Generic Editor with NCAA 14

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  • 21SEC
    Rookie
    • Aug 2002
    • 190

    #211
    Re: Generic Editor with NCAA 14

    Originally posted by Art01
    Glad to see that you're continuing the quest. Which ratings are you identifying as "next gen"? Are they all Profile ratings, or are some of them in Rosters?
    Rosters - Remember back in the day it was simply SPD,ACC, STR, AWR, AGI, CAR, CATCH, THP, THA, TAK, RBK, PBK, INJ, STA.

    Last night I ran a couple of CPU v CPU games, all sliders except special teams maxed out at 100, Freshman settings. I really can't tell a difference between those settings and others I tried. The QB's both completed about 75% which was high, but I still saw poor throws. I think I could lower THA to close to a QB's real life completion percentage, and have more realistic results. I really wish EA would tell us exactly how sliders impact the gameplay.

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    • Soonerfan09
      Banned
      • Jun 2003
      • 185

      #212
      Re: Generic Editor with NCAA 14

      on ncaa12 throw ac down 20 had minimal affect throw power down 20 had an extreme affect on passes(under and over throws)

      Comment

      • tdawg3782
        I hate you Norv
        • Nov 2003
        • 4803

        #213
        Originally posted by TarHeelPhenom
        You may have to play around with auto subs in order for them to coincide with my stamina ratings.
        Are your sub settings at default?

        Sent from my DROID BIONIC using Tapatalk 2

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        • TarHeelPhenom
          All Star
          • Jul 2002
          • 7122

          #214
          Re: Generic Editor with NCAA 14

          Originally posted by tdawg3782
          Are your sub settings at default?

          Sent from my DROID BIONIC using Tapatalk 2
          Na I have the majority of them around 70/75-76.
          "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

          Comment

          • tdawg3782
            I hate you Norv
            • Nov 2003
            • 4803

            #215
            Originally posted by TarHeelPhenom
            I just uploaded my roster. Tdawg yeah I have spin move turned up and still haven't seen ONE spin move. Maybe it's because all the moves are tied to the right stick now. I don't know.
            It probably has more to do with the effectiveness of the spin rather then the likelihood of the spin. Maybe jack up a players spin move to 127 and see what happens? Probably not worth it just to see a spin move but just a thought.

            Also since im sure you're gonna run a dynasty with you rosters do you plan on making the same edits to the recruit class each year? Id love to check out your scale on how you adjusted certain ratings and why.

            Last thing I promise lol. What profile edits have you made? Thanks bro.

            Sent from my DROID BIONIC using Tapatalk 2

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            • PhysicalFootball412
              Rookie
              • Jun 2010
              • 10

              #216
              Re: Generic Editor with NCAA 14

              Originally posted by TarHeelPhenom
              I just uploaded my roster. Tdawg yeah I have spin move turned up and still haven't seen ONE spin move. Maybe it's because all the moves are tied to the right stick now. I don't know.
              Great roster! But every team I play is running the single wing offense? and teams aren't in hurry up, that usually run it like Oklahoma or Oregon?

              Comment

              • TarHeelPhenom
                All Star
                • Jul 2002
                • 7122

                #217
                Re: Generic Editor with NCAA 14

                Originally posted by PhysicalFootball412
                Great roster! But every team I play is running the single wing offense? and teams aren't in hurry up, that usually run it like Oklahoma or Oregon?

                Yeah I'm wondering if something I did when I made adjustments to coach philosophy reset the play books to multiple and no huddle to conservative? I'm gonna have to manually change that.
                "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                Comment

                • TarHeelPhenom
                  All Star
                  • Jul 2002
                  • 7122

                  #218
                  Re: Generic Editor with NCAA 14

                  Originally posted by tdawg3782
                  It probably has more to do with the effectiveness of the spin rather then the likelihood of the spin. Maybe jack up a players spin move to 127 and see what happens? Probably not worth it just to see a spin move but just a thought.

                  Also since im sure you're gonna run a dynasty with you rosters do you plan on making the same edits to the recruit class each year? Id love to check out your scale on how you adjusted certain ratings and why.

