NHL 14 Video and Blog - Gameplay Improvements: Stick Skills

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 34032

    #1

    NHL 14 Video and Blog - Gameplay Improvements: Stick Skills

    EA Sports has posted another NHL 14 blog. This one discusses the improvements to puck chops, faceoffs, pokechecks, defensive deflections, passing and puck pickups.

    Puck Chops

    Introduced in NHL 13, Puck Chops help move the puck around the ice quickly. In NHL 14, Puck Chops have been improved in a few ways:
    • Chop controls are easier to pull off. Now, you only need to hold the LB/L1 button and then flick the right analog stick in the direction you want to chop. This ensures you’re not chopping the puck when you expect a pokecheck and allows you to chop a puck that is directly in front of you.
    • If used when close to the offensive goal, that player will try and put the puck on net.

    Faceoffs
    • Some get frustrated by those who spam during face-offs, so NHL 14 now gives the advantage to the person who get their sticks in early and stays with their initial grip. Timing and skill will be the determining factor in winning a face off and controlling the momentum of a play.

    Pokechecks and Defensive Deflections
    • Pokecheck effectiveness will still vary based on a player’s stick-checking attributes, but we’ve ensured that pokechecks are less effective if the player’s body is not properly aligned.
    • Just like real hockey, players will be stronger when they’re balanced on their skates and poking in the area directly in front of them.
    • In NHL 14, speed is now much more of a factor in determining whether a poke or deflection is effective. If a puck is moving with great speed, the puck may slip through the defender’s stick. In other situations, if a defender only gets a piece of the puck, the speed will play a greater role in determining how much the puck will bobble.
    • If a defender gets a stick on the puck, the player trying to perform a one-timer will no longer automatically pull it off.
    • A player that pokes a puck will no longer pull it back with their own stick in times when it makes double contact.

    Passing & Puck Pickups
    • Fixes ensure it’s easier to pass to stationary players
    • Less offsides on passes near the blueline. Now, the receiver will turn to face the pass rather than pull back to their generic stance and inadvertently go offside.
    • On fake slap shots, the pickup is now much more seamless (previously the player would often fumble with the puck when reacquiring it)
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • dlxsf18
    Rookie
    • Jul 2013
    • 184

    #2
    Re: NHL 14 Video - Gameplay Improvements: Stick Skills

    Originally posted by Steve_OS
    <iframe width="560" height="315" src="//www.youtube.com/embed/NVx3uSLeEXY" frameborder="0" allowfullscreen></iframe>

    Sweet this stuff is great. I was okay with leaving the chop as is because I learned to be effective with it, but lots of people have had problems learning it so I'm glad they listened to feedback and made it easier to use. Also, on the EA forums a guy with connections to devs posted this-

    We have made some great improvements to Be a GM/GM Connected in NHL 14... info should be surfacing soon!
    Great day for news on NHL 14

    Comment

    • Garism
      Rookie
      • Jun 2012
      • 136

      #3
      Re: NHL 14 Video and Blog - Gameplay Improvements: Stick Skills

      Finally with the faceoff-spam fix. I just started using it recently and I say i win a good 85% of my draws (I do have faceoff maxed and a +8 on my C). Not a loss for me at all cause I can win faceoff the normal way.

      Glad they moved the poke chop too. Love the new addition with the L1 button cause I hate it when I want to poke it but i poke chop it and I'm stuck in that animation. With the addition of L1=puck chop, what happens to the old L1 function where you drop on 1 knee. I hope they take that out. Litterally makes you a pylon out there.

      Comment

      • dlxsf18
        Rookie
        • Jul 2013
        • 184

        #4
        Re: NHL 14 Video and Blog - Gameplay Improvements: Stick Skills

        Originally posted by Garism
        Finally with the faceoff-spam fix. I just started using it recently and I say i win a good 85% of my draws (I do have faceoff maxed and a +8 on my C). Not a loss for me at all cause I can win faceoff the normal way.

