Does anyone know where this slider should be set to get players to play like their ratings? I've always felt that 3 was it.
Attribute Effects Slider
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Re: Attribute Effects Slider
Increasing the attribute effect slide value increases seperation between players. So that 93 speed rating would really be closer to a 99. In contrast, a rating of 80 would be closer to a 75.Comment
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Re: Attribute Effects Slider
am starting to "make a picture" puck control: 3/3,hitting power: 3/3,attributes effects: 3 & 5,aggression: 5/5,pass reception ease: 0/0 (if 1/1 its nullified),cpu strategy adjustment: 3, if playing "LW,RW,D,G" you'll likey use faceoff difficulty: 6 (3 for goalies) now for "center" faceoff difficulty: 4 or 5, now I've tested fights before in HUT It Seems they have setting at "6" ,
in offline i set it to "6"i won 3 and lost 2 more afterwards then got injured,
now in "shooting section" shot power: 3/3 & slap shot power: 5/5 & attribute effects: 5 gave realistic shot speeds, when i first started playing NHL 13 i put attribute effects at "6" when slap shot power: 5/5 i was able to beat goalie,
stick lift effectiveness is defensive slider and then add hitting power at "high level" ,i was right in goalie sliders "screen effect" is point shot slider & screening human player so if put this at 0/0 it stopt it i was able to get shutouts, now for cpu aid i think is tied to hitting assistance & hitting power so if i set it to : normal cpu hits like crazy, now back in the "days" of NHL 12 i was testing something if i put the human ahead of "CPU" by one
"CPU" would have stronger defense it made them play smarter, just like slider in my thread for exsample.
now for CPU Vs. CPU Sliders in Be A GM & Season Mode too, i did a test
putting "faceoff difficulty adjustment: 3" my team was able to score goals.. then loose in OT, am not a rocket siencetist at CPU vs. CPU slider, just thought i throw ya a tip *cheers*.
Last edited by SuperGoalies; 06-12-2013, 01:52 PM.Comment
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Re: Attribute Effects Slider
it seems that "goalies" need attribute effects higher between five or six plus higher ai learning , if its on setting you guys think its at "attribute effects three & ai learning zero, it does not work cpu for some reason played smarter, then I ended up loosing a lot, when its on lower like that I saw my offensive guys played sloppy & giving up a lot of shots & moral was down after 1 goal,i did do a test one day I put "attribute effects zero" ai cpu was a break wall goalie, me human goalie was giving up a lot of odd goals,
they must of made slider more skill based, so like 3/3 in stick lift effectiveness would be too high for me, like level gradesComment
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Re: Attribute Effects Slider
it seems that "goalies" need attribute effects higher between five or six plus higher ai learning , if its on setting you guys think its at "attribute effects three & ai learning zero, it does not work cpu for some reason played smarter, then I ended up loosing a lot, when its on lower like that I saw my offensive guys played sloppy & giving up a lot of shots & moral was down after 1 goal,i did do a test one day I put "attribute effects zero" ai cpu was a break wall goalie, me human goalie was giving up a lot of odd goals,
they must of made slider more skill based, so like 3/3 in stick lift effectiveness would be too high for me, like level gradesComment
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Comment