                  Last thing I promise lol. What profile edits have you made? Thanks bro.

                  Sent from my DROID BIONIC using Tapatalk 2

                  I'm definitely gonna edit the recruits to coincide with the roster. It shouldn't be hard to do at all.

                  As for my ratings scale...

                  QB Throw Accuracy- I tested this theory in 13 to lower the individual throw accuracy rating and leave the slider alone. I started at 0 to see how effective the rating actually was and it was POWERFUL. At zero the QB couldn't complete anything. So I worked my way up until I got to a range where I could separate the elite QB from the mediocre. This rating allows that because a QB is no good if he can't throw. I may have to add +10 to ACC because I was playing SC last night and Connor Shaw started off like 0-8 and they weren't close even on the easy one's. So the rating may be a little more powerful in 14 than 13 which is good.

                  Stamina- same thing basically. It was something I tested on 13 because I wanted stamina to have an effect on the game plus I wanted to see more subs. The thing is you have to play with the auto sub to coincide with the stamina ratings.

                  Running Back Specific Tendencies- I wanted power backs to primarily do power moves and speed backs make speed back moves. However the tendency move ratings don't seem as responsive as last year...and again I don't know if its because they revamped the running game making cutting and planting more natural with the left stick and then all the moves tied to the right stick or what. But it seems when it comes to the AI the move they use more than any other is the stiff arm. But now I do have a vid of Black Mamba juking this defender out of his socks that I have to post lol! So I'm a keep working at the running game.

                  Agility for OL and DL- I wanted to see separation in that area when it came to skill position players and the big uglies. So taking off 30 worked well for me.

                  As for the profile edits, all penalties are at 50 execpt off/def PI and PI Threshold. Those are maxed at 127. Have only seen 1 PI since I had the game. I also edited kick/punt power/ACC to 43 to add variety to kicks and punts. I have First Step at 100. Spin move for the AI is add at 127. Oh my bad...I have the INT slider at 30.
                  "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                  Comment

                  • TarHeelPhenom
                    All Star
                    • Jul 2002
                    • 7122

                    #219
                    Re: Generic Editor with NCAA 14

                    I think I may be the only one amazed that you can do a 124 team fully customized dynasty lol...and I figured out the other night how to do it from the console. Once you set user control to 1 so that all the coaches are set to user, go back to the console under coach info and click on the name of the coach...it will give you the option to set as active coach and once you do that you have control over that team. This way you don't have to keep loading and unloading the file in the editor each time you wanna change something...unless it ratings...you have to do that in the editor or it throws the ratings off. But you literally can recruit for the AI or set the type of player they go after, at what level they go after a position based on their depth chart. You can control the Coaching Carousel to keep unrealistic moves from occurring and even "control who your coordinators are so to speak". It's all in our hands man. However much or little we want to do is our choice!!!
                    "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                    Comment

                    • Art01
                      Pro
                      • Sep 2007
                      • 684

                      #220
                      Re: Generic Editor with NCAA 14

                      I really wish EA would tell us exactly how sliders impact the gameplay.[/quote]

                      I think that EA designates a Slider setting of 50 as "neutral". I think that the impact of moving sliders away from 50 in either direction will depend upon how related Roster ratings are set. Since I have been editing Roster ratings, I have viewed slider adjustments as "in-game fine tuning". Finally, since there are a number of different ways to play games, I think that the impact of both ratings and slider adjustments varies with play style.
                      Roll Tide

                      Comment

                      • 21SEC
                        Rookie
                        • Aug 2002
                        • 190

                        #221
                        Re: Generic Editor with NCAA 14

                        But, it's only a theory, I would love to know exactly in terms of programming, because it ultimately relates to how the game is programmed, how do those adjustments work.
                        Last edited by 21SEC; 07-23-2013, 05:52 PM.

                        Comment

                        • 21SEC
                          Rookie
                          • Aug 2002
                          • 190

                          #222
                          Re: Generic Editor with NCAA 14

                          I started my experiment with all but the original player ratings zeroed out. I sett all the sliders to 100. The defense clearly needs the next gen ratings. Watching a CPU v CPU game, even Alabama's D was being steamrolled. With the RBk slider at 100, almost every block on a running play resulted in the defender being instantly knocked down. I set it to zero, and while the offense still easily ran the ball, but defenders were not instantly pancaked. Also of note, regardless of the RBk slider setting, on kick returns the kicking team was instantly pancaked when engaged by a receiving team blocker.

