South Carolina = sack masters of the universe with a 4 man or 3 man rush. So far they are the only team I came across that is like that. EA needs to up the impact in their impact engine IMO. I am seeing way too many driven stiff arms that eventually turns into the defender hulking up and slamming the ball carrier backwards. It would be nice if they mixed it up a little and have the ball carrier win the stiff arm battle and knock the defender down.
Putting the RBA slider at 100 helps with the ball carriers falling down easily "a little" but the CPU ball carriers still fall down way too easy for my liking. CPU needs to use the stumble recovery feature. As of now if the CPU stumbles, it is 100% chance they going to the ground. I have yet to see the CPU ball carrier back juke either.
I do wish EA get rid of that force field they have around the CPU punter. Human controlled team never ever gets passed the line when the CPU punts. Everybody on your team just gets stone walled like they ran into an invisible wall. Shouldn't be like that at all. Brain dead AI punt returners are annoying as well. Have all that space to the left and right of them, what they do ? Run straight up the middle directly into the wall of defenders. Makes no sense.
Halftime show does vary, depending on what did happen in the 1st half, so that is nice. And if you actually listen to it, they do give you some advice on what you should do differently in the second half.
As of now, I wouldn't say the CPU AI running game is deadly. There are far from it. Do they run better ? Yes, but due to them falling down with the slightest touch, them not using back juke, not using the entire field when running or the stumble recovery, they aren't deadly. I haven't seen the CPU ball carriers use any of the combo moves EA constantly showing before games either.
Don't know what it is, but IMO they ran better in the demo then they do in the retail version of the game.
So my advice to EA:
1. Put back the running AI that you had in the demo back into the game and increase it by 20%.
2. Make CPU ball carriers use stumble recovery and back jukes & all the combo jukes that are available to human players.
3. Do something with special teams. It is by far the worse part of the game. Just stale and predictable of knowing nothing exciting ever is going to happen on special teams. No punts or FGs get blocked. No punts or kick offs are ever ran back for a TD or just beyond 10 yards really. Special teams = ball carrier going down on 1st contact with a defender.

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