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Next-Gen Madden NFL 25 Features TrueStep, Phase Matching, Immersion & More
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06-24-2013, 05:46 PM
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Quote:
Originally Posted by
GiantBlue76
While I can certainly appreciate a desire to "overhaul" passing, I don't think the wheel needs to be reinvented here. The problem with passing is that it's far too easy. The passes are far too accurate, and the fact that the ball is tethered to the players causes it feel archaic. This is where they need to steal a page out of the 2k football playbook and implement a separate physics engine for the ball. Unlike Madden, the ball in 2k8 is NOT tethered to players, thus allowing you to throw it to a spot. This is why you see so much shifting of the ball trajectory in madden. It's glued to the player and the outcome is pre-determined right when you pass it. They need to separate the ball from the players and allow true physics and realism determine where it goes and how it gets there. There need to be many more animations too when it comes to attempted catches, wifffs, balls bouncing off a shoulder or helmet, etc. etc. Make the passing feel organic rather than scripted and twitchy.
This x 1,000. Couldn't have said that any better myself.
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