        Glad they moved the poke chop too. Love the new addition with the L1 button cause I hate it when I want to poke it but i poke chop it and I'm stuck in that animation. With the addition of L1=puck chop, what happens to the old L1 function where you drop on 1 knee. I hope they take that out. Litterally makes you a pylon out there.
        The L1 will still function as a shot block/way to get your stick in a passing lane, it will only trigger a chop when the puck is loose. One thing I didn't notice was this-

        On fake slap shots, the pickup is now much more seamless (previously the player would often fumble with the puck when reacquiring it)
        Which is nice to hear as using a fake clapper was useless on a powerplay or during a shootout this year.

        Comment

        • Simple Mathematics
          MVP
          • Sep 2009
          • 1791

          #5
          Nice additions. I love the puck chop control. Can't wait to hear the BaGM news. Hopefully it's not all for GM Connected.
          NHL REVAMPED ROSTERS - CO-CREATOR

          Comment

          • StLHokie
            Rookie
            • Jun 2012
            • 53

            #6
            Re: NHL 14 Video and Blog - Gameplay Improvements: Stick Skills

            Originally posted by Garism
            Finally with the faceoff-spam fix. I just started using it recently and I say i win a good 85% of my draws (I do have faceoff maxed and a +8 on my C). Not a loss for me at all cause I can win faceoff the normal way.

            Glad they moved the poke chop too. Love the new addition with the L1 button cause I hate it when I want to poke it but i poke chop it and I'm stuck in that animation. With the addition of L1=puck chop, what happens to the old L1 function where you drop on 1 knee. I hope they take that out. Litterally makes you a pylon out there.
            Moderator on the EA forums clarified that the puck chop was R1/RB + RS. In the video, one thing is shown while another is stated. Made it a bit confusing.
            NHL Fanatic
            College Football Worshipper

            Comment

            • Hockeynut99
              MVP
              • Jan 2013
              • 1328

              #7
              Re: NHL 14 Video and Blog - Gameplay Improvements: Stick Skills

              You got my attention NHL14! Now just give me the 5 man hug!

              Comment

              • Simple Mathematics
                MVP
                • Sep 2009
                • 1791

                #8
                Re: NHL 14 Video and Blog - Gameplay Improvements: Stick Skills

                Originally posted by Hockeynut99
                You got my attention NHL14! Now just give me the 5 man hug!
                Please, for the love of god, let this be in.
                NHL REVAMPED ROSTERS - CO-CREATOR

                Comment

                • Segagendude
                  Banned
                  • Aug 2008
                  • 7940

                  #9
                  Re: NHL 14 Video and Blog - Gameplay Improvements: Stick Skills

                  Originally posted by Simple Mathematics
                  Please, for the love of god, let this be in.
                  It's not. Watching various videos already proved that.

                  Comment

                  • JezFranco
                    Pro
                    • Jan 2010
                    • 725

                    #10
                    Re: NHL 14 Video and Blog - Gameplay Improvements: Stick Skills

                    Originally posted by StLHokie
                    Moderator on the EA forums clarified that the puck chop was R1/RB + RS. In the video, one thing is shown while another is stated. Made it a bit confusing.
                    That makes sense to keep the poke check, and poke chop on the same button.
                    I wonder however if that's gonna make the regular poke check a bit slower, as the poke animation can't start until you release R1.

                    But very nice that they give you more control. I think I have mastered the poke chop pretty good on 13, there are still times when I wanna make a regular poke check, but the guy goes into chopping animation.


                    Someone mentioned they wanted the L1 (drop on one knee) removed, but I think that is a great fast way to block a shot, or just help the goalie see the puck on an incoming shot and not screen him.

                    Thank you EA - This game is officially better than sex

                    Comment

                    • gopher_guy
                      The Kaptain
                      • Jul 2011
                      • 7389

                      #11
                      Re: NHL 14 Video and Blog - Gameplay Improvements: Stick Skills

                      Originally posted by Steve_OS
                      Less offsides on passes near the blueline. Now, the receiver will turn to face the pass rather than pull back to their generic stance and inadvertently go offside.
                      Thank you. God I hated that.
                      University of Minnesota Golden Gopher Hockey
                      Minnesota's Pride on Ice: 1974, 1976, 1979, 2002 & 2003 NCAA National Champions

                      "The name on the front of the jersey is a hell of a lot more important than the one on the back."
                      -Herb Brooks

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