NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pivots

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  • jyoung
    Hall Of Fame
    • Dec 2006
    • 11132

    #16
    Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

    Originally posted by Simple Mathematics
    I really wish they would add in the stick collisions and all other types of collisions. Rammer said they tried adding it in but they didn't like the feel of it. I don't know if I believe that. I think it was just too much work for them to get perfect so they didn't add it. Full collisions is what this series is missing. You should be rewarded for playing good positional defense by staying in front of the player and the puck, not trashed for it because the EA devs like goal fests.
    Next gen hockey needs to have:

    1) Live stick physics (no more clipping and ghosting).

    2) All stick checking moved to the right joystick for full range of motion.

    Putting hitting on the right joystick is just a waste. All you need is a simple button press to prepare your player's body for a hit.

    But stick checking needs directional input to go with the button command. Otherwise you just get what we have now, where your stick flails out in a random direction with a preset animation, which produces incredibly unrealistic results.

    Under the current system, the puck can be right in front of you in perfect defensive position, but once you press the poke check or stick lift buttons, you are at the mercy of a dice roll, and have just as much chance of slashing or tripping the puck carrier for no reason other than the game is programmed to stick check in a random direction.

    Stick checking success right now is almost entirely based on player ratings (discipline, stick checking) rather than user input (proper positioning, timing).
    Last edited by jyoung; 07-28-2013, 02:19 PM.

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    • Tsuki
      Pro
      • Jul 2010
      • 637

      #17
      Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

      Originally posted by jyoung
      Next gen hockey needs to have:

      1) Live stick physics (no more clipping and ghosting).

      2) All stick checking moved to the right joystick for full range of motion.

      Putting hitting on the right joystick is just a waste. All you need is a simple button press to prepare your player's body for a hit.

      But stick checking needs directional input to go with the button command. Otherwise you just get what we have now, where your stick flails out in a random direction with a preset animation, which produces incredibly unrealistic results.

      Under the current system, the puck can be right in front of you in perfect defensive position, but once you press the poke check or stick lift buttons, you are at the mercy of a dice roll, and have just as much chance of slashing or tripping the puck carrier for no reason other than the game is programmed to stick check in a random direction.

      Stick checking success right now is almost entirely based on player ratings (discipline, stick checking) rather than user input (proper positioning, timing).
      You know when you hold down the stick check button you can swipe the stick in any direction using the right stick
      "ITS SO FLUFFY!!!">:D

      Comment

      • BlueNGold
        Hall Of Fame
        • Aug 2009
        • 21817

        #18
        Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

        Originally posted by Tsuki
        You know when you hold down the stick check button you can swipe the stick in any direction using the right stick
        And you can also change the control scheme so that the R-stick is poke check and hitting is R1 + R stick
        Originally posted by bradtxmale
        I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



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        • jonapaloma
          Banned
          • Aug 2007
          • 405

          #19
          Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

          Originally posted by Tsuki
          You know when you hold down the stick check button you can swipe the stick in any direction using the right stick
          And it works pretty bad. Almost no accuracy at all

          Comment

          • Qb
            All Star
            • Mar 2003
            • 8798

            #20
            Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

            Originally posted by jonapaloma
            And it works pretty bad. Almost no accuracy at all
            And, at least when I try it with RB+stick, I sometimes get an unintended check animation as well.

            My guy said the skating changes arguably benefit defenders more than the puck carrier. The quicker turns/pivots make for less clumsy defending and when combined with the much needed defensive strafing, make it easier to stay in position and keep the puck carrier to the outside. He added you can definitely avoid checks coming "from a mile away" thanks to the changes (and quick dekes, I assume), so here's hoping better positional defense is rewarded over seek & destroy.

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            • Fiddy
              Twitch/YouTube: Fiddy14
              • Jul 2002
              • 12721

              #21
              Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

              Originally posted by Simple Mathematics
              I really wish they would add in the stick collisions and all other types of collisions. Rammer said they tried adding it in but they didn't like the feel of it. I don't know if I believe that. I think it was just too much work for them to get perfect so they didn't add it. Full collisions is what this series is missing. You should be rewarded for playing good positional defense by staying in front of the player and the puck, not trashed for it because the EA devs like goal fests.
              yeah, he said it caused too many loose pucks, and it took a lot of "fun" out of the game. the casual gamers win yet again! why this cant be an option to turn on or off is beyond me. i bet anything its on the disk and that they could turn it on via a tuner if they wanted to.
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              • Tsuki
                Pro
                • Jul 2010
                • 637

