ok. so the only differences is you don't get stuck in animations. but IMO the mechanics sound the same as 2k.
as far as not being stuck in animations how is that possible without physics and natural limits being involved.
one can not start a certain move then stop it mid way then do another. certain things have to play through. its physically impossible to bounce a ball between ones leg and stop it once the ball leaves your hand, just to do a cross over. now if your stringing moves together, then again what is different. and again the ball being independent. really wasn't that in 2k12 and 2k13. they toned it down in 2k13.
and as far as hands being independent, will I have user control of both hands. will I be able to push a defender back with one hand, while I dribble with my other hand, and again if its user controlled it has to be animation based to some extent
as far as defenders adjusting with Synergy, etc, again a nice feature. that is what seems different, but again will this be that much different than a daily stat update feature. and didn't 2k implement something similar a few years ago.
I just see similarities, and those similarities would have to exist cause they exist in basketball.
anyway not knocking Live but man give me something meaningful in features, something that will differentiate your product. again SYNERGY seems to be that feature. but its sill a wait and see.