Madden NFL 25 Features Audible and Hot Route Improvements

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33871

    #1

    Madden NFL 25 Features Audible and Hot Route Improvements


    EA Sports has posted some details on the audible and hot route improvements for Madden NFL 25. Make sure you read more about the audible system, position specific hot routes and more, on the official page. Good to see the "Smoke Screen"...

    Gone are the days of the five preset audibles available before jumping into a game. Now each formation has four formation set audibles that allow you to scroll through your on-field personnel. These new audibles can be customized through the in-game playbook menu or when creating a custom playbook.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Smoke6
    MVP
    • Apr 2011
    • 1454

    #2
    Re: Audible and hot route improvements in Madden NFL 25

    Great, this should curve some of the garbage that goes on online, I hope the defense can audible or playmaker accordingly to adjust to whats begin called. Curl routes were killer in 13 for a while!

    At least some positive news for me today!

    Comment

    • Jeter2
      Rookie
      • Mar 2012
      • 158

      #3
      Re: Audible and hot route improvements in Madden NFL 25

      I love to pass, always have since Madden 2003. THis is a very nice addition. Good Job EA

      Comment

      • bigeastbumrush
        My Momma's Son
        • Feb 2003
        • 19245

        #4
        Re: Audible and hot route improvements in Madden NFL 25

        Every QB in Madden should not be able to Audible and call an endless amount of Hot Routes at the line of scrimmage.

        Madden: Where Mark Sanchez becomes Peyton Manning

        Madden needs to either incorporate an Intelligence rating and/or implement some sort of confusion tactic (shaky routes, question mark the routes, etc) when a QB tries to call more than one Hot Route on a single down.

        Comment

        • NDAlum
          ND
          • Jun 2010
          • 11453

          #5
          So happy the smoke screen is in. Next is to add the bubble for the slot!
          SOS Madden League (PS4) | League Archives
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          Comment

          • JerzeyReign
            MVP
            • Jul 2009
            • 4847

            #6
            Re: Audible and hot route improvements in Madden NFL 25

            Originally posted by bigeastbumrush
            Every QB in Madden should not be able to Audible and call an endless amount of Hot Routes at the line of scrimmage.

            Madden: Where Mark Sanchez becomes Peyton Manning

            Madden needs to either incorporate an Intelligence rating and/or implement some sort of confusion tactic (shaky routes, question mark the routes, etc) when a QB tries to call more than one Hot Route on a single down.
            Chuuchh! Its so annoying guys can/will make new plays at the line. I'm going to reread this article but if they left the option for the receivers to run the same hot routes as previous years then they just added more fuel to the fire.
            #WashedGamer

            Comment

            • Big FN Deal
              Banned
              • Aug 2011
              • 5993

              #7
              Re: Audible and hot route improvements in Madden NFL 25

              Originally posted by bigeastbumrush
              Every QB in Madden should not be able to Audible and call an endless amount of Hot Routes at the line of scrimmage.

              Madden: Where Mark Sanchez becomes Peyton Manning

              Madden needs to either incorporate an Intelligence rating and/or implement some sort of confusion tactic (shaky routes, question mark the routes, etc) when a QB tries to call more than one Hot Route on a single down.
              Exactly. I want to give Tiburon credit for starting to address the unrealistic elements of audibles and hot routes but it remains to be seen how much this stuff curbs the fundamental exploitations.

              To piggyback on your point, there is still too much representation missing to apply the pressure of the moment to the User when going under center, preparing to dropback to pass. No need to take the time to prepare a sound gameplan pregame or make sideline/halftime adjustments when you can easily ad lib before every snap.

              Comment

              • tha_show256
                Rookie
                • Mar 2010
                • 390

                #8
                Re: Audible and hot route improvements in Madden NFL 25

                I like the idea...sounds pretty cool. To you all that think that all QB's shouldn't be able to hot route more then once, why not?? The way I see it that's pretty real life...QB's in real sometimes audible more then once, no matter who it may be, there is still a delay of game clock right?? So therefore, you have to make all your changes before the delay of game clock expires just like in real life.
                I'm a diehard St. Louis Cardinals Fan!! Birds on the bat til I die!

                Comment

                • packerboy71
                  Rookie
                  • Jul 2012
                  • 133

                  #9
                  Re: Audible and hot route improvements in Madden NFL 25

                  This looks good because I barley know how to hot route a reciver in madden 13.

                  Comment

                  • m1ke_nyc
                    10
                    • Oct 2009
                    • 3243

                    #10
                    Re: Audible and hot route improvements in Madden NFL 25

                    Originally posted by tha_show256
                    I like the idea...sounds pretty cool. To you all that think that all QB's shouldn't be able to hot route more then once, why not?? The way I see it that's pretty real life...QB's in real sometimes audible more then once, no matter who it may be, there is still a delay of game clock right?? So therefore, you have to make all your changes before the delay of game clock expires just like in real life.
                    Some QBs have complete freedom at the los. Some don't. Eli Manning goes down with a injury Nassib will not be able to get to the line and completely change the play Gilbride called like Eli could.
                    It’s easier to do the right thing, than to explain why you didn’t.

