can we add the nba summer league las vegas camera angle? The camera pans all the way on the left side where it almost lines up with the backboard but when it goes back to the right it lines up toward the top of the 3 point line.
NBA 2K14 Wishlist Thread
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Re: NBA 2K14 Wishlist Thread
can we add the nba summer league las vegas camera angle? The camera pans all the way on the left side where it almost lines up with the backboard but when it goes back to the right it lines up toward the top of the 3 point line.
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Re: NBA 2K14 Wishlist Thread
ONLINE TEAM UP NEEDS TO NOT ALLOW ANYONE IN THE MATCH TO CALL A TIMEOUT WHENEVER THEY PLEASE BECAUSE I SWEAR WHEN I PLAY I NEVER PLAY BECAUSE PEOPLE THINK ITS FUNNY TO CALL TIMEOUTS ONE AFTER ANOTHER AND BY THE TIME YOU RUN OUT OF TIMEOUTS (YOU BASICALLY NEVER DO) EVERYONE HAS ALREADY QUIT. THIS IS THE DUMBEST THING TO ALLOW AND I DON'T UNDERSTAND HOW ANYONE COULD THINK THAT IT WAS A GOOD IDEA TO GIVE THESE IDIOTS THE POWER TO CALL A TIMEOUT WHENEVER THEY PLEASE.Comment
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We should be able to extend our defense beyond the 3-point line the entire defensive play. It's necessary to have in the game to properly defend the outside shooting. We should also be able to extend our zone defenses. Like if I choose half court press, I want my team to press to the half court until the possession is over.
Check my YouTube videos @ YouTube.com/sleepynate718Last edited by sleepyshotta; 07-27-2013, 12:28 PM.My YouTube page http://www.youtube.com/user/SleepyNate718/videosComment
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Re: NBA 2K14 Wishlist Thread
Couple of things off the top of my head:
-It'd be cool to be able to sort all plays in the game by play type-- for example, allowing me to look through all of the mid-range plays for every team if I'm looking for some plays of that type for a player.
-Players should have some sort of tendency to shoot from like 25-30 feet in the half-court, with no urgency. No shot clock, no game clock running down. Steph Curry does this all the time (at least, as often as you'd expect from an NBA player). Maybe also a rating for how far a player can shoot with his normal jumper form (LeBron can do so from half-court IRL, but not in 2K13)
-The CPU seemed to make really odd, sporadic substitutions in 2K13. Like, if you play the Thunder, they'll bring in someone like Reggie Jackson with 3 minutes left so Westbrook can get a rest, then bring Westbrook back in for Jackson like 30 seconds later. I'm not sure exactly how this would be fixed, but it hurts the realism a little
-I think players should be penalized more for triggering Intense D. It does make it easier to drive past someone than the normal defensive stance, but I think it should basically be a guaranteed blow-by with minimal contact, unless you have like an all-league defender against someone who's incredibly slow
-Maybe the ability to edit menu sound effects separately from in-game sound effects? I turned the SFX volume down in 2K13 because I felt like the dribbling, rim sounds, swishes, etc., were louder than IRL, but now, I can't hear all the sound effects that occur in the menu. It's not a huge deal, it's just kinda weird and hard to get used to
-Step-back dribbles could use some work, I think. Some players have REALLY slow step-back animations, and usually, the point of a step-back is to quickly create separation. But if the animation is slow, it's pretty much useless
-Some players in the NBA will make certain hand signals when they call for isolation-- some will wave their hand toward the nearest teammate(s), telling him/them to clear out the strong side or the floor, or they'll tap themselves in the chest like they're saying "I got this." Something like that would be cool (it shouldn't happen every time, but seeing it once in a while would be pretty sweet)
-The pre-game intros are getting better year-by-year, and I'm actually very impressed, but a few things IMO-- the clips in the intro shouldn't always use the exact same jerseys that were chosen for those games. That doesn't really happen in real life. You could honestly just pick jerseys at random, as long as there's some sort of system to make sure both teams aren't wearing the same color in the clips.
Also, the clips should almost always be in real speed (I'm not sure if it's possible for the pre-game clips to be done the same way the intro to the game itself was done, but if that's possible, oh em gee). I think one or two intros were done with real speed, and I think they should all be like that.
I can't really speak for the people making the game, but I think the aim should be to give the intros a feel like TNT does:
<iframe src="//www.youtube.com/embed/B7TNPs4OEog?rel=0" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>
Something like that. Anything close to that would be friggin amazing. It would really get people pumped up for the game.
