noticed I said more tailored ....what I mean by that was the game is better off in player vs CPU mode....so guys that plays those modes won't be bombarded with all the hiccups a guy like me would have playing against human opponents.
when am playing against my come over friends the weakest player can compete against my all out effort by just using the heats with his beginner skills....not only am I playing against him but am also playing against the AI,that is compensating for his lack of skills and be getting 80% of his defensive work done for him.....it's not a true reflection of player vs player outcome...
IMHO to me the more I try to play passing lanes and get my hands on the ball the easier it is for my opponent to score....the tip balls and so called loose balls are not really loose at all. they just end up rolling in the direction of another one of his teammates that causes me to end up in bad defensive position and most of the times i get scored on
like I said before I don't want to watch a basketball video game, I want to play it....it feels scripted to me and I prefer the program team over art team right now more than any ....we all know most games in dev spends more budget on art.....again am hyped about what the art team is doing...but I prefer to see what the programming team has brought to next gen when that time comes