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Attribute Effects Slider

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  • vader999
    Rookie
    • Jan 2007
    • 52

    #1

    Attribute Effects Slider

    Does anyone know where this slider should be set to get players to play like their ratings? I've always felt that 3 was it.
  • mpu86e
    Rookie
    • Feb 2013
    • 107

    #2
    Re: Attribute Effects Slider

    it's 3... players play at actual ratings at 3

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    • Fiddy
      Twitch/YouTube: Fiddy14
      • Jul 2002
      • 12579

      #3
      Re: Attribute Effects Slider

      Originally posted by mpu86e
      it's 3... players play at actual ratings at 3
      didnt EA state that having it set to 5 is what works best?

      maybe im wrong, but i swear i read that somewhere..
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      • Cycloniac
        Man, myth, legend.
        • May 2009
        • 6361

        #4
        Re: Attribute Effects Slider

        Originally posted by Fiddy
        didnt EA state that having it set to 5 is what works best?

        maybe im wrong, but i swear i read that somewhere..
        Redshirt explained that at 3, player ratings are untouched. If Ovechkin has a 93 speed rating, he'll have a 93 speed rating in game.

        Increasing the attribute effect slide value increases seperation between players. So that 93 speed rating would really be closer to a 99. In contrast, a rating of 80 would be closer to a 75.
        THE TrueSim PROJECTS



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        • vader999
          Rookie
          • Jan 2007
          • 52

          #5
          Re: Attribute Effects Slider

          I played a few games with the slider at 3 the last couple of days and i've been having a blast! Some of the best games i've played so far with NHL 13.

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          • SuperGoalies
            MVP
            • Apr 2013
            • 3230

            #6
            Re: Attribute Effects Slider

            am starting to "make a picture" puck control: 3/3,hitting power: 3/3,attributes effects: 3 & 5,aggression: 5/5,pass reception ease: 0/0 (if 1/1 its nullified),cpu strategy adjustment: 3, if playing "LW,RW,D,G" you'll likey use faceoff difficulty: 6 (3 for goalies) now for "center" faceoff difficulty: 4 or 5, now I've tested fights before in HUT It Seems they have setting at "6" ,
            in offline i set it to "6"i won 3 and lost 2 more afterwards then got injured ,
            now in "shooting section" shot power: 3/3 & slap shot power: 5/5 & attribute effects: 5 gave realistic shot speeds, when i first started playing NHL 13 i put attribute effects at "6" when slap shot power: 5/5 i was able to beat goalie,
            stick lift effectiveness is defensive slider and then add hitting power at "high level" ,i was right in goalie sliders "screen effect" is point shot slider & screening human player so if put this at 0/0 it stopt it i was able to get shutouts, now for cpu aid i think is tied to hitting assistance & hitting power so if i set it to : normal cpu hits like crazy, now back in the "days" of NHL 12 i was testing something if i put the human ahead of "CPU" by one
            "CPU" would have stronger defense it made them play smarter, just like slider in my thread for exsample.

            now for CPU Vs. CPU Sliders in Be A GM & Season Mode too, i did a test
            putting "faceoff difficulty adjustment: 3" my team was able to score goals.. then loose in OT, am not a rocket siencetist at CPU vs. CPU slider, just thought i throw ya a tip *cheers* .
            Last edited by SuperGoalies; 06-12-2013, 01:52 PM.

            Comment

            • SuperGoalies
              MVP
              • Apr 2013
              • 3230

              #7
              Re: Attribute Effects Slider

              it seems that "goalies" need attribute effects higher between five or six plus higher ai learning , if its on setting you guys think its at "attribute effects three & ai learning zero, it does not work cpu for some reason played smarter, then I ended up loosing a lot, when its on lower like that I saw my offensive guys played sloppy & giving up a lot of shots & moral was down after 1 goal,i did do a test one day I put "attribute effects zero" ai cpu was a break wall goalie , me human goalie was giving up a lot of odd goals,
              they must of made slider more skill based, so like 3/3 in stick lift effectiveness would be too high for me, like level grades

              Comment

              • Cycloniac
                Man, myth, legend.
                • May 2009
                • 6361

                #8
                Re: Attribute Effects Slider

                Originally posted by SuperGoalies
                it seems that "goalies" need attribute effects higher between five or six plus higher ai learning , if its on setting you guys think its at "attribute effects three & ai learning zero, it does not work cpu for some reason played smarter, then I ended up loosing a lot, when its on lower like that I saw my offensive guys played sloppy & giving up a lot of shots & moral was down after 1 goal,i did do a test one day I put "attribute effects zero" ai cpu was a break wall goalie , me human goalie was giving up a lot of odd goals,
                they must of made slider more skill based, so like 3/3 in stick lift effectiveness would be too high for me, like level grades
                You know BlackxEyes, paragraphs and full-stops would really be helpful. I know the language barrier is a part of these rambling, incoherent posts but c'mon now.
                THE TrueSim PROJECTS



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                • SuperGoalies
                  MVP
                  • Apr 2013
                  • 3230

                  #9
                  Re: Attribute Effects Slider

                  well that's what I said so better learn off it =p

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