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Old 06-19-2013, 11:32 AM   #548
booker21
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Join Date: Jun 2003
Location: Argentina
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by N51_rob
So picking up where my last post left off. I played a Virginia Tech vs Alabama on default Heisman. In years past despite the difficulty I could and would usually win games like this. Like I said default Heisman so take this for what it is.

-First thing that jumped out to me, on my first running play the backside backer did a good job of chasing the play down from behind and making a nice TFL. On the very next play, the CB "ran the route" better than my WR, but not in the "psychic DB" way. The play was infront of him and he made a better break than my WR, no problem with that int.

-On Bama's first posession (and much of the game for that matter) I felt like Bama threw the ball too much. I was expecting them to pound me into oblivion and they did it through the air. Which leads to the point that I felt the Bama QB was a bit ROBO in his decision making. No real deep shots and extremely accurate. I know he is highly rated so I will have to see with another passer.

-The blocking on the Oline will make it fun and rewarding to run the ball again a la NCAA 09. Bama pretty much stuffed me, and limited my usefulness running the ball, which I expected. But the few runs that I was able to break were so rewarding and felt "earned" I followed my blocks and watched my linemen get to the second level. I had a running back in NCAA 09 that I recruited and loved, he was a beast finished his career with 9,000+ yards. I have missed feeling like a RB could take over a game ever since. But now I could see myself recruiting a kid and having that kid of career and fun with him. Running the ball bored me recently, but I can feel the fun of that returning.

-Defense still feels "boring", I made a nice user pick but other than that it was just hoping for something to happen not really feeling like I could dictate or disrupt the game even outside of that. Hell my pick came when I disregarded my "assigned" zone and used instincts. It almost felt like the CPU knew my play and was suprised that I abandoned my zone to make a play on the ball, because if I stayed in my flat zone the pass would've been completed. I don't know what can be done, but despite all the good, I still don't think playing defense is as fun as offense, and I am one of those that actually likes to play defense from time to time.

-I feel like the new running controls are a little over powered. I didn't use them in this game, but in the next one I played I made a spin and from there picked up another 15 yards mostly while off balance. Did a Juke and literally shook three guys that were closing in on the tackle.

-Hit Stick seems to be completely nerfed. I was hit sticking most of the game, and there was little visible big hit impact, it was more solid wrap tackles, but I got the "user big hit" message. No complaints from me, but I'm sure there is a community that will be upset.

-I think the presentation aspects of the game are a nice touch and add something to the overall feel of the games. It is much improved over what I remember in NCAA 13. Which isn't saying much, but it should be mentioned.

Overall, I am very impressed with the demo. NCAA went from a game I had ever intention of skipping this year, to a game with I will be waiting for the OS review and looking for the eventually $20 price drop. Which given that I had basically ignored the game upto this point is a major change. I have EA's Season Ticket so I will have some time with the game as well, but I won't be killing myself to to play it, because this is golf season. But the game is now firmly on my radar. Great Job EA and the NCAA team. This is the first time I felt better about the game after playing the demo.


Iīm playing with QB ACC at 5 and i still feel QB are too accurate for College football. The bad thing is that when i set 0 QB donīt connect one single pass. I donīt have a happy medium that a 3 would give me.
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