Madden NFL 25: What's Hot and What's Not

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  • bucky60
    Banned
    • Jan 2008
    • 3288

    #46
    Re: Madden NFL 25: What's Hot and What's Not

    Originally posted by MrSerendipity
    CCM is also an improvement over Franchise and Superstar mode, despite it's glitches.
    That's opinion. I thought it was a big step backwards. Missing features, bad AI, unrealistic progression system. They would have to return the missing features and have them work correctly and fix some major AI snafu's for me to say CCM is an improvement. CCM can be an improvement, but it isn't yet.

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    • MrSerendipity
      MVP
      • Jun 2013
      • 1397

      #47
      Re: Madden NFL 25: What's Hot and What's Not

      Originally posted by bucky60
      That's opinion. I thought it was a big step backwards. Missing features, bad AI, unrealistic progression system. They would have to return the missing features and have them work correctly and fix some major AI snafu's for me to say CCM is an improvement. CCM can be an improvement, but it isn't yet.
      The missing features were a loss but I don't think such a loss that it made CCM inferior to it's former counterparts. The AI was bad throughout the entire game, not just CCM. So you can't hang the AI on CCM alone. The progression system actually worked decent for me but I know it didn't for others, so yes that's a matter of opinion. I think after you factor in Game Face, Story-Arch, Specific Draft Classes and the revamped Free Agency, CCM comes out better. It was their first year with the revamped mode, we couldn't expect them to have everything perfect that first year. The only issue that I think you're very valid on is the AI which took a step back. But it took a step back throughout the entire game, not CCM alone.
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      • infemous
        MVP
        • Nov 2009
        • 1568

        #48
        Re: Madden NFL 25: What's Hot and What's Not

        Originally posted by MrSerendipity
        Hold up, you can't just choose a single paragraph in my three paragraph long response and single it out. Especially when my first paragraph and third paragraph both show a different outlook than the lone 2nd paragraph you chose to breakdown.

        As I stated, I don't think what they've done is enough. And I do think that they're deserving of some criticism. I also stated that we aren't getting the game that we should be getting at this point. The progression that they've made isn't enough and I wish they'd look at what other games (I mentioned 'The Show' as an example) are doing so they can look at what they could do better. My only statement as I clarified in my first paragraph, is that we can't claim that there haven't been any improvements or progression because there has. Is it enough progression? No. Are there enough improvements? No. Is the game where it should be at this point? No. Have there been improvements and progression? Yes. Have I seen evidence that some of the developers know what they're doing? Yes. That is all that I was claiming when I made that statement.

        As for commenting on the games in the last gen, were there noticeable improvements in the yearly releases? Sure there were. Have there been noticeable improvements in the yearly releases on this gen? Yes there have. I think one of the most popular improvements over the past few years would be pass trajectories which weren't as prominent and accurate in any of the last gen games. CCM is also an improvement over Franchise and Superstar mode, despite it's glitches. Lets not pretend that Franchise Mode and Superstar Mode didn't come with their faults in the last gen. I'm not saying the last gen games weren't good. I'm simply stating that they weren't as good as people on these forums build them up to be. It's like when you date a girl who knows every button to set you off. Just because she's annoying, doesn't mean that last chick you were dating was any less of a hag. But because that new girlfriend is bugging you so much, you start seeing that last girlfriend a bit more fancy. Madden 2005 and ESPN NFL 2k5 both came with some faults too.
        Apologies for that, its bad etiquette. I didn't comment on the other two paragraphs because I agree entirely.

        I also agree in general with what you're saying.

        It seems that the difference lies in how vocal we are about the lack of progression. It would be idiotic to deny that there have been improvements, but the improvements are not relative to the rest of the gaming landscape. The business practices of EA put a sour taste in the mouth, meaning it is hard to even want to appreciate the improvements.

        For me, it comes down to whether or not there is a valid excuse for the progression we've seen vs progression from other titles or even previous gen Madden and quite frankly, there isn't.

        CCM is indeed an improvement on Franchise and Superstar, but a marginal one. For the inclusion of CCM (and the melding of Franchise, Superstar and now Owner modes) we have seen the continued absence of an injury system, player morale, notable draft improvements etc. etc. Superstar mode within CCM has seen the same neglect that it always has, completely ignoring the opportunities for an immersive mode. Franchise within CCM likewise. Now we get a 'deeper' Owner mode while the other modes are still shallow as ****.

        I like the idea of CCM, especially that it enables the same features for a 32 team Online Franchise as it does for a single player Offline one and I can understand the idea of implementing it so that one mode can be fixed and improved upon, directly impacting all the other modes.. Thats smart and something you don't often see from EA.

        The issue lies in the inclusion of a 'splash' feature like Owner mode, which definitely has a market, but that its inclusion is at the expense of a deeper version of the other two, arguably more important, game modes.