                    Comment

                    • gzenius
                      Rookie
                      • Apr 2006
                      • 108

                      #11
                      Re: Audible and hot route improvements in Madden NFL 25

                      i don't know how i feel about this. more limits doesn't always mean more realistic. sure, with audibles based on personnel there's no audibling down to get fast WRs at TE/FB, but personnel groupings in madden aren't exactly realistic.

                      so if i have a versatile "h-back" type player who can block/catch,i can't no huddle between something like i-form normal and singleback ace because 1fb/1te isn't the same as 2te in madden?

                      it's like people complaining about having to slide protect to stop those simple overload blitzes a few years ago. now we have the psychic offensive line where the left tackle will moon walk to the opposite side of the center to pick somebody up and realistic, stock plays like cross fire blitzes don't work.

                      i do like the new hot routes though and how they're based on where the players lined up. i've been waiting for a flat route hot route forever. i was hoping that's what they were replacing the slant out with.

                      Comment

                      • Smoke6
                        MVP
                        • Apr 2011
                        • 1454

                        #12
                        Re: Audible and hot route improvements in Madden NFL 25

                        Originally posted by gzenius
                        i don't know how i feel about this. more limits doesn't always mean more realistic. sure, with audibles based on personnel there's no audibling down to get fast WRs at TE/FB, but personnel groupings in madden aren't exactly realistic.

                        so if i have a versatile "h-back" type player who can block/catch,i can't no huddle between something like i-form normal and singleback ace because 1fb/1te isn't the same as 2te in madden?

                        it's like people complaining about having to slide protect to stop those simple overload blitzes a few years ago. now we have the psychic offensive line where the left tackle will moon walk to the opposite side of the center to pick somebody up and realistic, stock plays like cross fire blitzes don't work.

                        i do like the new hot routes though and how they're based on where the players lined up. i've been waiting for a flat route hot route forever. i was hoping that's what they were replacing the slant out with.


                        I been biting my tongue as I read this and you come off as a freestyle player, no disrespect but thats how you come off in that paragraph. On some real talk, this was going to happen, I was against it for a while but it needed to be done. This is a game of "skill" and by no mean should anyone take advantage of a game like this for monetary/non monetary reasons and thats all it is.

                        A great game ruined by wannabe Offensive Coordinators online that drags down a once solid community. I tried slide protection all day long and still got used and abused by random little gimmicks used to bypass that feature everytime by people re-downblitzing there dlinemen while moving down several others in the pocket to take advantage of the AI of the O-line!

                        Sorry I had to take it there...

                        OT: I'm loving it so far, but i would love to see the same treatment get done on defense too. Come out in a 4-3 and audible to a quarter or dime D without the correct personnel should reward the offense if they know what they're doing and vice versa.

                        A video showing this off would have been nice but I guess I can wait for the demo to drop to check it out for myself.

                        Comment

                        • gzenius
                          Rookie
                          • Apr 2006
                          • 108

                          #13
                          Re: Audible and hot route improvements in Madden NFL 25

                          Originally posted by Smoke6


                          I been biting my tongue as I read this and you come off as a freestyle player, no disrespect but thats how you come off in that paragraph. On some real talk, this was going to happen, I was against it for a while but it needed to be done. This is a game of "skill" and by no mean should anyone take advantage of a game like this for monetary/non monetary reasons and thats all it is.

                          A great game ruined by wannabe Offensive Coordinators online that drags down a once solid community. I tried slide protection all day long and still got used and abused by random little gimmicks used to bypass that feature everytime by people re-downblitzing there dlinemen while moving down several others in the pocket to take advantage of the AI of the O-line!
                          yeah, i feel you. if it would've fixed all the glitchy DT straight through the a gap blitzes maybe i wouldn't mind as much, but those are still in the game.

                          since you couldn't do those simple overload edge pressure blitzes, everybody went looking for those. i didn't mind those as much. the setup might not have been 100% realistic, but the concept was.

                          i just feel like since offense will always be overpowered, the user should be forced to use slide protection more and not have it done for them.

                          Comment

                          • Gronk4M13
                            MVP
                            • Apr 2012
                            • 3495

                            #14
                            Re: Madden NFL 25 Features Audible and Hot Route Improvements

                            This sounds promising, I agree that the old audible system was limited.
                            Ravens: In Ozzie We Trust

                            Yankees: #AllRise

                            Comment

                            • kjcheezhead
                              MVP
                              • May 2009
                              • 3118

                              #15
                              Re: Madden NFL 25 Features Audible and Hot Route Improvements

                              Damn, color me impressed. Now if they could implement some hand signals or a delay when calling hot routes so that 4 different wr routes can't get changed in the time it takes for Ryan Tannehill to step to the line, we might finally have a solid, realistic audible system.

                              Comment

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