NCAA Football 14 Demo Impressions Roundtable

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  • tril
    MVP
    • Nov 2004
    • 2914

    #31
    Funny, I agree with everything that Ben, Rob, Jayson, and Caley said.
    After several days with the demo, I have to say that the game is good, but boring. The atmosphere and commentary just kill this game for me.
    The best new feature is the coordinator cam. absolutely love this.
    Ill most likely skip purchasing the game unless its sold for 40.00 dollars or less.

    Comment

    • Big FN Deal
      Banned
      • Aug 2011
      • 5993

      #32
      Re: NCAA Football 14 Demo Impressions Roundtable

      Originally posted by Art01
      I have not yet been given access to the Demo (I am a Silver level XBOX Live member and probably won't have access until next week). However, I do have a comment about gameplay issues encountered with the Demo. For those of us playing on the 360, we have access to the Editors. I can state with confidence that, assuming NCAA14 can be edited with the Editors, we can fix most, if not all, of the gameplay issues. For example, editing QB Accuracy in the Roster Ratings will provide finer tuning gradation than available with the Sliders, with the result that realistic accuracy results can be obtained. I am still playing and enjoying NCAA13 after spending considerable time with the Editor to fine-tune the game to my liking. I see no reason why editing NCAA14 won't produce similar pleasing results.

      I sympathize with PS3 players who cannot edit files outside of the game. For all 360 players, I strongly encourage you to learn how to use the Editors.
      Concerning this "editor" for 360, is there anyway for one person to do the edits, then share that edited version with others like with rosters or does each individual gamer have to use the editor themselves?

      Comment

      • kamelr3d
        Rookie
        • Sep 2012
        • 13

        #33
        I was a little bit disappointed with this demo, but this is what I took away from it after playing about 7 games.

        1. I feel like the CPU plays with a little bit more fluidity than the User in regards to the new running system. It seemed like the CPU didn't need to deceleration or acceleration when making cuts. I felt like as the User the player that I controlled was forced to slow down, cut, and then accelerate. This played to the CPU's favor.

        2. I felt like the CPU was overly aware of what I was doing both offensively and defensively. It almost seemed like If setting the O-line to contain and having a spy didn't help at all with scrambling QB's.
        On passing plays the Defense knew when exactly to play man or zone Defense. Even when calling audibles to switch out of a bad play.

        3.The option game seems to be completely rebuilt and I felt like this was the highlight of the demo. I was able to run a number of different option plays successfully as compared to NCAA Football 13 where the option was very flawed.

        4.I think that the Development team could have done a much better job with the presentation. The pre-game looks entirely unrealistic. I think that the pre-game presentation should have been done to highlight key players against other teams. I can see how it works against rivals, like Texas - OU or Oregon-Stanford, but how would that look with Bama and a team like USF?

        5.I think that the running game has taken a negative impact with the implementation of both the new running system and the Infinity Engine. I found the running game(other than the option) to be really ineffective. The running back would get caught way too much on linemen causing the RB to get caught up in a stumbling animation hindering the ability to get to the cutback lane.

        6.I think that the game lagged too much during no huddle situations. I felt like I the CPU took advantage of this lag. I felt like I was having to rush more than usual to give players assignments.

        Overall I felt like the Developers tried to implement way too much at once and it actually did more harm than good to this game. I did like the Infinity Engine, but I felt that tackling was still dictated by the old animations that have been in the game for sometime now.

        I really had high hopes for this game, but the more and more I saw the less and less I liked what I saw and the demo was just the be all end all for me. I think I will wait for NCAA Football on Next-Gen consoles.

        Comment

        • khaliib
          MVP
          • Jan 2005
          • 2884

          #34
          Re: NCAA Football 14 Demo Impressions Roundtable

          Originally posted by Big FN Deal
          Concerning this "editor" for 360, is there anyway for one person to do the edits, then share that edited version with others like with rosters or does each individual gamer have to use the editor themselves?
          A basic Roster and Dynasty xml file is already available listing most of the fields to do the basic ratings/equipment/player physical builds etc...

          When you get to the Profile save, which most of the drastic changes will come from, it's best to do it yourself because the variance of what each gamer sees as realistic/sim style football is too great.

          This is were you get the "I don't see a difference" notations.

          It's too difficult to ask someone else to tweak/tune the game to my personal perception of a good football game.

          That's just how it is unfortunately.
          Damned if you do, damned if you don't.

          So it's best everyone do their own Profile editing.

