QB Accuracy - Realistic Level?

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  • Buckeye Country
    Pro
    • Sep 2010
    • 718

    #1

    QB Accuracy - Realistic Level?

    It seems for QB Accuracy (QBA), the most realistic slider that most people have for QBA is between 0-10 for the CPU. Some say Heisman QB's are too good. Well how about varsity or All-American? Or even Freshman for that matter. Last year someone had a really good set of CPU v CPU sliders on Freshman level that played well, that is if you like CPU only.

    Which difficulty level would you say represents the most realistic results in accuracy?
  • The JareBear
    Be Good To One Another
    • Jul 2010
    • 11560

    #2
    Re: QB Accuracy - Realistic Level?

    This doesn't answer your question, but IMO this year more than ever it's not just QBA it's the pass block as well. With accuracy at 5 for user and 10 for CPU on heisman I've seen very realistic incompletions fro, both sides when pressure was in the QBs face
    "Successful people do not celebrate in the adversity or misfortune of others."

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    • Buckeye Country
      Pro
      • Sep 2010
      • 718

      #3
      Re: QB Accuracy - Realistic Level?

      Originally posted by jaredlib
      This doesn't answer your question, but IMO this year more than ever it's not just QBA it's the pass block as well. With accuracy at 5 for user and 10 for CPU on heisman I've seen very realistic incompletions fro, both sides when pressure was in the QBs face
      Cool thanks.

      Comment

      • tariq071
        Rookie
        • Jun 2012
        • 226

        #4
        Re: QB Accuracy - Realistic Level?

        Originally posted by jaredlib
        This doesn't answer your question, but IMO this year more than ever it's not just QBA it's the pass block as well. With accuracy at 5 for user and 10 for CPU on heisman I've seen very realistic incompletions fro, both sides when pressure was in the QBs face
        It was same last year, specially in 4th quarter when AI gets some sort of boost and start pass blocking with 6-7 (i have seen even 8 at times) players.It turns CPU QB's into passing machine.

        Comment

        • skundy
          Rookie
          • Sep 2007
          • 479

          #5
          Re: QB Accuracy - Realistic Level?

          QBA is set to 10 for both hum/cpu in my set and I am getting great results with a combination of wr catching at 40/45, and OPI/DPI both at 25 (increases wr/db agressiveness ) Heisman qb's aren't unstoppable but you can't let them just sit in the pocket. Pressure busts pipes. Check out my slider set and let me know what you think, the stats will speak for themselves.



          http://www.operationsports.com/forum...n-sliders.html

          -Know yourself-you win 50% of the time.
          -Know your opponent-you win 50% of the time.
          -Know yourself and your opponent- 100%Pwng
          The Art of War- Sun Tzu


          Comment

          • bnb
            Rookie
            • Jun 2003
            • 213

            #6
            Re: QB Accuracy - Realistic Level?

            i'm not sure if the sliders are affecting supersim or not, but my last game as an OC, the cpu offense only completed 29% of their passes on with an accuracy slider of 10. i'm going to leave it there for a few games as i play some better teams and see if my results are the same.

            as far as actual gameplay goes, a QBA of 5 seems to be a good place for the team i control. i play on varsity and get a decent number of incompletions. it still isn't good enough though. put it on 0 and the qb may as well be tripping on quaaludes out there.

            Comment

            • Buckeye Country
              Pro
              • Sep 2010
              • 718

              #7
              Re: QB Accuracy - Realistic Level?

              Originally posted by skundy
              QBA is set to 10 for both hum/cpu in my set and I am getting great results with a combination of wr catching at 40/45, and OPI/DPI both at 25 (increases wr/db agressiveness ) Heisman qb's aren't unstoppable but you can't let them just sit in the pocket. Pressure busts pipes. Check out my slider set and let me know what you think, the stats will speak for themselves.



              http://www.operationsports.com/forum...n-sliders.html
              I checked out your stats, they look pretty solid, I got the game, but haven't had a chance to get into it. I will check these out. It seems no matter what level 10 seems to be about right. Are you seeing any over throws?

              Comment

              • Chedapalooza
                MVP
                • Jul 2011
                • 2467

                #8
                Re: QB Accuracy - Realistic Level?

