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Old 07-03-2013, 12:53 AM   #1345
roadman
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Re: NCAA Football 14 Demo is Available Now, Post Impressions Here (360, PS3)

Quote:
Originally Posted by BDawg35
Finally downloaded and played the demo. A couple of disappointing observations:

CPU playcalling logic remains brutal, year in and year out. This is HUGE for me, since most of my games are in dynasty mode vs. the CPU. I want the CPU to play with the same presence of mind that I (usually) do.

* I was playing against Ohio State. With 2:01 left in the first half, OSU calls timeout. Plenty of time left, no need to burn a timeout.

* The hurry-up offense is out of control. The CPU can have a negative play and be left with third-and-long, yet go into hurry-up mode. Never mind if there are only two receivers on the field and it's a passing down.

* The commentary is the same old, same old from the past several years. If I close my eyes, I have no idea if I'm playing NCAA '14, '13, '12 or '11.

* I've seen it only once in one game, but I hope this isn't a throwback to earlier versions of NCAA on the PS3 in which the CPU ran fake punts regularly. OSU had fourth-and-23 and ran a pass play out of a punt formation. They came up inches short, BTW.

For the first time ever, this won't be a release-day purchase for me. I'll wait and see what average gamers here have to say.
Might be just me, but I think the fact that we are playing 3 minute quarters is not really show casing the CPU play calling logic. Might be short circuiting a bit.

The only thing I notice happended twice. I was on the 3 yd line for for 2 pts with a few seconds left and the CPU tried to ice me.

Only issue I noticed with the play calling.

I hope that one is fleshed out by the time the game comes out.

Actually, this is the first EA football demo I've had fun with for a long time.
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