          Comment

          • Art01
            Pro
            • Sep 2007
            • 684

            #35
            Re: NCAA Football 14 Demo Impressions Roundtable

            Originally posted by Big FN Deal
            Concerning this "editor" for 360, is there anyway for one person to do the edits, then share that edited version with others like with rosters or does each individual gamer have to use the editor themselves?
            It is certainly possible for a person to do edits, then share edited Rosters via Roster Share. The problem is that, for example, the edits I will make to best suit my game play style would probably not be the edits you would want to best suit your game play style. You can test this statement by downloading my latest edited roster for NCAA13 under gamer tag "ArtD01". But don't be surprised if you are not happy with the way my edited Roster plays. Also, I have adjusted the Sliders to further enhance the game for me, so the edited Roster and the Sliders go together. I see no reason to expect that edited versions of NCAA14 will be any less user-specific.
            Roll Tide

            Comment

            • tHurley2010
              Pro
              • May 2011
              • 541

              #36
              Re: NCAA Football 14 Demo Impressions Roundtable

              Originally posted by Pokes404
              It's not a bash on the game. It's a critique on what a mess the development has been this generation that it's taken us this long to get to this point.
              But when you're being asked for an impression of the demo and all you give is: "Why did it take this long to get here?", you're not really answering the question.

              If it was a roundtable on the development cycle for this generation, his comments would have been perfectly reasonable and I'd totally agree with him.

              Comment

              • cowboy_kmoney
                MVP
                • Jun 2008
                • 1621

                #37
                Re: NCAA Football 14 Demo Impressions Roundtable

                I really like were they r going with this game and future games. I just hooe they wil fix the issues in this years game and i think they already know what they r frm everybody that has left on here and in other threads. I just cant get pass the new running mixed in wit the IE2. Its making the players fall like they did in Madden13 when they fall in ways like they have no control over they bodies.

                Comment

                • Buckeyed
                  Rookie
                  • Feb 2012
                  • 433

                  #38
                  Re: NCAA Football 14 Demo Impressions Roundtable

                  Originally posted by Art01
                  I have not yet been given access to the Demo (I am a Silver level XBOX Live member and probably won't have access until next week). However, I do have a comment about gameplay issues encountered with the Demo. For those of us playing on the 360, we have access to the Editors. I can state with confidence that, assuming NCAA14 can be edited with the Editors, we can fix most, if not all, of the gameplay issues. For example, editing QB Accuracy in the Roster Ratings will provide finer tuning gradation than available with the Sliders, with the result that realistic accuracy results can be obtained. I am still playing and enjoying NCAA13 after spending considerable time with the Editor to fine-tune the game to my liking. I see no reason why editing NCAA14 won't produce similar pleasing results.

                  I sympathize with PS3 players who cannot edit files outside of the game. For all 360 players, I strongly encourage you to learn how to use the Editors.
                  The editor was awesome for my offline dynasty but does nothing past year one of an online dynasty unfortunately.

                  If EA would implement an editor similar to this the game would be unbeatable. The over rating is a big problem IMO.

                  Comment

                  • Feldman011teen
                    Rookie
                    • Aug 2011
                    • 108

                    #39
                    This will be the most complete version this generation, and I expect little change, if any more ncaa's for this generation after this. love the demo.

                    Comment

                    • shopejay
                      Rookie
                      • Dec 2011
                      • 318

                      #40
                      Re: NCAA Football 14 Demo Impressions Roundtable

                      I like the demo overall and am looking forward to the full release......One thing that stood out to me was the way the field was degrading as the game went on. Some plays you could actually see the grass get torn up. I was playing with Texas A&M and you could see the Logo at mid field start to get torn up as well.

                      Comment

                      • Phillyboy57
                        Rookie
                        • Jun 2013
                        • 88

                        #41
                        I like the changes but NCAA needs a lot more. I HOPE the stamina plays a HUGE role because i don't want to see slow teams running Oregon and Clemson spread attacks. NCAA 13 was unreal as i could run no huddle with anybody and defense is nowhere caught up to the offense. The new plays are welcome but again we need more. Only 1 dart play??? Dart is a line protection not just a play just like stretch and zone. Hell i play o-line we can run any play with zone blocking, dart, stretch, dash, quick, firm, fan, whatever. As a football game i think its ok for the majority but as a football player i think we need a 2k game or something for sim, physics and realism. Again i want NCAA to be a good game since it is all we got and i do have fun with it.
                        Ball So Hard U
                        NFL: Eagles
                        NCAA: PSU, Ducks
                        NBA: Sixers, OKC

                        Comment

                        • Big FN Deal
                          Banned
                          • Aug 2011
                          • 5993

                          #42
                          Re: NCAA Football 14 Demo Impressions Roundtable

                          Originally posted by khaliib
                          A basic Roster and Dynasty xml file is already available listing most of the fields to do the basic ratings/equipment/player physical builds etc...

                          When you get to the Profile save, which most of the drastic changes will come from, it's best to do it yourself because the variance of what each gamer sees as realistic/sim style football is too great.

                          This is were you get the "I don't see a difference" notations.

                          It's too difficult to ask someone else to tweak/tune the game to my personal perception of a good football game.

                          That's just how it is unfortunately.
                          Damned if you do, damned if you don't.

