dynamic Player Performance Demystified

                        Originally posted by IlluminatusUIUC
                        The one I'd like to know is how the "clutch" trait works vis-a-vis DLinemen? Two of them had it this year: Justin Smith and Jared Allen. But according to the descriptions, defensive ends don't seem to get any bonus. If you moved them out to linebacker, would they suddenly get the improvement? By contrast, if you put "clutch" Clay Matthews in as a 4-3 DE would he lose it?
                        I agree 100%...Wish we could get a detailed explanation with mathematical formulas....

                        My vision would be that the "clutch" is only active within something like 2 minutes or less left in the game; and I sort of equate it to how DE Reggie White had back to back sacks against the Patriots in the closing minute of their Super Bowl against the Patriots in 1996 to seal the win for the Pack...

                        FOr most of the game Reggie White was just, "there." He stepped it up right at the end, the clutch time....

                        Now, that is how I envision it, like a dream...What I really believe is that none of it works...Traits and player ratings are broken.

                        Comment

                        • rootofalleli
                          Rookie
                          • Feb 2010
                          • 272

                          #13
                          Re: Madden NFL 25 - Dynamic Player Performance Demystified

                          Sorry, still mystified. "Dynamic Player Performance: Your Guess is as Good as Mine," seems a more fitting title. I realize sarcasm is not awesome when someone tries to explain, but the writer didn't do much more than regurgitate old news and define very basic terms. I realize it's hard to perform extensive, rigorous tests in Madden. Still, if the goal is to "demystify" something, it would be better to test the heck out of the game or to squeeze some answers out of EA. If that's not possible, then the mystery lives on.

                          Comment

                          • charter04
                            Tecmo Super Bowl = GOAT
                            • May 2010
                            • 5740

                            #14
                            Re: Madden NFL 25 - Dynamic Player Performance Demystified

                            Some of you guys are unreal. The writer of the article didn't post it on this site. Someone else did. He didn't have to provide any info at all. If you know more or can bring more to the table then lets here it. Other wise why be so critical?
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                            • BleedGreen710
                              Eagles Fan
                              • Oct 2012
                              • 4025

                              #15
                              Re: Madden NFL 25 - Dynamic Player Performance Demystified

                              This made me really scratch my head.. the article claims that's it was created largely because of confusion over the Tight Spiral Trait and peoples confusion about what it does and doesn't do. Then on the Tight Spiral Trait it says:

                              Tight Spiral Trait:

                              " You can decide for yourself if that creates a more catchable ball. "

                              Thanks EA Sports

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