Would a passing meter help with the passing game.

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • lgxjames
    Pro
    • Mar 2009
    • 894

    #1

    Would a passing meter help with the passing game.

    I was going back and forth in my head on how the passing game can represent a bit more realism...

    What if they used somewhat of the kicking meter without the directional aiming to simulate how far the ball is thrown, Which could lead to more under throws and over throws and also allows the developers to easily implement a way to differentiate throwing power and accuracy.

    For instance...If I'm trying to throw to receiver (A) who is running a streak route I would press A and hold it until the meter filled to the most precise range relative to the QBs throwing power, So for instance if I held the A button all the way to the tip of the meter and released it at the perfect point (filled meter) it would represent me throwing the full amount of the QB's throwing power.

    In my opinion this would also help with throwing under pressure because you'd be more concerned with getting the pass off which using this method could affect accuracy.

    It's not a full thought out implementation but I'm curious if anyone could see this being beneficial?
  • Gotmadskillzson
    Live your life
    • Apr 2008
    • 23442

    #2
    Re: Would a passing meter help with the passing game.

    Better rated players would help with the passing game and everything else that is wrong the game. Problem has always been EA don't use the full scale. Instead they only use the upper quarter of the scale. Don't matter how you change the controls of the game, if the ratings aren't spread out, you will still have the same problem. Case in point, look at FIFA 13.

    They have passing meters and shooting meters. However their ratings are as screwed up as Madden and NCAA, so you still see the same problems you see in the football games. Change the ratings, all games play way much better.

    Comment

    • alabamarob
      MVP
      • Nov 2010
      • 3351

      #3
      Re: Would a passing meter help with the passing game.

      qb is and has always been the most unrealistic part of madden. Even with upgraded blocking, better running animations, and physics the game will still not be realistic if qb's are overly accurate/unrealistic. Even with the qb accuracy slider turned down all you get is more bad throws, but not a realistic representation of an nfl qb. You can run a sucessful passing attack with any qb in madden from first to third string.
      Psn: Alabamarob
      Xbox: Alabama Rob

      Youtube: 2k Hawks

      Settings I play on.
      Minutes: 12
      Difficulty: HOF
      Online or Offline player: Both
      In a MLO: Yes

      Comment

      • BleedGreen710
        Eagles Fan
        • Oct 2012
        • 4025

        #4
        Re: Would a passing meter help with the passing game.

        Originally posted by alabamarob
        qb is and has always been the most unrealistic part of madden. Even with upgraded blocking, better running animations, and physics the game will still not be realistic if qb's are overly accurate/unrealistic. Even with the qb accuracy slider turned down all you get is more bad throws, but not a realistic representation of an nfl qb. You can run a sucessful passing attack with any qb in madden from first to third string.
        You're going to complain that Madden QB play isn't realistic.. but don't even mention the glaring fact that in Madden QBs can see the ENTIRE field? You can see all WRs at the same time.. and even see when pressure is coming from behind you. That for me is the most unrealistic. The vision cone could have helped this but its really one of those things where its impossible to find a happy medium of realism and fun.

        Comment

        • Stroehms
          MVP
          • Jan 2008
          • 2640

          #5
          Originally posted by Gotmadskillzson
          Better rated players would help with the passing game and everything else that is wrong the game. Problem has always been EA don't use the full scale. Instead they only use the upper quarter of the scale. Don't matter how you change the controls of the game, if the ratings aren't spread out, you will still have the same problem. Case in point, look at FIFA 13.

          They have passing meters and shooting meters. However their ratings are as screwed up as Madden and NCAA, so you still see the same problems you see in the football games. Change the ratings, all games play way much better.
          Hopefully with the new Share roster this can be fixed. I'm excited to see what the Madden nation can do; if it's anything close to that of the OSFM rosters of the Show, we will be in for a treat.

          Comment

          • Dr Death
            Air Raid
            • May 2009
            • 1632

            #6
            Re: Would a passing meter help with the passing game.

