25 Days of Madden: The Vision Cone - Operation Sports Forums

25 Days of Madden: The Vision Cone

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  • drk3351
    Rookie
    • Jun 2011
    • 163

    #31
    Re: 25 Days of Madden: The Vision Cone

    Some people love it, some people hate it, make it an option that can be turned on and off, it's that simple.
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    • slick589
      Banned
      • Nov 2009
      • 1324

      #32
      Re: 25 Days of Madden: The Vision Cone

      Single most polarizing feature in madden history.

      Loved it. Great way to look off or hold the safety especially when playing against users with great stick skills that user a safety.

      Me and my 4 friends played madden for years but the vison cone years we by far the best. All of us always usered a safety and could usually take away half the field with stick skills and anticipation. The vison come made this a lot harder but in a good and more realistic way.

      It's says a lot about madden that one of the most realistic features was removed because a bunch of users disliked it. You can shut the indicator off and still have to cycle through receivers which is more realistic.

      Why can't they just make it an option? Want to use it in play now? Want to use it in for couch co-op? Want to use it for online/offline cfm? A lobby for each in online head to head.

      Options are a simple way to satisfy a higher percent of users but I don't think EA understands this.

      Comment

      • Dave58
        Rookie
        • Oct 2012
        • 12

        #33
        We are 3 weeks away from this game coming out and on game play videos. NOT A GOOD SIGN

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        • Dave58
          Rookie
          • Oct 2012
          • 12

          #34
          Sorry no sign

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          • Phreezy P
            MVP
            • Jan 2010
            • 3227

            #35
            I like it but I don't like how it looks, shouldn't darken the whole field. There should be some kind of outline though.
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            • Sirs
              Banned
              • May 2013
              • 141

              #36
              Re: 25 Days of Madden: The Vision Cone

              It seems like the people that hate it didn't realize you could hold R2 and hit the receiver icon twice. It was way too hard using the R analog.

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              • SageInfinite
                Stop The GOAT Talk
                • Jul 2002
                • 11931

                #37
                Re: 25 Days of Madden: The Vision Cone

                Originally posted by Sirs
                It seems like the people that hate it didn't realize you could hold R2 and hit the receiver icon twice. It was way too hard using the R analog.
                Honestly that would be my favorite way to simulate having to look at a receiver. Tap the icon once to look at the specific receiver, press it again to throw. Add in realistic qb animations so the quarterback actually has to turn his head and body to throw to that receiver and I'm good. I hated the idea of steering a cone.
                Last edited by SageInfinite; 08-05-2013, 11:20 PM.
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                • jwil06
                  Just started!
                  • Aug 2013
                  • 1

                  #38
                  Re: 25 Days of Madden: The Vision Cone

                  This was the first Madden I truly played the entire year and I grew to love the cone. Wish they wouldn't have ditched it, passing is way too easy now.

                  Comment

                  • acidraindrops08
                    Rookie
                    • Jan 2007
                    • 276

                    #39
                    Originally posted by Armor & Sword
                    Never purchased Madden 2006.

                    Because of this feature. Not a fan.
                    You could have just turned it off? Lol

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                    • jUSToFFICIAL
                      Banned
                      • Aug 2012
                      • 8

                      #40
                      The qb vision really divided the cheesers from real players. I loved the vision and I'm a Raven fan and the qb that year was Kyle Boiler and he had the small flashlight type of cone. And like others, I use my FS and SS and it did add a heightened level of realism. I have always felt Madden started its downward spiral once the qb vision was scrapped.

                      Comment

                      • dat boi Q
                        Pro
                        • May 2009
                        • 612

                        #41
                        Re: 25 Days of Madden: The Vision Cone

                        How could you hate the only feature madden ever made that separated good qbs from bad ones.
                        Guess everyone isn't as sim as they say they are.
                        And most just hated it because they wasn't good at it.
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                        • Big FN Deal
                          Banned
                          • Aug 2011
                          • 6076

                          #42
                          Re: 25 Days of Madden: The Vision Cone

                          Originally posted by SageInfinite
                          Honestly that would be my favorite way to simulate having to look at a receiver. Tap the icon once to look at the specific receiver, press it again to throw. Add in realistic qb animations so the quarterback actually has to turn his head and body to throw to that receiver and I'm good. I hated the idea of steering a cone.
                          This makes sense but it's not necessary for some innovative feature to passing. By now, what you are referring to should be inherently integrated into the passing game. Although one button passing icons are old hat, they could still be realistic IF the in-game player went through the necessary motions when that one button was pressed. For example, if Payton Manning is inherently going through his progressions on a play and the User input was integrated into that, that would make the passing game organic and QBs inherently different. However, there is this mindset around Tiburon football video games that believes that is tantamount to watching, not playing.

