Its just not him either, I just used him as example b/c he is one the fastest on the game. Now I don't expect to score every time I break but when guys like him get a step on the defense they are usually gone.
Speed?
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Speed?
What speed threshold are you guys playing on, at default(Heisman) I'm seeing De'Anthony Thomas get run down way to often. I'm talking about guys coming clean across the field to catch him. (Not abusing acc/spd burst either).
Its just not him either, I just used him as example b/c he is one the fastest on the game. Now I don't expect to score every time I break but when guys like him get a step on the defense they are usually gone.Tags: None -
Re: Speed?
I have found that the most realistic setting is at 0. If I could go lower, I would. But go watch a few of DATs highlights, even with the threshold at 0, you dont get that break away effect.NCAA: Florida Gators
NFL: Pittsburgh SteelersComment
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Re: Speed?
Agreed. I honestly don't think 0 is low enough as there are still times that I get run down by guys who shouldn't be able to catch me.Comment
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Re: Speed?
Ok, I'm going to try 0, I just want game breakers to be that. It shouldn't take elite speed to break a long one for a TD.Comment
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Re: Speed?
I play on 10 most of the time tho.. It will be interesting for this year because the jukes and animations make you lose a step (in terms of a player chasing you or you trying to create space between a trailing defender)..Hook EMComment
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Re: Speed?
I started with 20 and was getting caught from behind when I shouldn't have been. I started testing it out and it seems that anything from around 8 to 12 works pretty well. I don't like setting it to zero because my OD then just turns into who has the fastest players.
I noticed when I had it set to 0 that I was burning people with D'Anthony Thomas pretty much whenever I wanted, regardless of his fatigue level. It may be more sim to have it at 0 with everyone at full stamina, but when you have guys at around half stamina still roasting the defense at a 0 setting it is not as realistic.BROWNS | INDIANS | UT ROCKETS | BUCKEYES | SEMINOLES
NCAA 14 OD: UTAH STATE AGGIES
NCAA 13 OD: ARIZONA STATE SUN DEVILS, SOUTH CAROLINA GAMECOCKS
NCAA 12 OD: ILLINOIS FIGHTING ILLINI, FLORIDA STATE SEMINOLES, FLORIDA GATORS
XBL GT: Chalupa BattmanComment
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Re: Speed?
The major problem is that the AI and Animations are separate and on opposite sides of the plank (per say) and the basic editing functions the game gives only allow us to tilt (per say) one to be higher and the other lower.
Second, is that there is no way to balance (50/50) these two with the current in-game editing setup.
It's basically like this...
Fresh = 100% of animation affects with 25% AI programming.
Varsity = 75% of animation affects with 50% AI programming.
AA = 50% of animation affects with 75% AI programming.
Heisman = 25% of animation affects with 100% AI programming.
(can't have 0% cause that mean off/not used and the game simply wouldn't function)
On Fresh, you will see the many of the Animation affects (ie difference in Speed/Acceleration of players), but a very dumb AI application.
On Heisman, you will get a better AI application, but minimized Animation affects (ie DAT getting caught on a break away)
No worries though!!!
We now know through Xan's Editor that there are some hidden Animation and AI fields that need to be turned on and/or adjusted.
Through this we are able to adjust the Animation and AI aspects individually and experience better AI gameplay as well as greater animation triggering.Comment
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Re: Speed?
I only play on 0 threshold as it seems to give the most realism in terms of fast players not getting beasted by much slower ones, though I can see how some would prefer higher due to difficulty. It becomes like realism vs difficultyLast edited by TomSNC; 06-29-2013, 12:53 PM.Comment
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