            Originally posted by lgxjames
            I was going back and forth in my head on how the passing game can represent a bit more realism...

            What if they used somewhat of the kicking meter without the directional aiming to simulate how far the ball is thrown, Which could lead to more under throws and over throws and also allows the developers to easily implement a way to differentiate throwing power and accuracy.

            For instance...If I'm trying to throw to receiver (A) who is running a streak route I would press A and hold it until the meter filled to the most precise range relative to the QBs throwing power, So for instance if I held the A button all the way to the tip of the meter and released it at the perfect point (filled meter) it would represent me throwing the full amount of the QB's throwing power.

            In my opinion this would also help with throwing under pressure because you'd be more concerned with getting the pass off which using this method could affect accuracy.

            It's not a full thought out implementation but I'm curious if anyone could see this being beneficial?
            While your points are valid, we're talking EA dude... come on...
            Dr Death
            Air Raid

            Comment

            • darkxsacrificex
              Rookie
              • Jun 2012
              • 179

              #7
              Re: Would a passing meter help with the passing game.

              i rather see ratings actually matter in madden 25 if u edit rosters and put like tom brady aaron rodgers at cb or d linemen they do there job good as like they play the postion there whole life that at least this gen cant say about madden 25 or next gen since i havent played the game

              ratings is horible in madden cause u could sign a guy overall 59 and say his tackling is like 39 or maybe hs 87 man and 45 in zone but he never get burn or get confused with salary cap or injuries sometime u have put a guy on the field u was trying dev him but cause injury happen and u been forced to put a crappy player on the field before u feel comfortable and he plays good as ur starter



              matter if u fix the ratings or add some meter that ill dislike not everyone will be happy

              Comment

              • ForUntoOblivionSoar∞
                MVP
                • Dec 2009
                • 4682

                #8
                Re: Would a passing meter help with the passing game.

                Originally posted by lgxjames
                I was going back and forth in my head on how the passing game can represent a bit more realism...

                What if they used somewhat of the kicking meter without the directional aiming to simulate how far the ball is thrown, Which could lead to more under throws and over throws and also allows the developers to easily implement a way to differentiate throwing power and accuracy.

                For instance...If I'm trying to throw to receiver (A) who is running a streak route I would press A and hold it until the meter filled to the most precise range relative to the QBs throwing power, So for instance if I held the A button all the way to the tip of the meter and released it at the perfect point (filled meter) it would represent me throwing the full amount of the QB's throwing power.

                In my opinion this would also help with throwing under pressure because you'd be more concerned with getting the pass off which using this method could affect accuracy.

                It's not a full thought out implementation but I'm curious if anyone could see this being beneficial?
                What about quick strike throws down the seam 20 yards down the field? Throws that take only a few seconds to develop, but aren't short passes?

                What about fade routes?

                How would your hypothetical system deal with that situation?



                Also, what about short, 3 step drop routes?
                Originally posted by Therebelyell626
                I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                https://forums.operationsports.com/forums/showpost.php?p=2049813056

                Last edited by your mom; 06-06-2006 at 6:06 PM.

                Comment

                • Segagendude
                  Banned
                  • Aug 2008
                  • 7940

                  #9
                  Re: Would a passing meter help with the passing game.

                  First person view, FTW!!!!!!

                  It was done before in that "other game"....

                  Seriously, it really gave you the feeling of playing QB. Like Gene Hackman said in the movie The Replacements: "think fast, move even faster!"

                  Comment

                  • crf2013
                    Rookie
                    • Feb 2013
                    • 89

                    #10
                    Re: Would a passing meter help with the passing game.

                    a meter would take way to long

                    Comment

                    • lgxjames
                      Pro
                      • Mar 2009
                      • 894

                      #11
                      Re: Would a passing meter help with the passing game.

                      Originally posted by ForUntoOblivionSoar∞
                      What about quick strike throws down the seam 20 yards down the field? Throws that take only a few seconds to develop, but aren't short passes?

