Re: MotoGP 13 Demo Arrives on June 12th
I've played about 4 hours of the career mode so far, and I really like what they've done with the game as far as handling, button layout, tuning. I've only used Moto3 bikes to this point but they seem pretty accurate as far as the power and braking, as well as acceleration out of corners. It will be interesting to see the difference trying to control a GP bike when I get around to using one.
The AI, while being better than any of the recent years, will still do some stupid things that can cost you a race, but for the most part they race a great race and hold their line. Sometimes they are not real reactive about hard breaking into a turn and they will rear end you while you brake into the suggested or normal line instead of passing you on one side and late braking. I have only played it with the AI on easy and usually win a race by 1.5-5 seconds. The AI on easy is challenging enough, but I will probably move it up one notch soon.
The graphics are not going to wow anyone, but they aren't as bad as some people thought the demos were! Tracks and bikes are on par with past MotoGP games, to me it's hard to gauge graphics at 120-220mph anyhow, and the meat and potatoes of any racing game in the end, is the gameplay! The replays are smooth and great to watch!
TCrouch mentioned the Technical Meetings, they help tuning the bike for a certain track or rider style very easy, but it's done thoroughly and user involvement and feedback is important in the tuning process. I needed more acceleration, the Tech asked a few questions, and changed the gear ratio. The whole Technical Meeting interface is informative and very deep!
There are a lot of different options for any players style, skill level, experience. You can change button layouts, choose to have the tuck manual or auto, change TSC assist, just a lot of options to turn the game full simulation or a little more arcadish.
So far I'm liking what I see and think Milestone has done a solid job of giving this series a much needed resurrection! I still have a lot more to dive into, especially racing multiplayer and seeing how the servers hold up for us Yanks. For a fan of MotoGP it is nice to have a good effort this year!
I've played about 4 hours of the career mode so far, and I really like what they've done with the game as far as handling, button layout, tuning. I've only used Moto3 bikes to this point but they seem pretty accurate as far as the power and braking, as well as acceleration out of corners. It will be interesting to see the difference trying to control a GP bike when I get around to using one.
The AI, while being better than any of the recent years, will still do some stupid things that can cost you a race, but for the most part they race a great race and hold their line. Sometimes they are not real reactive about hard breaking into a turn and they will rear end you while you brake into the suggested or normal line instead of passing you on one side and late braking. I have only played it with the AI on easy and usually win a race by 1.5-5 seconds. The AI on easy is challenging enough, but I will probably move it up one notch soon.
The graphics are not going to wow anyone, but they aren't as bad as some people thought the demos were! Tracks and bikes are on par with past MotoGP games, to me it's hard to gauge graphics at 120-220mph anyhow, and the meat and potatoes of any racing game in the end, is the gameplay! The replays are smooth and great to watch!
TCrouch mentioned the Technical Meetings, they help tuning the bike for a certain track or rider style very easy, but it's done thoroughly and user involvement and feedback is important in the tuning process. I needed more acceleration, the Tech asked a few questions, and changed the gear ratio. The whole Technical Meeting interface is informative and very deep!
There are a lot of different options for any players style, skill level, experience. You can change button layouts, choose to have the tuck manual or auto, change TSC assist, just a lot of options to turn the game full simulation or a little more arcadish.
So far I'm liking what I see and think Milestone has done a solid job of giving this series a much needed resurrection! I still have a lot more to dive into, especially racing multiplayer and seeing how the servers hold up for us Yanks. For a fan of MotoGP it is nice to have a good effort this year!
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