NBA 2K14 Euroleague Q&A
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Euroleague will NOT have complete rosters. He said so in the QA. There will be ten real players per team.
This is how people get facts wrong when someone doesn't bother to read everything before making assumptions.
Sent from my GT-I9300 using Tapatalk 2What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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I'm so excited about this news!!! So many questions.. I can't wait too see how the rules effect the game.Hands Down....Man Down - 2k9 memories
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would have been cool to stash your 2nd round pick in europe and watch how he does in a euroleague play. Hopefully next year that happens!Watch out for the Cuse this year!!
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I agree with the poster you quoted that the Summer Circuit (Summer League) and D-League need to return, but your right that too many aspects of the game are meet with negativity. I think that it's great that we'll get to experience some Euroleague teams and players.
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Re: NBA 2K14 Euroleague Q&A
Who said the same teams are working on those respective features? Don't assume that's always the case.
And we've had some great meetings with the NBA2KInsider regarding rosters.Comment
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Re: NBA 2K14 Euroleague Q&A
We are in desperate need that those meetings do translate into great roster updates, the NBA2KInsider is one of the game´s huge faults as currently implemented (the idea tho, is a pilar and should just be improved, a lot) ... even more now that the genre is embracing other methods more: frequent, unbiased, non selective, fact based and in line with the games stablished formulas & scales.
Also, hopefully the devs/marketing teams get to notice how big a potential there is for the game to cause a bigger impact and aceptancee, if features like the Euro teams (and DLeague, once back, not if) were integrated to other modes aside from the simple vs matchs.Last edited by ffaacc03; 07-12-2013, 05:12 PM.Comment
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Re: NBA 2K14 Euroleague Q&A
So its like the Dream Team only for exhibition....not interesting at all then...whats the sense of having teams you can't edit, etc?Comment
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Re: NBA 2K14 Euroleague Q&A
Are you kidding me? There are lots of people that did a great job with 2k13, especially regarding graphics and animations. But if rosters are really done by one "insider" (even though you've said yourself that a separate team is working on them, lol), this guy has the basketball knowledge of a 10 year old. It's as simple as that. I don't wanna start a discussion about sim vs. whatever, but 2k13 rosters really reflect an uninformed and biased version of the NBA, like you'd expect from a casual fan.
Have you ever even played 2k13? Looked at rosters? Do you need "great meetings" to explain to your roster guy that Joel Anthony isn't a better shot blocker than Wilt Chamberlain? That Josh Smith isn't an elite mid range shooter? That Marc Gasol is a great passer? That there are still more than a dozen players missing after the season ended? That literally hundreds of plays simply don't work?
If there's really one roster guy responsible for this, you should probably find a new one. "Great meetings", give me a break. What did you tell him? "Go start watch basketball"?
About the topic...I like the addition of Euroleague teams. Let's see whether 2k puts any effort into emphasizing the difference between NBA and Euro style offense. I mean they screwed up playbooks in 2k13, and now they add pretty much a whole different brand of basketball with Euroleague. Hopefully they'll include more offensive sets to distinguish NBA from Euro ball. No need for Euro teams with generic playbooks.Last edited by mango_prom; 07-13-2013, 03:37 AM.Comment
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What are the core problems with association? I haven't noticed any glaring bugs.
Sent from my GT-I9300 using Tapatalk 2What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K14 Euroleague Q&A
1) Generated rookies have been way overpowered since 2k3. The main point of the whole mode is to play more than one season. If you do this, the league will turn into 99 OVR teams all over the place because of screwed up potential logic and way overpowered rookie classes.
It's common to see multiple rookies rated >80 OVR already, with 5-10 more guys >70. Basically, most draft classes are already better than a few NBA teams combined. Which is ridiculous.
This leads to vastly overpowered teams after a few years in combination with a very bad player regression model that doesn't take into account decline of athleticism at all, leading to uber athletic 36 year olds dominating the league.
Also, too much talent in the league means free agency crowded with high rated players no team can afford.
Basially, you need 0-5 players rated >70 OVR each year to maintain a league roughly as strong as the current NBA. Would be easy to fix, but 2k doesn't care. This has been a problem since 2k3.
2) Attribute/Tendency distribution for generated rookies is a joke. 2k uses very lazy approaches of tying values to play styles regardless of whether they make sense for a particular player.
You'll regularly see big men with low 3pt ratings jacking up lots of 3s (screwing up simulated stats btw), because their play style is set to "defensive", which is tied to a high 3pt tendency for no reason. The same with play types, so you'll see 7'2 centers having "cutter" as their main play because the play style scripts dictate it with no reason behind it.
3) Touches distribution for rookies is just as bad. There's simply no thought out scaling involved, comparing player skills to their touches ratings shows no coherent logic whatsoever. Now this isn't a big deal since touches is flawed anyway. But in the improbable case that 2k actually fixes play calling, association gameplay would still be a mess, because generated players make no sense at all.
4) 2k uses different AI management scripts for user controlled teams set to auto manage and AI controlled teams. If you want to control all teams to fix rotations on the fly, you either have to do every micro management decision for each team, or use the flawed auto manage logic, which is inferior to the one used for AI controlled teams, especially regarding free agent signings. That's just lazy.
5) Playcalling is messed up. Generated/Traded PGs don't get any plays called for them except you completely redo touches scaling using some very extreme differences between positions. Makes AI controlled teams with superstar PGs pretty much useless. You'll see plays for them only out of scripted mismatch quick plays or broken down High/Low sets ending with a pick. Again, just lazy. Has been that way since 2k11, at least on PC. Don't know about consoles though...
I could go on, but in the end it's all subjective. If you like association mode, that's cool. For me, it's pretty much unplayable right now. Maybe that's all just nitpicking to you. In my opinion, these issues are defeating the purpose of the whole association mode. And it's no rocket science either. Takes one hour max to figure this stuff out...Last edited by mango_prom; 07-13-2013, 08:53 AM.Comment

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