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Originally Posted by BDawg35 |
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Finally downloaded and played the demo. A couple of disappointing observations:
CPU playcalling logic remains brutal, year in and year out. This is HUGE for me, since most of my games are in dynasty mode vs. the CPU. I want the CPU to play with the same presence of mind that I (usually) do.
* I was playing against Ohio State. With 2:01 left in the first half, OSU calls timeout. Plenty of time left, no need to burn a timeout.
* The hurry-up offense is out of control. The CPU can have a negative play and be left with third-and-long, yet go into hurry-up mode. Never mind if there are only two receivers on the field and it's a passing down.
* The commentary is the same old, same old from the past several years. If I close my eyes, I have no idea if I'm playing NCAA '14, '13, '12 or '11.
* I've seen it only once in one game, but I hope this isn't a throwback to earlier versions of NCAA on the PS3 in which the CPU ran fake punts regularly. OSU had fourth-and-23 and ran a pass play out of a punt formation. They came up inches short, BTW.
For the first time ever, this won't be a release-day purchase for me. I'll wait and see what average gamers here have to say.
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Might be just me, but I think the fact that we are playing 3 minute quarters is not really show casing the CPU play calling logic. Might be short circuiting a bit.
The only thing I notice happended twice. I was on the 3 yd line for for 2 pts with a few seconds left and the CPU tried to ice me.
Only issue I noticed with the play calling.
I hope that one is fleshed out by the time the game comes out.
Actually, this is the first EA football demo I've had fun with for a long time.