-The commentators shouldn't wait for after free throws are shot to start talking. I can't count the number of times I've been at the line to shoot my foul shots, and there's just silence. That rarely happens IRL. The commentators can talk about almost anything-- the team matchup, which team they favor, the player at the line, something that happened earlier, something about the player who fouled the shooter, even other scores around the league. Just no silence. I'd rather have bad commentary than no commentary, and I think others would agree.
-Broadcasters in real life generally don't talk about who the best passers/rebounders/scorers are at certain positions. Just overall. And also, the way they show a single player and his statistics/accomplishments and whatnot with the big overlay that almost covers the entire screen-- that's good. Except we should be able to hit A or X to skip past it if necessary, and generally, when that type of overlay is shown, it's with a zoomed out shot of the inside of the arena in the background. For example:

I hope I'm not too late with these suggestions. I probably should have showed up here earlier.Last edited by RyanFitzmagic; 08-26-2013, 09:36 PM.Comment
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Re: NBA 2K14 Wishlist Thread
I'd really like an expansion draft for Association mode. That would be interesting and fun to do.
MyCrew needs to make a return.
Some more legends teams would be nice. The Jason Kidd era New Jersey Nets would be cool.
An editor mode for the roster. So people who like to mess around and fix the rosters can do it without trouble or the time bearing of trading players/releasing players.
For MyCareer, more voices. My character should not be speaking in that voice when he is from a foreign country like Japan or something.
Leave jerseys in the game. Why were the Christmas ones removed? What if we're playing on Christmas in Association?
Since I'm on jerseys, PLEASE let us choose jerseys in MyCareer and Creating a Legend. It gets a bit bland with the same jerseys on every game.
Blacktop should have a bigger variety of courts, including gyms too, like YMCA courts.Comment
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Re: NBA 2K14 Wishlist Thread
Update the "Simulation" slider. It still feels a little too arcade-y.
Lower:
passing
shot contact success
dunking (too much unstoppable dunks which makes it easier to abuse those moves those moves)
Increase: layup/jumpshot defense strength (gather and release)
Other sliders also needs changing but can't elaborate on each one.
And add FT difficulty to the "Sliders" setting instead in the "gameplay" setting and set it to 100Last edited by la1221; 07-28-2013, 09:18 AM.Comment
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Re: NBA 2K14 Wishlist Thread
I'm sure this has been said already, but please, please allow us to block a dunk when the player is in a dunk animation. I've seen some ridiculous arcade-like moves done in 2K13 because of the lack of physics in the game.Comment
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Re: NBA 2K14 Wishlist Thread
1.International teams(& Dream Team)
2.Same Legendary Teams from NBA2K12,with all the players!
3.A My Crib like in NFL2K5!
4.In blacktop,there should be some street moves like in NBA street 1&2!
5. Bring back the legends showcase, I thought it was pretty cool!
6.After your MyCareer during the off season,you should be selected(if worthy) to the USA basketball team and play some international teams!
7.Voice options for your MyPlayer!
8.How about some Nike, Jordan, or Under armour shooting sleeves,calf sleeves, undershorts or undershirts instead of it just being all Adidas!
9.I want to buy My favorite teams actual Jerseys instead of the ugly fadeaway ones!
10.Better clothes in the MyPlayer store!
11.Add collections to MyTeam!Comment
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Re: NBA 2K14 Wishlist Thread
PERTAINING TO BOTH ONLINE AND OFFLINE ASSOCIATIONS
1.id like for the amnesty clause to be implemented so if we have a player with a bad contract we can amnesty him
and
2.id like for certain players with bad contracts(depending on personality) that they are "willing to take a pay cut to help the team in the offseason" and then we can enter into contract negotiations until they accept one this will help when teams need to clear up a few mil in the offseasonComment
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Re: NBA 2K14 Wishlist Thread
I've been playing a lot of online quick matches recently, and I wanted to write in about some of the problems I'm seeing with the game online ( some of these issues apply to offline play as well...but they are especially noticeable online ).
I know it may be a bit late, but maybe there is still enough time to incorporate some of this into how online behaves. The main philosophy behind the game should be to reward good decision making and reward getting open shots, but as of now the game is not doing that enough. Overall there are too many bailouts for bad decision making, and too many hinderances to good decision making.