                          The whole notion that Vision Cone was ever intended to be "sim" is not true, imo, it was just a meant to be a way to have the AWR rating matter for User control, ie stick skill. It was never about differentiating in-game QBs but differentiating User skill set.

                          Gamers that expect a realistic football video game fool ourselves when we see features like "QB Vision", "throw a receiver open", "total control passing", "no huddle/hurry up", "preplay adjustments", etc added to Tiburon football games, into thinking they are being added for football realism, when that's NEVER the priority, which leaves us baffled at the implementation. However, if we take a step back and realize that regardless of the features moniker
                          realism is NOT the priority, User control is, then their implementation makes way more sense.

                          Comment

                          • coachmac75
                            MVP
                            • Dec 2012
                            • 1152

                            #43
                            Re: 25 Days of Madden: The Vision Cone

                            In 2006 QB did not have three accuracy (short, medium, deep) and a single THA skill. Then Cone was an awesome improvement or realism/sim in the fact that it was creating a REAL difference between Peyton Manning or Tom Brady versus other QB to represent their AWR (because the size of the cone was driven by the AWR skill).

                            It was making full/total sense for people playing online in a franchise mode for multiple season because then it made sense to invest a lot of cap space for Manning or Brady (QB not mobile but with high awr). It was an incredible improvement. Before the cone some below average QB could lead their team to SB (I played a bowl with Josh McCown as QB).

                            When it was removed (for the change of engine) then the three accuracies (short, med, deep) were introduced to separate QB. The cone then was not anymore really needed even if I think it would still make sense from a strict sim style standpoint.

                            Regardless of opinions (pro or cons) the cone was a revolution and an important change to the game.

                            That are my 2 cents
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                            • tril
                              MVP
                              • Nov 2004
                              • 2915

                              #44
                              Originally posted by Big FN Deal
                              This makes sense but it's not necessary for some innovative feature to passing. By now, what you are referring to should be inherently integrated into the passing game. Although one button passing icons are old hat, they could still be realistic IF the in-game player went through the necessary motions when that one button was pressed. For example, if Payton Manning is inherently going through his progressions on a play and the User input was integrated into that, that would make the passing game organic and QBs inherently different. However, there is this mindset around Tiburon football video games that believes that is tantamount to watching, not playing.

                              The whole notion that Vision Cone was ever intended to be "sim" is not true, imo, it was just a meant to be a way to have the AWR rating matter for User control, ie stick skill. It was never about differentiating in-game QBs but differentiating User skill set.

                              Gamers that expect a realistic football video game fool ourselves when we see features like "QB Vision", "throw a receiver open", "total control passing", "no huddle/hurry up", "preplay adjustments", etc added to Tiburon football games, into thinking they are being added for football realism, when that's NEVER the priority, which leaves us baffled at the implementation. However, if we take a step back and realize that regardless of the features moniker
                              realism is NOT the priority, User control is, then their implementation makes way more sense.
                              good points. I think that's what most sim users want is user control implemented along with player ratings/attributes.
                              A perfect example of this, (and its been mentioned in this thread) is the shot stick in the NBA2k series and the different pitching options in MLB the SHOW. and the MLB2k series.

                              QB control, by now should have progressed to this point by now.. several other football games had some innovative qb mechanics/controls that the Madden developers should have looked into.
                              The vision cone was a good concept, and if they stuck with it probably would have been refined by now.

                              I agree with folks who say that qb'ing in Madden is not organic enough. we should be beyond just pressing a button.

                              The passing feature in NCAA 14 is a step in the right direction. the lead passing along with taking control of the receivers is nicely implemented, but has been done before, and done much more effectively in other football titles. APF2k8 (advanced passing), Backbreaker, as well as NFL Fever had good passing mechanics

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                              • Keys99
                                Rookie
                                • Dec 2012
                                • 11

                                #45
                                Re: 25 Days of Madden: The Vision Cone

                                Personally I liked the vision cone, it made the game realistic. It took some time getting used to, but once I did the passing game felt authentic. Back then a lot of my friends played with M.Vick so they hated it, b/c you couldn't throw accurate passes in any direction. They should have kept improving it, or just made it optional, but they scrapped it cause the online community complained.

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