                #22
                Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

                Originally posted by jonapaloma
                And it works pretty bad. Almost no accuracy at all
                Have you taken into account the "stick checking" rating of the player you are attempting to poke with as well



                Originally posted by BlueNGold
                And you can also change the control scheme so that the R-stick is poke check and hitting is R1 + R stick
                Does changing that actually making any difference in your opinion
                "ITS SO FLUFFY!!!">:D

                Comment

                • jonapaloma
                  Banned
                  • Aug 2007
                  • 405

                  #23
                  Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

                  Originally posted by Tsuki
                  Have you taken into account the "stick checking" rating of the player you are attempting to poke with as well
                  The thing is it doesn't matter if you change the attributes since no matter what you do they dont effect the gameplay.

                  Comment

                  • Tsuki
                    Pro
                    • Jul 2010
                    • 637

                    #24
                    Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

                    Originally posted by jonapaloma
                    The thing is it doesn't matter if you change the attributes since no matter what you do they dont effect the gameplay.
                    There is a whole "attribute effect" slider that says otherwise.
                    "ITS SO FLUFFY!!!">:D

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                    • CupCrazyManiac
                      Banned
                      • Mar 2008
                      • 775

                      #25
                      Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

                      Originally posted by Fiddy
                      yeah, he said it caused too many loose pucks, and it took a lot of "fun" out of the game. the casual gamers win yet again! why this cant be an option to turn on or off is beyond me. i bet anything its on the disk and that they could turn it on via a tuner if they wanted to.

                      cant say it better!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

                      ist a shame EA......

                      Comment

                      • jonapaloma
                        Banned
                        • Aug 2007
                        • 405

                        #26
                        Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

                        Originally posted by Tsuki
                        There is a whole "attribute effect" slider that says otherwise.
                        Correct me if am wrong but that only applies to making players better or worse depending on what attributes they have.

                        Comment

                        • Tsuki
                          Pro
                          • Jul 2010
                          • 637

                          #27
                          Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

                          Originally posted by jonapaloma
                          Correct me if am wrong but that only applies to making players better or worse depending on what attributes they have.
                          You got it.
                          I will agree that the poke check should be more responsive but it's effectiveness should soley be based on each players individual rating.
                          "ITS SO FLUFFY!!!">:D

                          Comment

                          • jonapaloma
                            Banned
                            • Aug 2007
                            • 405

                            #28
                            Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

                            Originally posted by Tsuki
                            You got it.
                            I will agree that the poke check should be more responsive but it's effectiveness should soley be based on each players individual rating.
                            Ok but it does not mean that just because something suppose to work in a certain way, it will actual work that way in the end.

                            Comment

                            • Money99
                              Hall Of Fame
                              • Sep 2002
                              • 12696

                              #29
                              Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

                              Originally posted by Tsuki
                              You got it.
                              I will agree that the poke check should be more responsive but it's effectiveness should soley be based on each players individual rating.
                              THIS!
                              Lidstrom's poke check should be infinitely more accurate and effective than Jonathan Ericsson's.

                              But that just goes down to what I've been complaining about for years in that there is not nearly enough player separation in this game - especially on the CPU's end.

                              Comment

                              • Tsuki
                                Pro
                                • Jul 2010
                                • 637

                                #30
                                Re: NHL 14 - True Performance Skating Improvements Add Defensive Strafing, Quicker Pi

                                I want the player separation on the cpu's end to be more like 2k's

                                Playing against melo,cp3 & griffin, heat, rose are always tough not that the cpu is "cheating" persay but the game cpu recognizes that its team has higher rated players that should play at a certain level and make them play that way.

                                If i have to kill a penalty against a Hossa, Toews, Kane line I better be gritting my teeth for every lose puck.

                                If my 3rd line tires out and Ovechkin is hopping on to the ice fresh I better be mindful how I pass in the neutral zone so that he does not cut of the pass and blow past everyone.

                                Quick better be damn near impossible to beat in the 3rd period. Using screens or fake shots to take him out of position should be my gameplan.

                                The way the game currently plays the elite dont stand out amongst the average and the weak might as well be average. Rarely do I have to change my gameplay against the stars even with slider adjustments to make things more realistic
                                "ITS SO FLUFFY!!!">:D

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