                          Comment

                          • Art01
                            Pro
                            • Sep 2007
                            • 684

                            #223
                            Re: Generic Editor with NCAA 14

                            Originally posted by 21SEC
                            I started my experiment with all but the original player ratings zeroed out. I sett all the sliders to 100. The defense clearly needs the next gen ratings. Watching a CPU v CPU game, even Alabama's D was being steamrolled. With the RBk slider at 100, almost every block on a running play resulted in the defender being instantly knocked down. I set it to zero, and while the offense still easily ran the ball, but defenders were not instantly pancaked. Also of note, regardless of the RBk slider setting, on kick returns the kicking team was instantly pancaked when engaged by a receiving team blocker.
                            One of the interesting "problems" in the game is the engagement between a blocker and a defender. Sometimes these engagements last too long. Either the blocker or the defender should quickly get the upper hand. However, I realize that this engagement process is a crucial part of the way the game operates. The opposite of continued engagements would be "pancakes", either of the blocker or the defender. Pancaking a defender would free up the blocker to engagement another defender. Pancaking a blocker would allow the defender to pursue the ball-carrier, or be engaged by another blocker. Striking a balance between engagement and pancakes is probably an interesting experiment yet to be performed with the Editor.

                            So many possibilities...
                            Roll Tide

                            Comment

                            • tdawg3782
                              I hate you Norv
                              • Nov 2003
                              • 4803

                              #224
                              Anybody checked out a draft class save file yet?

                              Sent from my DROID BIONIC using Tapatalk 2

                              Comment

                              • renegade28
                                Rookie
                                • Jul 2002
                                • 102

                                #225
                                Re: Generic Editor with NCAA 14

                                Here's what I've got for the COCH table so far:

                                CFNM….First Name
                                CLNM….Last Name
                                CLNA….Default Name
                                CTOP….Team Prestige
                                CAGE….Age
                                CHFT….Alma Mater
                                CCLN….Contract Length
                                CCYR….Years into Contract
                                CCWI….Career Wins
                                CCLO….Career Losses
                                CTYR….Years with Team
                                CTWN….Wins at School
                                COTL….Losses at School
                                CRVW….Rival Wins
                                CRVL….Rival Losses
                                CTTW….Top 25 Wins
                                CTTL….Top 25 Losses
                                CBLW….Bowl Wins
                                CBLL….Bowl Losses
                                CCWS….Winning Seasons
                                CCLS….Longest Win Streak
                                CCTW….Conference Championships
                                CNTW….National Championships
                                CARC….Avg Recruiting Class Rank
                                CNTC….Top 25 Classes
                                COTY….Coach of the Year
                                CHTW….Heisman Trophy Winners
                                CNAW….Player Awards
                                CNAA….All-Americans
                                COTR…***n Offense
                                CPID….Offensive Playbook
                                COTA….Offensive Aggression
                                COTS….Offensive Sub Frequency
                                CDID….Defensive Playbook
                                CDTR…***n Defense
                                CDTA….Defensive Aggression
                                CDTS….Defensive Sub Frequency
                                CQBI….QB Importance
                                CQBT….QB Tendency
                                CHBI….HB Importance
                                CHBT….HB Tendency
                                CWRI….WR Importance
                                CWRT….WR Tendency
                                CFBI….FB/TE Importance
                                CFBT….FB/TE Tendency
                                COLI….OL Importance
                                COLT….OL Tendency
                                CDEM….DE Importance
                                CDET….DE Tendency
                                CDTI….DT Importance
                                CDTT….DT Tendency
                                CLBI….LB Importance
                                CLBT….LB Tendency
                                CCBI….CB Importance
                                CCBX….CB Tendency
                                CSFI….S Importance
                                CSFT….S Tendency
                                Last edited by renegade28; 07-25-2013, 12:51 AM. Reason: Added to the list of knowns.

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