                      What about fade routes?

                      How would your hypothetical system deal with that situation?



                      Also, what about short, 3 step drop routes?
                      Button Modifiers? For instance a fade requires a bit of air, A modifier (LT?) could make the pass more of a "lob" which could still be effected by the throwing power. So a hail mary would use the air modifier and a full throw power meter and the fade could use the modifier and about a quarter of the throw power meter (Pending field position of course)

                      (I believe the "air" modifier covers most of your examples)

                      Comment

                      • lgxjames
                        Pro
                        • Mar 2009
                        • 894

                        #12
                        Re: Would a passing meter help with the passing game.

                        Originally posted by crf2013
                        a meter would take way to long
                        If your thinking of the kicking meter maybe...Put for anyone who's played the Gears of War game...I was thinking more the pace of "Active Reload" and if your under much duress that you can't accurately fill the meter to the appropriate throwing power needed it would be more realistic causing more under throws because of pressure, and over throws because you don't have time to accurately size up the throw.

                        Again I'm not saying this is the perfect idea YET but I think this idea in the hands of professionals could be explored.

                        Comment

                        • MrSerendipity
                          MVP
                          • Jun 2013
                          • 1397

                          #13
                          Re: Would a passing meter help with the passing game.

                          Originally posted by lgxjames
                          I was going back and forth in my head on how the passing game can represent a bit more realism...

                          What if they used somewhat of the kicking meter without the directional aiming to simulate how far the ball is thrown, Which could lead to more under throws and over throws and also allows the developers to easily implement a way to differentiate throwing power and accuracy.

                          For instance...If I'm trying to throw to receiver (A) who is running a streak route I would press A and hold it until the meter filled to the most precise range relative to the QBs throwing power, So for instance if I held the A button all the way to the tip of the meter and released it at the perfect point (filled meter) it would represent me throwing the full amount of the QB's throwing power.

                          In my opinion this would also help with throwing under pressure because you'd be more concerned with getting the pass off which using this method could affect accuracy.

                          It's not a full thought out implementation but I'm curious if anyone could see this being beneficial?
                          While some of your complaints are valid, a meter would take entirely too long. Part of the QB game has always been "Release". As you'll hear in Madden 5 Gillion times, "Tony Romo has one of the quickest releases in the history of the NFL". You have to find a way to advance the accuracy difficulty without taking away from the release. Because some Quarterback are able to throw an accurate pass in a split second.
                          2019 OS Realistic Trades and Surplus Log


                          ERAZONA (My Diamondbacks Story)

                          Comment

                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #14
                            Re: Would a passing meter help with the passing game.

                            To directly answer the OP, no. Like GMS alluded to, the problems with the passing game in Madden go well beyond the control mechanic and mostly have to do with things under the hood, like ratings, the targeting system, the ball being tethered to the receiver/defender, etc. To put it simply, games like 2K football and NFL Fever didn't have passing meters yet they represented the NFL passing game better than Madden does.

                            I won't go into my usual spiel about how Tiburon thinks because this current team seems to be shifting the paradigm. I will just wait and see what they come up with next year, considering I think WR/DB interaction and the passing system will be the next focus.

                            Comment

                            • hanzsomehanz
                              MVP
                              • Oct 2009
                              • 3275

                              #15
                              I like what the meter suggests: a measure of range of motion.

                              It *the meter would have to be in sync with the different throwing motions. This part nay be difficult to implement and would be the crux for successful deployment of the feature.

                              *Every kicker has the same kick mechanic but the meter should move faster or slower for them depending on their accuracy. It should be twitchy sensitive for those who have a low threshold for accuracy.

                              If EA begins to show advancements in the punt and kick game, I will be more warmed up to them authenticating the pass game. Not that one must precede the other but the punt and kick game would be a less hostile place to begin tweaking and for gaging community feedback.

                              Sent from my SGH-I727R using Tapatalk 2
                              how could I lose? im playing by my own rules..

                              Comment

                              Working...