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FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included

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  • infemous
    MVP
    • Nov 2009
    • 1568

    #31
    Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included

    Originally posted by Yeats
    I agree, but quick tactics just aren't effective enough. Pausing and switching formations, sliders, etc. is really the only way to go. I definitely would like EA to add the option of switching formations using quick tactics instead of having to pause the game, that would be ideal. I think PES has or had that feature at one time.

    Yes PES did have that feature on PS2. It was invaluable to adjusting tactics in the game, especially as all formations came with a base ideology. I could trust that a 5 man defensive line with a sweeper would not be caught at the half way line. If a team was attacking relentlessly, I could change to that formation on the fly and try and repel that.

    That this isn't in FIFA is beyond confusing as it is a tactic that is used incredibly often in football.


    I mean User sliders in the Settings section (pause in-game). User sliders greatly affect CPU attack, defend and positioning logic. I'm posting two screens to demonstrate this. My team is attacking in red jerseys. The two screens were taken moments apart after pausing and switching line sliders. Screen #1 is 0 height and 100 length (max attack). Screen #2 is 100 Height and 0 Length (max defend). You can see in Screen #1 how my players move up to attack, which in turn causes the CPU to move its players back into the box to defend. Once I switch to my max defend slider setup, my players move back towards my goal, which causes the CPU to move its players further up the pitch.

    In other words, you can to a degree dictate CPU behaviour and gameplay by pausing the game and adjusting your line sliders. IMO that's an important and useful strategic game feature and tool.





    Wow that is, apologies here, but that is awful. How can it allow you to affect gameplay sliders within the game? That is a complete joke, especially with how much of an overt affect it has on gameplay instantly. The fact that you must go to that length to achieve a somewhat believable result is horrendous.


    I was showing you my max defend setup, yes. I then tried to explain that you can choose any level of defensive setup you want. I created 28 custom formations for my team for example, from high-attack to high-defend. I can then further customize how my players play in each formation by adjusting my User line sliders and team tactic defense settings.

    The pros and cons with any setup are many and that's a whole other conversation. I'm still in the experimental stage as far as discovering the answer to that. What I can say is that the CPU appears to be programmed to read and exploit whatever setup you have going. It's actually a bit cheesy and overdone IMO, but oh well. So knowing the CPU has a cheat-advantage there, I generally play it safe by choosing high-defend formations and line slider settings. I only switch to high-attack settings if I need to score, and even then I wait until it's getting late in the game.

    I have always felt this with regards to how the CPU counters you, so I fell into the trap of just buying as many super skillful players as possible and trying to win the small 'one on one' matchups with the CPU instead of engaging in a tactical manner... I do not have the patience to go to the lengths you do to achieve a realistic result, I expect it to come out of the box like it did on PES on PS2.

    It could be those arrows don't affect attack mentality at all. I just set them that way in case they do. FIFA needs all the help it can get as far as slowing down the CPU's relentless attack tendency.

    I hear you as far as defensive attitude goes, that's definitely missing in this game. The real problem is the core gameplay is designed for the offense-oriented online User vs User crowd. It's obviously an EA gameplay design decision, and unfortunately I don't think that's going to change any time soon.

    And you're welcome!
    I would say that I am in general one of those online players. I like playing attacking football, but I believe that to play attacking football you must have a defensive foundation. I couldn't play with 3 strikers if I didn't have a holding defensive midfielder etc. etc.

    I don't like playing the CPU for the reasons you stated... They do not represent the teams that they are. Too many results feel pre-determined.

    What I like is playing another human who tries to play legit. What FIFA needs to allow me is the ability to engage a likeminded player with a tactical approach.
    I should be able to set a formation that keeps my defenders deep, meaning that I do not catch people offside and can invite pressure, but I will not have the issue of having to rely on my goalkeeper to make saves on 1 on 1s all the time.

    I am going to tinker with my FIFA (11 lmao) and see what I can do to set up tactics and see how they are implemented, because as we seem to agree unanimously, out the box, the game does not utilise them.

    The gameplay is at a stage now that it is very good, so tactics MUST play a larger role in the game. The fact they haven't even attempted to dumb it down for online players is surprising... Too few people seem to take them to task.

    If I were to mention these sorts of issues on the Madden board, I know that it would not be a convo with just one other person...
    Blood in my mouth beats blood on the ground.

    www.brotherspork.wordpress.com

    PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

    XP and Progression Revamp Idea

    Madden player ratings need a TEAM.

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    • infemous
      MVP
      • Nov 2009
      • 1568

      #32
      Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included



      Btw this is a little video of PES 4 gameplay on PS2. You can clearly tell which foot is a player's preferred foot because their first touch is typically done with that foot. The shift their body to open up passes onto their preferred foot and everything.

      Look at 4:50 for an instance of a player doing this.
      Compare that to the next gen footage that clearly shows Iniesta kicking the ball with the outside of his left boot incredibly accurately...

      EA NEED to put this into FIFA. Its unbelievable that it isn't.
      Last edited by infemous; 06-18-2013, 09:50 AM.
      Blood in my mouth beats blood on the ground.

      www.brotherspork.wordpress.com

      PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

      XP and Progression Revamp Idea

      Madden player ratings need a TEAM.

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      • Yeats
        MVP
        • Mar 2012
        • 1581

        #33
        Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included

        Originally posted by infemous
        Wow that is, apologies here, but that is awful. How can it allow you to affect gameplay sliders within the game? That is a complete joke, especially with how much of an overt affect it has on gameplay instantly. The fact that you must go to that length to achieve a somewhat believable result is horrendous
        Ha-ha! You're correct of course. The game by default should play as per screen #1 -- that's real-life football player positioning, both offensively and defensively. Plus the problem is that those slider settings work fine for attacking, but not defending. Your attacking players essentially remain in attack position due to the attack slider settings. And so moment the CPU grabs the ball, it punts the ball up the pitch to its open FWs who are standing around alone midfield. The only fix I've found so far is to pause the game the moment the CPU grabs the ball, and then switch to defend sliders. But that's not something one would want to have to do all game long obviously.

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        • infemous
          MVP
          • Nov 2009
          • 1568

          #34
          Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included

          Originally posted by Yeats
          Ha-ha! You're correct of course. The game by default should play as per screen #1 -- that's real-life football player positioning, both offensively and defensively. Plus the problem is that those slider settings work fine for attacking, but not defending. Your attacking players essentially remain in attack position due to the attack slider settings. And so moment the CPU grabs the ball, it punts the ball up the pitch to its open FWs who are standing around alone midfield. The only fix I've found so far is to pause the game the moment the CPU grabs the ball, and then switch to defend sliders. But that's not something one would want to have to do all game long obviously.
          Wow. Truly terrible.

          I've just seen the custom tactics threads which are awesome, and have seen the slider threads now... Guess I should frequent the FIFA side a lil more frequently now.

          I saw that you found a way to get the CPU to foul you too... Any way for that to be done on console FIFA 11? lol
          Blood in my mouth beats blood on the ground.

          www.brotherspork.wordpress.com

          PS3 SuperSimMaddenLeague; a CCM with Jarrod21's awesome sliders, latest rosters, looking to fill up.

          XP and Progression Revamp Idea

          Madden player ratings need a TEAM.

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          • Kobe321
            Rookie
            • Dec 2011
            • 5

            #35
            The graphics are good but the gameplay.... Its too complicated

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            • MattyEdgeworth
              Pro
              • Oct 2011
              • 570

              #36
              Re: FIFA 14 Trailer - E3 2013: Xbox One & PS4, Fact Sheet Included

              Really the graphics are good but the gameplay will probably be the same...


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