Next gen hockey needs to have:
1) Live stick physics (no more clipping and ghosting).
2) All stick checking moved to the right joystick for full range of motion.
Putting hitting on the right joystick is just a waste. All you need is a simple button press to prepare your player's body for a hit.
But stick checking needs directional input to go with the button command. Otherwise you just get what we have now, where your stick flails out in a random direction with a preset animation, which produces incredibly unrealistic results.
Under the current system, the puck can be right in front of you in perfect defensive position, but once you press the poke check or stick lift buttons, you are at the mercy of a dice roll, and have just as much chance of slashing or tripping the puck carrier for no reason other than the game is programmed to stick check in a random direction.
Stick checking success right now is almost entirely based on player ratings (discipline, stick checking) rather than user input (proper positioning, timing).

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