        It seems that the Madden after Madden 25 will be the barometer to really gage the success of CCM and this dev team. If, on the next gen, CCM is gone or bare bones and then Madden 15/26 (whatever the ****) is only going to re-establish what we get now, public attitude towards EA will continue to sink into the depths of the abyss. They would be indicating a nigh on criminal reversion to the same tactics of 5 steps backwards, 2 steps forward and I would hope that someone with some legal knowledge and a great deal of cash would sue them to high hell for it.
        Blood in my mouth beats blood on the ground.

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        • bucky60
          Banned
          • Jan 2008
          • 3288

          #49
          Re: Madden NFL 25: What's Hot and What's Not

          Originally posted by MrSerendipity
          The missing features were a loss but I don't think such a loss that it made CCM inferior to it's former counterparts.
          I do. Enough that I wouldn't spend my $'s on it. Again, it's opinion.

          Comment

          • MrSerendipity
            MVP
            • Jun 2013
            • 1397

            #50
            Re: Madden NFL 25: What's Hot and What's Not

            Originally posted by infemous
            Apologies for that, its bad etiquette. I didn't comment on the other two paragraphs because I agree entirely.
            Not a problem, I was likely a bit more defensive than I should have been.

            It seems that the difference lies in how vocal we are about the lack of progression. It would be idiotic to deny that there have been improvements, but the improvements are not relative to the rest of the gaming landscape. The business practices of EA put a sour taste in the mouth, meaning it is hard to even want to appreciate the improvements.
            I can understand this but you'd have to see it from my perspective I guess. I've spent year after countless year complaining about this game and the poor handling of the basic details and intricacies by EA/Tiburon. And quite frankly, I just get tired of it. I get tired of constantly feeling so negative about their work on a game that I should love. So every year when the new game comes out, rather than spend my time criticizing them over what I think they should be doing, I wait until I play the game myself and then I come to a conclusion. It's just a lot less exhausting that way. And if I do it that way, I don't already have a negative outlook on the game when I start playing it.

            For me, it comes down to whether or not there is a valid excuse for the progression we've seen vs progression from other titles or even previous gen Madden and quite frankly, there isn't.
            I think you're absolutely spot on with this. My point was more evolved around the fact that there has been some progression. But your point that the progression in the specified date range isn't adequate is spot on.

            CCM is indeed an improvement on Franchise and Superstar, but a marginal one. For the inclusion of CCM (and the melding of Franchise, Superstar and now Owner modes) we have seen the continued absence of an injury system, player morale, notable draft improvements etc. etc. Superstar mode within CCM has seen the same neglect that it always has, completely ignoring the opportunities for an immersive mode. Franchise within CCM likewise. Now we get a 'deeper' Owner mode while the other modes are still shallow as ****.
            I agree, CCM still has a ton of room to grow. Hopefully we'll see that growth over the next few games.

            I like the idea of CCM, especially that it enables the same features for a 32 team Online Franchise as it does for a single player Offline one and I can understand the idea of implementing it so that one mode can be fixed and improved upon, directly impacting all the other modes.. Thats smart and something you don't often see from EA.

            The issue lies in the inclusion of a 'splash' feature like Owner mode, which definitely has a market, but that its inclusion is at the expense of a deeper version of the other two, arguably more important, game modes.
            I think we're mostly in agreement on this one. With that said, I don't think they've completely left CCM alone. I expect we'll see many of the issues we had last year fixed, given that they're so simple to fix.

            It seems that the Madden after Madden 25 will be the barometer to really gage the success of CCM and this dev team. If, on the next gen, CCM is gone or bare bones and then Madden 15/26 (whatever the ****) is only going to re-establish what we get now, public attitude towards EA will continue to sink into the depths of the abyss. They would be indicating a nigh on criminal reversion to the same tactics of 5 steps backwards, 2 steps forward and I would hope that someone with some legal knowledge and a great deal of cash would sue them to high hell for it.
            I couldn't agree more. I'm honestly surprised that they're implementing anything new this year. Next year when new gen has been out for a year is when I expect them to set the mark for what this franchise is going to be. Madden 15/26 will be the make or break game in the Madden series.
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            ERAZONA (My Diamondbacks Story)

            Comment

            • LorenzoDC
              MVP
              • Sep 2010
              • 1857

              #51
              Re: Madden NFL 25: What's Hot and What's Not

              Originally posted by infemous
              The issue lies in the inclusion of a 'splash' feature like Owner mode, which definitely has a market, but that its inclusion is at the expense of a deeper version of the other two, arguably more important, game modes.
              I'm hoping their approach is to do one "splash" item a piece for one gameplay item and one presentation from now on, as long as they are things worthy to remain in the game year on year, that they can build on next gen (personally, not sure Run Free won't end up being vision cone). That approach would satisfy the marketing need for the mass audience, and insulate them from knee jerk "roster update" criticisms, etc.

              But then, simultaneously and more importantly, I want them to keep building each year with future years in mind, like any consistently successful NFL franchise would. That means things like new basic code, new database structures, consolidating management of modes as CCM/CFM does, and rapidly eliminating these legacy bugs and longstanding "little things" we all know so well.

