FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
I don't think the graphics are an issue.
Personally, I don't mind FIFA's cartoony graphics, so long as they can implement things like moving hair and have actual visible shirt tugs. I'd also like to see the inclusion of real injury physics like I'm assuming UFC will have, where a collision of boot to head will equal pain and possibly blood.
I doubt FIFA (the org) will want this in a representation of their sport, but it'd be great for immersion.
I have stated this before but will do so again anyway, but I just want to see players' preferred foot actually mattering, both for the CPU and for Human players.
If I'm Arjen Robben I need to instinctively move the ball onto my left foot because my right foot will be redundant. Anything I do with my right foot should cost me, although being so one footed should also cost me when it comes turning it back onto my left to line up a shot. At the moment I can happily move onto Robben's right foot and do some damage.
Its such a small thing but I remember on PS2 with PES how crucial it was to play to your player's strengths and abilities, especially with their foot.
I'd also like to see a greater disparity in play styles, with each one having its own benefits. I know Barcelona 'play the best football' and possession football is all the rage but I'd love to counter that with some real route one, tough as nails, men behind the ball, 'park the bus in front of goal' football.
In terms of Career Mode, I am expecting on next gen the inclusion of an online based career mode that I can play with friends, just like Madden's CFM.
FIFA is so good at most things but there are some core things that need addressing, especially individuality and diversity of gameplay.
I'd also like to see the removal of generic boots. Can't stand seeing any player not wearing licensed boots, even if they're inaccurate, just give them something standard.Comment
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
I play as a FW in FIFA 13 with a very poor (1 star) left foot shot, and I can't hit the broad side of a barn with my left. I always have to shift to my right foot if I want any chance of scoring. So I don't understand what you're speaking about here.I have stated this before but will do so again anyway, but I just want to see players' preferred foot actually mattering, both for the CPU and for Human players.
If I'm Arjen Robben I need to instinctively move the ball onto my left foot because my right foot will be redundant. Anything I do with my right foot should cost me, although being so one footed should also cost me when it comes turning it back onto my left to line up a shot.Comment
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
Here is some next gen gameplay footage.
I didn't know Iniesta was left footed...Comment
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
Its more about players' ability to control the ball. You never see a player's tendency to move the ball onto their right foot to attempt to pass.
Many times I can be in control of the ball and turn direction, making my player kick it with his left inaccurately when a slight body adjustment would open up the right foot shot/pass.
I remember being able to do this in PES on PS2 but for some reason on FIFA I can't rely on my player knowing to use his stronger foot.
Likewise with CPU players they often have no kind of idea which foot to use.
The video I posted above of the IGN Next Gen gameplay footage shows Iniesta using the outside of his boot to pass, which is cool and everything, but he could also very easily have knocked it with his right foot, which I think he'd be more inclined to do in real life.
Here is a quick little video that shows just how heavily Iniesta favours his right foot. Its a very common element of football that EA ignores.
On an unrelated note I hope they fix penalty animations and the crossing animation where they swing their legs so wildly... I am not the best football player but I only kick the ball like that if I'm joking.Comment
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
Now that looks pretty good. My hopes are back uphttp://uk.ign.com/videos/2013/06/13/...n-live-e3-2013
Here is some next gen gameplay footage.
I didn't know Iniesta was left footed...Comment
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
Looks awesome but as usual too much attention on attacking and less on whether the other defenders will be smart enough to actually get a clean sheet once in a while? Also all the players using their off foots is typical, will EA ever address this?Comment
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
THANK YOU.
No one else seems to notice it for some reason...
but yes some defensive additions are much needed, especially a way to engrain a sort of 'defensive culture' into your team.
The wrong foot thing really bugs me...Comment
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
This is great for career modes but just isn't accessible for quick play..
I personally, if I can, try and play with my DLine being very deep to open up the counter attack, and then do the opposite and set a very attacking formation to transition into when I'm in possession... Its just very hard to get the defence to play the way you hope. The line is always pushing upfield and getting caught out of position, defenders never seem to fight for a header at the near post, etc. etc.
There are always additions to attacking skills but very few additions to defensive abilities that enable you to play football however you wish.
As I said above, I love 'parking the bus' in front of goal, using physical defences to stifle creative midfielders and not get caught out by speed, and then counter attacking or transitioning into attack.