1. Great shooters make way too many shots. Some players can often shoot 75-80 percent on outside shots. Also, for superstar players shot success is not very reliant on getting quality/open shots. Good shooters are way overpowered to the point that contesting them doesn't do much. Durant is the worst. he is a casual gamer's dream. I think the new sigs skills are overpowering superstar players so that they can be abused way too easily for scoring. I don't care how great a player is in real life, in 2k basketball contesting his shots needs to result in misses. It's ridiculous that a person can shoot the same percentage just by forcing up shots with an overpowered shooter as they can by taking their time to actually get open shots.
When it comes to rewarding good shot selection, 2k11 got it right. Sure 2k11 had it's exploits, but 2k11 really shined with its shot success formula. In 2k11 there was a clear, predictable formula for what determined shot success: The more open you were, the better chance you had of making the shot. The more open shots you got, the higher percentage you shot. Regular jump shots were regarded as much better than turn-arounds and fade-aways. If you tried too many turn-arounds or spin shots, you would miss most of them. If you took contested jumpers or contact layups you would shoot horribly and miss almost everything. It didn't matter if you were taking shots with a superstar like Durant, or just a regular solid shooter...this was a clear, logical formula, and it behaved consistently.
But now, in 2k13, there is too much randomness to the shot success. The game still somewhat rewards good shots, BUT IT DOESN'T PUNISH BAD SHOTS ENOUGH. If you use a superstar shooter, jacking up garbage jump shots will often result in made shots, and forcing up contact layups often results in bailout free throws or and1's. In 2k11, you would've shot 10-20 percent by taking those shots...but in 2k13 you can shoot 38-40 percent by taking those same bad shots with superstars. I understand that 2k is trying to make the game "accessible" to casual gamers, but if you want to discourage bad decision making, you need to be willing to have shooting percentages in the 10-20 percent range. I also understand that 2k is trying to differentiate the "superstars" of the league by adding sig skills and allowing these superstar players to shoot crazy percentages. I get that this happens in real life...but it just shouldn't happen in a video game. A video game is between 2 people with controllers...the game should be about rewarding who gets the best shots, it shouldn't allow someone to avoid decision making by just forcing up shots all game with superstars. By incorporating the overpowered scoring abilities of these star players, 2k has somewhat removed decision making and shot selection from the equation.
2. Too many bailouts in the paint. There are occasional bailout foul calls inside that were not fouls, but just good defensive positioning. There are also not enough deflections when driving inside. When people drive inside, they often dribble the ball THROUGH another player's body when trying to do spins or other dribble moves...and of course the ball never gets deflected off said player - LIVE BALL PHYSICS AT ALL TIMES PLEASE. I don't want live ball some of the time, I want it ALL OF THE TIME. Force people to deal with the consequences of their sloppy play.
3. The inside pass cheese. This is that crap where somebody can drive inside and make short passes to big men right over a group of defenders without it getting tipped. There will be 4 players all in a cluster (the two PG's and the two big men)...and somehow the PG just dishes a short pass through or over the crowd right to the big man...the 2 defenders just stand there and let him throw this weak pass right by them or over them. These ARE BAD PASSES. People should not be rewarded for these passes by getting the ball under the hoop for layups. These short interior passes in a cluster of players should always be deflected by one of the defenders who is standing right there.
4. Too many slow catch animations and bobbled catch animations when making good passes. The game doesn't reward making good passes enough, because you often end up with a slow catch or a bobbled catch for no apparent reason. It's like the game is trying to give the defenders time to recover and contest you by forcing these crappy catch animations. 2k, please don't randomly give me these lame catch animations when all i did was make a good pass. These catch animations discourage good ball movement and passing to the open man. I'm fine with bad catch animations when you make bad passes...but don't give me a crappy catch animation when all i did was attempt a simple pass to an open teammate. Then there are the annoying "overthrown" passes in transition where the pass just sails WAY over the receiver's head for no reason. It often happens on relatively short passes to receivers who are wide open...it's like the game just wants to give you a turnover just for the heck of it. Sure, 2k11's passing might have been a little too accurate, but i'd rather have it too accurate than randomly sloppy...good catch animations reward utilization of ball movement and court vision.
