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Old 07-02-2013, 05:34 PM   #14
dghustla
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Join Date: Apr 2009
Re: Madden NFL 25 Video Interview - Total Control Passing, Ball Hawk, Interceptions

Quote:
Originally Posted by strawberryshortcake
Maybe I'm mistaken, but isn't lead passing essentially throwing the football to a spot in the field ahead of the receiver so he can go get it, instead of directly throwing the ball to where the receiver is at? Isn't lead passing basically used to throw the receiver open?

If so, how is lead passing a bad thing? Isn't lead passing realistic? If it's overpowering, then you have to program a smarter but a realistic defense.

The one thing I hated about Alex Smith (ex-49er's quarterback, now the Chief's new QB) was that he would never really lead his receiver. He would wait until the receiver was completely open before he would pull the trigger. Aaron Rodgers is one of those elite QBs that knows how to lead his receivers. He throws them open.

In other words, hypothetically, Alex Smith would have zero chance throwing against a Deion Sanders, a Darrelle Revis, lockdown corners because Alex Smith doesn't lead his receivers. Aaron Rodgers hypothetically would be able to pick those corners apart because he leads his receivers. Aaron Rodgers throws his receivers open.

I found this video years ago (NFL FEVER), isn't leading a receiver a realistic feature that needs to stay put and polished? Apparently in NFL Fever, you can literally throw the football to any spot on the field, and the receiver has to literally go get. You can probably start it at around the 2:20 mark. Also look at the 3:15 mark.

They didn't say it was removed they said it was toned down. In real life if Jermichael Finley is running streak on the right hash. A. Rodgers does not throw the ball outside of the left hash and Finley breaks off his planned path completely to catch a ball thrown 5-10 yards to his left. in real football this does happen from time to time. But it's not something that teams are running routinely for hundreds of yards a game.

The post above me is correct. I'm hoping that with the ignite engine and the implementation of ball physics in NBA Live & FIFA that Madden is up next year. I think the madden determined that blocking was the most important thing to focus on in this cycle.

As previously noted hopefully on Gen 4 with the additional contextual AI calculations we'll see more adaptive coverage and lest robotic predictable coverage.

For Example when running Tampa 2 i'd like to see my MLB staying with the deeps middle threat instead of stopping because he is in a Yellow Zone.
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