25 Days of Madden: The Vision Cone - Operation Sports Forums

25 Days of Madden: The Vision Cone

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  • Lukin4
    Rookie
    • Oct 2009
    • 177

    #46
    Best feature ever... Added realism on both sides of the ball

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    • ggsimmonds
      Hall Of Fame
      • Jan 2009
      • 11210

      #47
      I loved it. It is interesting to me that now so many people scream for a greater challenge, more sim gameplay, and greater differences between the QBs when the vision cone did all this and it was widely hated.

      After they removed the cone it was back to making Kyle Boller a pro bowl QB.

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      • The JareBear
        Be Good To One Another
        • Jul 2010
        • 11574

        #48
        It needs this or a throwing meter.
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        • Tweeg
          MVP
          • Jul 2008
          • 1416

          #49
          Re: 25 Days of Madden: The Vision Cone

          Loooovvvvedd the cone!
          Prototype Supreme

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          • kongemeier
            Lurking
            • Mar 2005
            • 1153

            #50
            Re: 25 Days of Madden: The Vision Cone

            I would like it back as an OPTION! Currently with default sliders there are almost no difference between elite QBs and scrubs...
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            • SkillzKillz719
              Rookie
              • Jan 2011
              • 197

              #51
              I honestly loved it but you can tell by this small sample size that it was indeed very polarizing.

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              • slick589
                Banned
                • Nov 2009
                • 1324

                #52
                Re: 25 Days of Madden: The Vision Cone

                Originally posted by coachmac75
                In 2006 QB did not have three accuracy (short, medium, deep) and a single THA skill. Then Cone was an awesome improvement or realism/sim in the fact that it was creating a REAL difference between Peyton Manning or Tom Brady versus other QB to represent their AWR (because the size of the cone was driven by the AWR skill).

                It was making full/total sense for people playing online in a franchise mode for multiple season because then it made sense to invest a lot of cap space for Manning or Brady (QB not mobile but with high awr). It was an incredible improvement. Before the cone some below average QB could lead their team to SB (I played a bowl with Josh McCown as QB).

                When it was removed (for the change of engine) then the three accuracies (short, med, deep) were introduced to separate QB. The cone then was not anymore really needed even if I think it would still make sense from a strict sim style standpoint.

                Regardless of opinions (pro or cons) the cone was a revolution and an important change to the game.

                That are my 2 cents
                Have to disagree with the bold. Short medium and long accuracy has nothing to do with qb awareness and progressing through reads. If anything the cone would have been more realistic when they added the 3 accuracy categories.

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                • LILNICB15
                  Rookie
                  • Sep 2012
                  • 31

                  #53
                  It was a cool concept now that I look back at it, I never used it because I was young and couldn't understand why my qb couldn't throw to someone that was across his body. Lol silly kids.
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                  • infemous
                    MVP
                    • Nov 2009
                    • 1582

                    #54
                    Originally posted by The JareBear
                    It needs this or a throwing meter.
                    THANK YOU.

                    All we need is a meter, or a gauge, that can be toggled on and off with set standards and trajectories for every minute element on the gauge. The ratings affect each end result and it is up to the user to adapt and make very accurate throws... DEPENDING on the rating.

                    With regards the vision cone, I never played 06 (was happy with 03 until 2010) and therefore can't comment but its such an eye sore... if it was implemented with a hiding of the buttons for the receivers downfield until you manually looked at them, or clicked onto them, and came with the QB actually moving his head, I'd embrace it.
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                    • PJ33
                      Rookie
                      • Jun 2008
                      • 37

                      #55
                      Originally posted by bodymore
                      One way to implement it would be to require selecting a button twice to throw. The first click is basically telling the quarterback to look at the X receiver then next button click would actually throw it to that reciever. You could also have it where the primary reciever in the route only requires pressing the button only one time. You could maybe delay the response time between the clicks for lower rated passers.
                      Or you could do like Tecmo Bowl where you switch between receivers one at a time.

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                      • videlsports
                        Pro
                        • Dec 2008
                        • 501

                        #56
                        I liked the Vision cone, It made a difference In QB's besides Accuracy, I have to give EA it's due on this Feature I would like it back actually
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                        • CigarCityBandit
                          Banned
                          • Aug 2011
                          • 347

                          #57
                          Actually one of the best ideas ever introduced into a Madden title at least in its concept.
                          Wouldve worked alot better if they allowed you to use the triggers to move the qbs focus left and right.
                          Even the R2 was a bit awkward. if I couldve moved my qbs head left with the left trigger and right with the right trigger it wouldve been much more palatable.
                          This kind of innovation should be a benchmark for the team at Tiburon as they head into Next Gen consoles.

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                          • CigarCityBandit
                            Banned
                            • Aug 2011
                            • 347

                            #58
                            Also, in the absence of mechanics like the cone, ive found that the best way for me
                            To get a more "real" NFL feel from Madden I play on Very Fast with Speed Threshold at 0.
                            This forces you to Snap,Read & Throw.
                            You cant hold onto the ball for 10 seconds while the plays developing.

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                            • splff3000
                              All Star
                              • Jun 2003
                              • 2890

                              #59
                              Re: 25 Days of Madden: The Vision Cone

                              The vision cone is the single most sim feature ever implemented into Madden IMO. It literally changed the way you have to play the game. You had a BIG advantage if you knew which receiver was gonna be open before the snap. I learned how to read defenses PRESNAP because of this. Before the vision cone, I used to snap the ball and just read the defense on the fly, but you were gonna have a hard time if you played like that all the time with the vision cone. So myself and others had to adjust how we play the game. I definitely wish it would be brought back in some form or fashion.
                              PSN - Splff3000
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                              • TreFacTor
                                MVP
                                • Oct 2009
                                • 1150

                                #60
                                Re: 25 Days of Madden: The Vision Cone

                                Originally posted by acidraindrops08
                                You could have just turned it off? Lol
                                You couldn't turn it off on All Madden.
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