5. Too many offensive rebounds. Stop having the CPU defenders just fail to box out. Offensive rebounds are a bailout for bad shots. UNLESS the user screws up by timing their jump wrong or failing to box out, a missed shot should almost always result in the defense getting the defensive board. I get that this might be a bit scripted, but it has to be that way if you want to punish bad shot selection...having too many offensive rebounds basically turns bad shots into assists...instead of being punished for their bad shot, the person is rewarded with an easy layup after the offensive board
6. Your CPU teammates don't defend well or contest well. I play on-ball defense as much as possible, but when i do play off-ball, it would be nice if I could trust my teammates to contest shots better. A lot of the time they just stand there and give the player an uncontested jumper. I get that 2k is trying to encourage playing on-ball defense by making it easier to score on CPU defenders...but this is only adding to the ease with which people can score 1-on-1.
7. Your CPU teammates don't move to open areas when their man leaves them open. If you're driving with your PG and you draw in two defenders, your teammate who is left open often drifts off behind another defender and is no longer open. This discourages ball movement and court vision. If you are able to draw mulitple defenders with the ball handler, a teammate should be open somewhere, but they're often not because they run to the worst possible spot where you can't pass to them (behind other defenders or into a crowd). Examples: you drive into the paint, a second defender runs over to help, leaving your SG wide open on the perimeter...but instead of staying put and waiting for the pass, your SG inexplicably runs into the paint just as you pass to him - either the ball gets tipped because he ruined the passing angle, or he ends up in a crowd with no open shot. Another example: in a similar situation, the SG might drift off to another area of the perimeter and moves behind a defender so that the passing angle is no longer there...whereas if he had just stayed put, he would've been open.
Here's how 2k should address online play: When you go to do a quick match online, the user should have to choose if they want a "sim quick match", or a "casual quick match." By "sim" I mean a mode that rewards good shot selection and punishes bad shot selection. Wins in sim quick matches could be worth twice as much as wins in casual quick matches...then the rankings would reward the people who choose to play sim more than those who play casual quick matches. Or another option would be to simply have separate leader boards for casual and sim games. Either of these options would allow casual players to still play casual ball, but at the end of the day 2k would be sending a message that sim play is preferred and more respected.Last edited by blues rocker; 07-31-2013, 08:23 AM.Comment
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Re: NBA 2K14 Wishlist Thread
Too many shooting fouls are called in the paint in 2K13?
Wat.
I don't know what kind of settings you play on but I play hof sim online and fouls are very rarely called. The bumping defense and the help defense is totally overpowered because of that. A late defender isn't a problem because fouls are barely called.Comment
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Re: NBA 2K14 Wishlist Thread
Yeah the other day I tested the fouls in 2K13. Turned shooting foul sliders up to 96 and still there aren't many fouls. In my experience, whenever I make a crazy drive to the rim in traffic, I just get the leaning layup animation. Very rarely do I get a foul called on those contact layup animations. It's weird though, there are so many animations showing so much contact and no foul is called lol.Comment
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Re: NBA 2K14 Wishlist Thread
the 2k series IMO needs to improve on the cpu's strategy in late game situations. if the cpu is down 5 with 32 seconds to go, it needs to know what to do. not just sit there and run offense and/or waste time.
improvements need to be made to allow specific teams to play more like their real live counterparts. the nuggets need to run, run, run. pacers need to pound the ball inside etc.
the crowds have never been realistic in this series...the last ea sports bball game really had this down packed as far a regular game atmosphere, playoffs and finals.
i would also like to see the ability to have legends added to the draft pool. that way after every season, i could add a few legends to help teams get better.
free agent logic needs to be better. chris paul leaves the clippers to play for the pistons? wtf
i also have grant hill as a role player on my team. he gets decent mins...why is he mad? know your roleLast edited by mvpd34; 07-29-2013, 08:35 PM.Comment
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Re: NBA 2K14 Wishlist Thread
Bring back the sig sizeups and stepbacks like in 2k12 and also add more dirbble moves"Hard work beats talent when talent fails to work hard"-KD
Sig Shots Thread: http://www.operationsports.com/forum...sig-shots.htmlComment
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Re: NBA 2K14 Wishlist Thread
Too many shooting fouls are called in the paint in 2K13?
Wat.
I don't know what kind of settings you play on but I play hof sim online and fouls are very rarely called. The bumping defense and the help defense is totally overpowered because of that. A late defender isn't a problem because fouls are barely called.
i play on these same settings and i concur that fouls in the paint are called MUCH TOO OFTEN its almost borderline cheese especially when someone when someones just forcing the ball to the big man in the paint its a guaranteed foul and or and one every timeComment

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