Diving Tackles

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  • The_Wise_One
    Why Not Us?
    • Jan 2011
    • 2633

    #1

    Diving Tackles

    This may have been discussed already but man the diving tackles need to be adjusted big time. Defenders look like they have been shot out of a cannon and it causes fast players to get tripped up from behind far too often. It's also an eye sore, looking far from realistic. I'm really enjoying the game but it can be frustrating when this happens.

    I've also tried to switch the game speed and threshold but it continues to happen. Do I need to change something else up?
    SEATTLE SEAHAWKS
    MISSOURI TIGERS
    CHELSEA FC
  • ghettogeeksta
    Banned
    • Sep 2011
    • 2632

    #2
    Re: Diving Tackles

    I have to agree with you, the diving ankle tackles are annoying. What I hate tough is that it's the same old outcome every-time! Why not mo-cap at least two outcomes. One a tackle and the other a stumble & recovery outcome? Or make is so some backs with automatically leap over them.

    Comment

    • dawgpound 26
      Rookie
      • Aug 2009
      • 41

      #3
      Re: Diving Tackles

      I agree that they may happen a little too often. However, I have reacted quick enough to avoid a few of them with a hurdle. Problem is that half the time I do that my guy ends up getting crushed by the next defender in pursuit, lol.
      BROWNS | INDIANS | UT ROCKETS | BUCKEYES | SEMINOLES

      NCAA 14 OD: UTAH STATE AGGIES
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      • illiterateoption
        Banned
        • Mar 2013
        • 240

        #4
        Re: Diving Tackles

        I agree. Of all of the outcomes, when the CPU or I dive it doesn't look or feel right. Probably the worst of the animations in the game. I like the idea, I just think the execution was off.

        Comment

        • dawgpound 26
          Rookie
          • Aug 2009
          • 41

          #5
          Re: Diving Tackles

          Originally posted by illiterateoption
          I agree. Of all of the outcomes, when the CPU or I dive it doesn't look or feel right. Probably the worst of the animations in the game. I like the idea, I just think the execution was off.
          The smaller DB's and S's don't look too bad in the animation, but the D-lineman look terrible when they dive. Looks like the animation is forcing itself on the player.
          BROWNS | INDIANS | UT ROCKETS | BUCKEYES | SEMINOLES

          NCAA 14 OD: UTAH STATE AGGIES
          NCAA 13 OD: ARIZONA STATE SUN DEVILS, SOUTH CAROLINA GAMECOCKS
          NCAA 12 OD: ILLINOIS FIGHTING ILLINI, FLORIDA STATE SEMINOLES, FLORIDA GATORS
          XBL GT: Chalupa Battman

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          • Bootzilla
            MVP
            • Jul 2002
            • 1433

            #6
            Re: Diving Tackles

            Originally posted by dawgpound 26
            The smaller DB's and S's don't look too bad in the animation, but the D-lineman look terrible when they dive. Looks like the animation is forcing itself on the player.
            Bingo! The animation needs to be slower for the big guys and they shouldn't dive as far. Looks reasonable for the smaller guys. I have avoided it by zigging and speed bursting at the right time.

            Comment

            • Swamp Swagger
              Gator Bait
              • Sep 2012
              • 3825

              #7
              Just add the stubble recover to it and it would be good to go. I like it though even if it does seem to ruin what could be a big run because a 250+ pound lineman dives 3 yards super man style...

              Comment

              • The_Wise_One
                Why Not Us?
                • Jan 2011
                • 2633

                #8
                Re: Diving Tackles

                Originally posted by Swamp Swagger
                Just add the stubble recover to it and it would be good to go. I like it though even if it does seem to ruin what could be a big run because a 250+ pound lineman dives 3 yards super man style...
                Exactly. It's just those huge guys catching up before the back turns the corner. I'm thinking it happen to nerf big plays from happening to often.
                SEATTLE SEAHAWKS
                MISSOURI TIGERS
                CHELSEA FC

                Comment

                • Swamp Swagger
                  Gator Bait
                  • Sep 2012
                  • 3825

                  #9
                  Originally posted by The_Wise_One
                  Exactly. It's just those huge guys catching up before the back turns the corner. I'm thinking it happen to nerf big plays from happening to often.
                  Probably so

                  I remember on the older 360 Madden games where if they were using Mike Vick they could just run in the 30 yards in backfield until the lineman were to far away to catch them then they would run for huge gains.

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                  • prototype561
                    Rookie
                    • Oct 2007
                    • 269

                    #10
                    Re: Diving Tackles

                    If the defender barely touches me my guy stumbles a little and slows but keeps running from time to time. You guys haven't stumble a little bit and kept running, weird.

                    The animation looks ok to me its just the players dive a little too far, shorting the distance and I'm good.

                    Comment

                    • buickbeast
                      Banned
                      • Jul 2011
                      • 1277

                      #11
                      Re: Diving Tackles

                      With the right sliders, this is the biggest problem.
                      And I'm happy to say, compared to the last few years, I can happily live with that =)

                      Comment

                      • SamElliot
                        Banned
                        • Jul 2013
                        • 8

                        #12
                        Re: Diving Tackles

                        By playing on slow with threshold of 6 I have not been seeing many of these. I did see a lot more in the demo though.

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