Defence is the first port of call and way to approach the game for me and it is not easy, nor is it an effective strategy to do so in FIFA.Comment
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
Don't know what you mean here. I have a number of saved formations and settings I switch to mid-game, depending on the score and situation. Just pause the game when the ball goes out of play, then switch formations, sliders and custom tactics. What I outlined works with career mode, quick games, tournaments, whatever.Last edited by Yeats; 06-16-2013, 02:03 PM.Comment
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
BTW, this isn't about switching all defensive settings to maximum. You can choose a more offensive formation if you prefer, raise/lower tactics pressure, raise/lower the line height and line length sliders, etc. You can customize your team's defensive style of play by degrees and to any level you wish. I was simply showing what's possible and which game settings affect User defensive play.Last edited by Yeats; 06-16-2013, 02:07 PM.Comment
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
Couple more things: You can edit your team's formation and assign high defensive tactics and direction arrows to individual players. This will help keep defenders from moving forward. Also, check each player's individual attack/defend work rates. Players with high attack will move forward, whereas players with a low attack will stay back more. And it works the same in reverse. Players with high defend will run back into their end to defend. And players with low defend will jog back like they're taking a Sunday stroll -- funny to watch albiet totally ridiculous in terms of realism.Last edited by Yeats; 06-16-2013, 02:00 PM.Comment
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
Sorry what I meant is that if at a friends' there is seldom the time to do that, and it is a long and time consuming process. When playing online you also can't pause the game for any long period of time except to make substitutions.Don't know what you mean here. I have a number of saved formations and settings I switch to mid-game, depending on the score and situation. Just pause the game when the ball goes out of play, then switch formations, sliders and custom tactics. What I outlined works with career mode, quick games, tournaments, whatever.
What I meant was that these features needed to be more accessible and simple. I find that I get confused when entering the deep tactics because I am not sure what each thing necessarily does.
Your advice is very helpful though.
when you say sliders do you mean within the team management screen or the overall game sliders?BTW, this isn't about switching all defensive settings to maximum. You can choose a more offensive formation if you prefer, raise/lower tactics pressure, raise/lower the line height and line length sliders, etc. You can customize your team's defensive style of play by degrees and to any level you wish. I was simply showing what's possible and which game settings affect User defensive play.
Apologies for misunderstanding, I thought that was the way with which you'd achieve an all out defensive approach. I am assuming there are more ways though right? All with their own pros and cons?
I see, I've never understood those arrows, I always thought it'd dictate what sort of routes they'd attack from.Couple more things: You can edit your team's formation and assign high defensive tactics and direction arrows to individual players. This will help keep defenders from moving forward. Also, check each player's individual attack/defend work rates. Players with high attack will move forward, whereas players with a low attack will stay back more. And it works the same in reverse. Players with high defend will run back into their end to defend. And players with low defend will jog back like they're taking a Sunday stroll -- funny to watch albiet totally ridiculous in terms of realism.
Another thing I was alluding to but not necessarily expressing very well was how each team does not seem to have a unique strategic approach.
Managers or team identity doesn't seem to exist, hence why its problematic if you select a typically one dimensional team that plays park the bus football, only for them to be attacking in mindset by default and having to make all these adjustments.
Likewise, if I select a typically defensive formation, you'd assume that with it would be a defensive attitude? I think that it still maintains all the tactical stuff from whichever formation was used before, so maybe thats why I get caught with my defence at the half way line even though I'm playing a formation with a sweeper?
Thanks for all your help, its appreciated.Comment
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Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included
I agree, but quick tactics just aren't effective enough. Pausing and switching formations, sliders, etc. is really the only way to go. I definitely would like EA to add the option of switching formations using quick tactics instead of having to pause the game, that would be ideal. I think PES has or had that feature at one time.
I mean User sliders in the Settings section (pause in-game). User sliders greatly affect CPU attack, defend and positioning logic. I'm posting two screens to demonstrate this. My team is attacking in red jerseys. The two screens were taken moments apart after pausing and switching line sliders. Screen #1 is 0 height and 100 length (max attack). Screen #2 is 100 Height and 0 Length (max defend). You can see in Screen #1 how my players move up to attack, which in turn causes the CPU to move its players back into the box to defend. Once I switch to my max defend slider setup, my players move back towards my goal, which causes the CPU to move its players further up the pitch.
In other words, you can to a degree dictate CPU behaviour and gameplay by pausing the game and adjusting your line sliders. IMO that's an important and useful strategic game feature and tool.


I was showing you my max defend setup, yes. I then tried to explain that you can choose any level of defensive setup you want. I created 28 custom formations for my team for example, from high-attack to high-defend. I can then further customize how my players play in each formation by adjusting my User line sliders and team tactic defense settings.
The pros and cons with any setup are many and that's a whole other conversation. I'm still in the experimental stage as far as discovering the answer to that. What I can say is that the CPU appears to be programmed to read and exploit whatever setup you have going. It's actually a bit cheesy and overdone IMO, but oh well. So knowing the CPU has a cheat-advantage there, I generally play it safe by choosing high-defend formations and line slider settings. I only switch to high-attack settings if I need to score, and even then I wait until it's getting late in the game.
It could be those arrows don't affect attack mentality at all. I just set them that way in case they do. FIFA needs all the help it can get as far as slowing down the CPU's relentless attack tendency.
I hear you as far as defensive attitude goes, that's definitely missing in this game. The real problem is the core gameplay is designed for the offense-oriented online User vs User crowd. It's obviously an EA gameplay design decision, and unfortunately I don't think that's going to change any time soon.
And you're welcome!
Last edited by Yeats; 06-17-2013, 10:48 AM.Comment


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