              Because there are so many "little things" littered throughout the game, together they are a Big Thing. And hopefully a refresh on the game for nextgen will allow them to stop fixing one thing while making another thing worse every year, which gets to the whole annual progression issue.

              They've invested a lot in preparing for nextgen over the last two years, doubling staff head counts and such. Maybe that's a thin excuse for some iffy progress over the last two years, as they are doing a lot of basic work and in a way developing for two games at once. That's why, to me, the big launch to watch for in Madden is not in August, but November.
              Last edited by LorenzoDC; 06-06-2013, 11:02 AM.

              Comment

              • Ford74
                Rookie
                • May 2013
                • 8

                #52
                Re: Madden NFL 25: What's Hot and What's Not

                The main thing I want back is custom audible and playbooks in Online Franchise!

                Comment

                • Ozair Hussain
                  Rookie
                  • Jan 2013
                  • 49

                  #53
                  there was editing in Maden 12 that allowed you to change players postitions

                  Comment

                  • Ozair Hussain
                    Rookie
                    • Jan 2013
                    • 49

                    #54
                    Uhhhhh.....I'm not being rude, but why are people having fights on a forum about Madden 25....That's what Facebook's for.....

                    Comment

                    • californ14
                      Banned
                      • Oct 2012
                      • 473

                      #55
                      Re: Madden NFL 25: What's Hot and What's Not

                      Originally posted by Ozair Hussain
                      Uhhhhh.....I'm not being rude, but why are people having fights on a forum about Madden 25....That's what Facebook's for.....
                      Wait, I thought Facebook was for adding people of the opposite sex you do not know, and then trying to talk them in to sending you naked pics of themselves?

                      Comment

                      • harlemkiid149
                        Rookie
                        • Apr 2010
                        • 19

                        #56
                        there have to be routes that Wrs can run to break free from man press. How many times have you played the 49ers and all someone did was play man press the whole game. Big receivers should be able to get off the line and guys with quick 1st steps should make a DB pay for playing too close. On read option plays sometimes the outside linebacker(3-4 defense) is being read not the DE. QB avoidance needs to be fixed I feel like your only option when dropping back to pass and being blitzed is to ground it or throw it up for grabs,these agile qb's have real moves in the pocket(spin,juke,tailback type moves). More strip sacks,QB's don't have the greatest carrying attributes and alot of the defensive players are going for these tomahawk strips sacks not just the Ko hit. I want to see the dline get results when they perform stunts and when guys like JJ Watt and Suh power rush,I want to see the o line get pushed back. Certain guys should be considered athletes and should be able to line up in certain positions regardless of formation. Guys like Brad Smith,Denard Robinson,Josh Cribbs should be allowed to line up at QB,WR,RB in any formation. Can you allow Percy Harvin to line up as a tailback bcuz if you can't use him as a tailback your not able to utilize his full potential,that's why he left Minny duhhhhhhhh
                        .

                        Comment

                        • harlemkiid149
                          Rookie
                          • Apr 2010
                          • 19

                          #57
                          The Madden franchise is like the government they give you just enough each year. Right.... kinda like how all of a sudden Bin Laden was killed in an election year...right...Why hasn't Madden came out with a feature that allows you to edit plays in each playbook similar to how you could do in NFL Head Coach. This is long overdue but obviously the people over at Madden either aren't the brightest bulbs in the box or simply they're just inflating the market since they know they have no competition. Its like your job cutting your hours and your wages bcuz they no you won't quit bcuz finding a another job is a job in itself. With that said I'll be whooping *** this year on Madden 25 with PHiLLY SoN!!!!

                          Comment

                          • Trick13
                            Pro
                            • Oct 2012
                            • 780

                            #58
                            Re: Madden NFL 25: What's Hot and What's Not

                            Originally posted by Ford74
                            The main thing I want back is custom audible and playbooks in Online Franchise!
                            You essentially got that already, the changes to formation audiblesaudible will greatly expand audible options, the only limit being personnel groupings and custom playbooks (grab a play and add it, no custom plays) is already confirmed.

                            Comment

                            • reyes the roof
                              Hall Of Fame
                              • Mar 2009
                              • 11525

                              #59
                              Re: Madden NFL 25: What's Hot and What's Not

                              Originally posted by schnaidt1
                              What's not hot is that Donny Moore still fits ratings and over rates absolutely everyone. The reasons need to be spread out and we need 80% of the players need to be rated 75 and under. And they still haven't fixed progression..... smh
                              Yeah no kidding. I just did a franchise with the updated rosters someone made in the roster section with all the free agent moves and draft picks. I used the Bears and my salary cap was such a mess after 1 year because they over rated all the jabronis the Bears signed off the scrap heap this year like Matt Slauson, Eben Britton, Tom Zibikowski and the cpu gave them huge contracts. I ended up having to turn the salary cap off to play my second season

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                              • negativefx83
                                Rookie
                                • Jun 2012
                                • 7

                                #60
                                Did they confirm offline fantasy draft?

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