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NCAA Football 14 - A Deeper Look at Power Recruiting

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  • EvanRG
    Pro
    • Mar 2009
    • 772

    #61
    Re: NCAA Football 14 - A Deeper Look at Power Recruiting

    Phone calls were such a bother to me in the past few years. I loved recruiting great players, but this should make Dynasty flow much better this year.

    If gameplay is even mildly improved over last '13, this will be a great last hurrah for NCAA Football on the current-gen.

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    • DorianDonP
      MVP
      • May 2010
      • 1121

      #62
      Re: NCAA Football 14 - A Deeper Look at Power Recruiting

      Originally posted by TheDelta
      You make it sound like waiting until the very last moment would be the only way to ever gain commitments in 14, nothing they said so far implied that from what I heard, they still got insta-commits so I'd say it should still be possible to lock up a few players early, some over the course of the season and the rest, including many high-profile prospects that get chased by a lot of schools, drag it out until signing day, doesn't sound so far off to me.
      It's still pretty far off from real life, which is what we should be trying to emulate. This summer will have a ton of camps and most schools will be halfway to 2/3's of the way finished with their class.

      Locking up "a few" players early, and "some" over the course of the season doesn't represent what actually happens all that well.

      I think commitable offers would be the best solution to the problem and would add a huge strategy element to the game, but if that's not possible, then having a bulk of the recruits wanting to commit during the summer, a bulk wanting to commit during the season, and a bulk wanting to commit after the season would be the best way to go. Separate the recruits by when they plan to decide. That way a coach wanting to pretty much have his class about done by the start of the season could spend all of his time recruiting guys that will be deciding early.

      On another note, is it confirmed that they took out in-home visits after the season? If so, this seems like another two step forward, one step back addition.

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      • jpdavis82
        All Star
        • Sep 2005
        • 8795

        #63
        Re: NCAA Football 14 - A Deeper Look at Power Recruiting

        Originally posted by DorianDonP
        It's still pretty far off from real life, which is what we should be trying to emulate. This summer will have a ton of camps and most schools will be halfway to 2/3's of the way finished with their class.

        Locking up "a few" players early, and "some" over the course of the season doesn't represent what actually happens all that well.

        I think commitable offers would be the best solution to the problem and would add a huge strategy element to the game, but if that's not possible, then having a bulk of the recruits wanting to commit during the summer, a bulk wanting to commit during the season, and a bulk wanting to commit after the season would be the best way to go. Separate the recruits by when they plan to decide. That way a coach wanting to pretty much have his class about done by the start of the season could spend all of his time recruiting guys that will be deciding early.

        On another note, is it confirmed that they took out in-home visits after the season? If so, this seems like another two step forward, one step back addition.
        Well, Coach Sumlin said the recruiting was as real as it could possibly get in a video game, so we'll see.

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        • Strategizer
          Rookie
          • Jan 2013
          • 234

          #64
          Re: NCAA Football 14 - A Deeper Look at Power Recruiting

          Originally posted by DorianDonP
          It's still pretty far off from real life, which is what we should be trying to emulate. This summer will have a ton of camps and most schools will be halfway to 2/3's of the way finished with their class.

          Locking up "a few" players early, and "some" over the course of the season doesn't represent what actually happens all that well.

          I think commitable offers would be the best solution to the problem and would add a huge strategy element to the game, but if that's not possible, then having a bulk of the recruits wanting to commit during the summer, a bulk wanting to commit during the season, and a bulk wanting to commit after the season would be the best way to go. Separate the recruits by when they plan to decide. That way a coach wanting to pretty much have his class about done by the start of the season could spend all of his time recruiting guys that will be deciding early.

          On another note, is it confirmed that they took out in-home visits after the season? If so, this seems like another two step forward, one step back addition.
          I seem to recall Ben saying or implying in the podcast that most of the recruits will commit before you get to the offseason, so it sounds like the majority of players will commit early or during the course of the season, and typically you will only be trying to close on a small handful of guys in the offseason.

          Obviously the solution to make it at least a little more realistic is to have some recruiting before you get into the season. In thinking on it some more I doubt you're going to see a multi week preseason given their effort to reduce the time spent on recruiting in general. Perhaps they can add a huge amount of points to the preseason like they did the offseason, so in addition to filling your board and scouting, you can also offer scholarships and recruit kids how you want. In addition to insta-commits, you can have some kids ready to commit early if you offer and put in enough points, like 2,000 or so. The preseason could have even more points to distribute - say 15,000 or more - since it would be representing a longer amount of time. This would allow a lot of the schools to enter the season with a number of players already committed, all while simplifying the process and keeping recruiting from being a big time sink, which judging by comments made here a lot of people didn't like. Adding a decommit system to this would add a lot to the drama of recruiting while improving the realism, even if it isn't perfect.

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