                          So it's best everyone do their own Profile editing.
                          Originally posted by Art01
                          It is certainly possible for a person to do edits, then share edited Rosters via Roster Share. The problem is that, for example, the edits I will make to best suit my game play style would probably not be the edits you would want to best suit your game play style. You can test this statement by downloading my latest edited roster for NCAA13 under gamer tag "ArtD01". But don't be surprised if you are not happy with the way my edited Roster plays. Also, I have adjusted the Sliders to further enhance the game for me, so the edited Roster and the Sliders go together. I see no reason to expect that edited versions of NCAA14 will be any less user-specific.
                          Thanks for the responses and I meant to clarify that I was asking in reference to an Online Dynasty, not a solo offline one. I understand that there is no ideal setting for everyone but just like with sliders, it could be possible to find an edited version all players in an OD could accept.

                          I will definitely be keeping an eye open for a thread on this editor after NCAA 14 drops, to see what people have been able to create.

                          Comment

                          • nazzman
                            Rookie
                            • Jul 2008
                            • 159

                            #43
                            Re: NCAA Football 14 Demo Impressions Roundtable

                            Originally posted by BadAssHskr
                            i don't know what it is, but i'm just not feeling this part of what everyone's saying just yet. graphics are important to me for whatever personal reason, but there were times when playing '13 that i was amazed by how the player helmets looked, jerseys too on the closeups. it just hasn't popped for me yet on the demo, but like i've repeatedly said, for me, there is always an adjustment period with the leap between years. ...
                            Don't apologize for the disappointment with player graphics, friend. The players look just OK to downright crappy. Cartoonish and arcade-like when the play is in action. What happened?

                            I agree about the adjustment period, though.
                            College: Florida Gators
                            NFL: Las Vegas Raiders
                            NBA: Los Angeles Clipppers & Lakers
                            MLB: Los Angeles Dodgers
                            NHL: Los Angeles Kings
                            USL: New Mexico United

                            Comment

                            • ManiacMatt1782
                              Who? Giroux!
                              • Jul 2006
                              • 3982

                              #44
                              Originally posted by thelasthurtknee
                              why does everyone keep thinking that the next gen will fix things. thats obsurd. ive been around for every gen that has come out since NES. the NCAA move to ps2 was garbage until 04 which wasnt anywhere near 06 which wasnt anywhere near the versions that came out on ps2 once the ps3 came out. remember how good ncaa 08 looked? they used all the power for graphics and the game was complete garbage. all we had was a weather channel function. it hasnt got a ton better. but i bet next years ncaa(14) which im sure will be on both gens will be better on this gen. prob for a few years. thats the trend that we have had with ea for a long time. did the jayson guy even play the demo? not that i care but i have never read a review that didnt review. and yea i totally agree that this game should of come out along time ago. that ea should be in a 2year cycle. that ncaa on this gen has been really bad but slowly improving. i really liked last year but it had a game killer with the db issue. the run game and option was still a joke on 13. tackling looked terrible and oline interaction was the same on ncaa 02. those seemed to be fixed or better. and should of been fixed and better way back in 09. but thinking next gen is the savior it fooling yourself. it will take a few years if not 5 or 6 to really get it where it can be. same way on the other gens with ncaa and madden. and guys dont sell your xbox's and ps3's thinking that next gen will save your college football gaming. just some forwarning from a grey bush thats seen it all before. i guess jayson wasnt around for the last gen jump.
                              I agree, remember the first 2 or 3 years this gen were actually a step backward from the 2005 games of last gen.
                              Madden 05 on the ps2 and xbox was a better game all the way up to 09 or 10 this gen.
                              www.twitch.tv/maniacmatt1228
                              www.youtube.com/maniacmatt1782

                              Comment

                              • Art01
                                Pro
                                • Sep 2007
                                • 684

                                #45
                                Re: NCAA Football 14 Demo Impressions Roundtable

                                Originally posted by Big FN Deal
                                Thanks for the responses and I meant to clarify that I was asking in reference to an Online Dynasty, not a solo offline one. I understand that there is no ideal setting for everyone but just like with sliders, it could be possible to find an edited version all players in an OD could accept.

                                I will definitely be keeping an eye open for a thread on this editor after NCAA 14 drops, to see what people have been able to create.
                                I don't play online, but for those who play in an online Dynasty, I agree that being able to use the editor to create a common Roster and Profile to best suit the objectives of that group of Dynasty players would be a good idea. To do so successfully would require that all players in a particular online Dynasty agree in advance to a set of "rules" which would govern the modifications made to the Roster and Profile. There would also need to be a way to test the modifications before Dynasty play begins, so that all players are satisfied with the play style.

                                The fact that we can actually make these types of modifications to the game makes all the difference for me. Now that I have personally experienced the fun of making the changes and the satisfaction of seeing the successful results, I doubt that I could enjoy the game if this capability is taken away.
                                Roll Tide

                                Comment

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