                Originally posted by Buckeye Country
                I checked out your stats, they look pretty solid, I got the game, but haven't had a chance to get into it. I will check these out. It seems no matter what level 10 seems to be about right. Are you seeing any over throws?
                5 definitely gets accurate comp. % but way too many stupid animations throwing and lots of dud passes that aren't realistic

                10 is good for a variety of over / under throws. But then it's fairly easy for avg QB to throw for 70% without adjusting catching to make more drops.
                J-E-T-S
                WCSU Football '10-'11 WR#87
                UCONN HUSKIES Football
                D2 Football Coach (receivers) in the PSAC

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                • skundy
                  Rookie
                  • Sep 2007
                  • 479

                  #9
                  Re: QB Accuracy - Realistic Level?

                  I'm getting a good mix of over/under throws with my set, getting pressure on qb helps with completion percentage, I think i'm avg 3-5 sacks a game, with a 93 ovr defense. On default the pass rush is seriously lacking for sure.

                  -Know yourself-you win 50% of the time.
                  -Know your opponent-you win 50% of the time.
                  -Know yourself and your opponent- 100%Pwng
                  The Art of War- Sun Tzu


                  Comment

                  • Zacharystory
                    Rookie
                    • Feb 2012
                    • 39

                    #10
                    Re: QB Accuracy - Realistic Level?

                    5 is too unrealistic for me. My QB is missing his receivers who are totally wide open. I put it up to 10.

                    Comment

                    • Buckeye Country
                      Pro
                      • Sep 2010
                      • 718

                      #11
                      Re: QB Accuracy - Realistic Level?

                      EA needs to seriously fix this passing game, at 5 seems inaccurate and 10 seems too accurate.

                      Comment

                      • skundy
                        Rookie
                        • Sep 2007
                        • 479

                        #12
                        Re: QB Accuracy - Realistic Level?

                        I am getting good numbers on my set. The key is to not only lower cpu pass rush a tad so that you pressure on qb, but also drop wr catch. The elite qb's still get 65% + but even they dont' all the time. Also, changing roughing the passer to a higher setting will make it harder for you to get to pressure on the qb.

                        http://www.operationsports.com/forum...n-sliders.html

                        -Know yourself-you win 50% of the time.
                        -Know your opponent-you win 50% of the time.
                        -Know yourself and your opponent- 100%Pwng
                        The Art of War- Sun Tzu


                        Comment

                        • Buckeye Country
                          Pro
                          • Sep 2010
                          • 718

                          #13
                          Re: QB Accuracy - Realistic Level?

                          Originally posted by skundy
                          I am getting good numbers on my set. The key is to not only lower cpu pass rush a tad so that you pressure on qb, but also drop wr catch. The elite qb's still get 65% + but even they dont' all the time. Also, changing roughing the passer to a higher setting will make it harder for you to get to pressure on the qb.

                          http://www.operationsports.com/forum...n-sliders.html
                          I have been testing for CPU v CPU games and I am also seeing overly powered run blocking as well. Is your set pretty much wrapped up?

                          Comment

                          • skundy
                            Rookie
                            • Sep 2007
                            • 479

                            #14
                            Re: QB Accuracy - Realistic Level?

                            I haven't made any changes in my sliders since beginning of week 3 in my dynasty so as of right now they are good to go. This set is rip, roarin, and ready to be enjoyed.

                            -Know yourself-you win 50% of the time.
                            -Know your opponent-you win 50% of the time.
                            -Know yourself and your opponent- 100%Pwng
                            The Art of War- Sun Tzu


                            Comment

                            • Rumplebeanskin
                              Rookie
                              • Sep 2012
                              • 376

                              #15
                              Re: QB Accuracy - Realistic Level?

                              Originally posted by Zacharystory
                              5 is too unrealistic for me. My QB is missing his receivers who are totally wide open. I put it up to 10.
                              I didn't want to start a new thread but I did want some input into the user QBA 5/10 discussion. I just played Navy as Army at the end of my 2nd season as the Army OC. A.J Schurr is my QB and he is 83 or so overall I believe, with mid 80's for THP and THA. Against Army he was 3/15 before I pulled him for the backup who was similarly terrible.

                              I have my QBA on 5 for users, and both my QBs in this game and the one before were missing wide open WRs by a good 10 feet minimum and I have no idea why. It made winning impossible, and I lost both games. I had a few throws that were contested, but for the majority of the incompletions, there was no DB near my WR. The QB just couldn't hit the receiver.

                              I don't want to suddenly shred the CPU for 500 yards passing a game if i put user QBA up to 10, does it still remain fairly realistic but removes the ridiculous Tim Tebow NFL style passing attempts?

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