25 Days of Madden: The Vision Cone

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  • infemous
    MVP
    • Nov 2009
    • 1568

    #106
    Originally posted by Gorilla Glass
    All of this.

    The user is the awareness. The user makes all the reads. Why even put a monkey wrench in that process?
    I think your use of monkey wrench is a great way of pointing out the real flaw.

    The cone can be a sim tool but it is also a lazy way of emulating the differences between QBs beyond their arm strength, speed, etc. etc.

    Putting a monkey wrench in the users process is unnecessary when a subtle change in the fundamental mechanics of passing could really differentiate good QBs from bad ones and great QBs from good ones. Which I'm guessing is what everyone wants right?
    Blood in my mouth beats blood on the ground.

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    • UPside
      Rookie
      • Jul 2013
      • 44

      #107
      Re: 25 Days of Madden: The Vision Cone

      Vision Cone will always remind me of playing Madden on my PC when I was a kid
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      • NDAlum
        ND
        • Jun 2010
        • 11453

        #108
        They need to get rid of awareness. That's the problem
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        • Tsuki
          Pro
          • Jul 2010
          • 637

          #109
          Re: 25 Days of Madden: The Vision Cone

          Originally posted by NDAlum
          They need to get rid of awareness. That's the problem
          And....replace it with?
          "ITS SO FLUFFY!!!">:D

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          • youALREADYknow
            MVP
            • Aug 2008
            • 3635

            #110
            Re: 25 Days of Madden: The Vision Cone

            The Vision Cone was an equalizer to having a "God mode" third-person camera view while controlling the most important position on the field (QB).

            That was the ultimate benefit of the feature. It was never a "realistic" implementation of quarterback vision or reads. It was never a very user-friendly feature in the way that EA designed it.

            The bottom line to me is that the passing game is never going to be challenging enough without a counter to these camera angles and ultra-predictable route patterns. There's too much information available at a glance for a user with a controller that a real QB would not have without progressing through receivers using their physical abilities (completing 3/5/7 step drop, planting, head tracking/swivel, shifting stance, sensing pressure, etc.).

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            • BostonMVP7
              Rookie
              • Oct 2011
              • 160

              #111
              Re: 25 Days of Madden: The Vision Cone

              Originally posted by slick589
              Single most polarizing feature in madden history.

              Loved it. Great way to look off or hold the safety especially when playing against users with great stick skills that user a safety.

              Me and my 4 friends played madden for years but the vison cone years we by far the best. All of us always usered a safety and could usually take away half the field with stick skills and anticipation. The vison come made this a lot harder but in a good and more realistic way.

              It's says a lot about madden that one of the most realistic features was removed because a bunch of users disliked it. You can shut the indicator off and still have to cycle through receivers which is more realistic.

              Why can't they just make it an option? Want to use it in play now? Want to use it in for couch co-op? Want to use it for online/offline cfm? A lobby for each in online head to head.

              Options are a simple way to satisfy a higher percent of users but I don't think EA understands this.
              Best post I've seen in a long time. Most users who hate the vision cone probably sucked at the game when using it and/or never put the effort in to practice it. I still play Madden on the PC because of this fantastic feature.

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              • JibberSkin
                Rookie
                • Jun 2013
                • 137

                #112
                Re: 25 Days of Madden: The Vision Cone

                This feature would single-handedly force me to buy Madden 25. I loved the vision cone like a child.
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                • TeeDogg
                  MVP
                  • Jul 2002
                  • 2283

                  #113
                  Re: 25 Days of Madden: The Vision Cone

                  Originally posted by jagsrock95
                  Anyone remember "read and Lead" from nfl fever. I thought that was probably the best implementation of this type of feature. It took a little getting used to but it was less intrusive and more accurate.

                  <iframe width="420" height="315" src="//www.youtube.com/embed/eALSNYDha4U" frameborder="0" allowfullscreen></iframe>
                  off topic: Fever animated extremely well for that time.

                  on topic: I never cared for the vision cone. but I give EA props for trying to add an element of realism to the game. especially the ability to look off defenders and separate upper and lower tier QBs. I just didn't feel it was the right implementation.

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                  • armagedn
                    Rookie
                    • Dec 2006
                    • 51

                    #114
                    I think the current mechanic of waiting until the receiver is looking for the ball (the icon is goes from dull to bright) is better.

                    Comment

                    • kjcheezhead
                      MVP
                      • May 2009
                      • 3118

                      #115
                      Re: 25 Days of Madden: The Vision Cone

                      I was a huge fan of the vision cone. Madden 08 on ps2 remains my favorite game of all time and its not a coincidence that was the last game that had that feature.

                      It may not have been implemented realistically but it differentiated the skills of qbs better than any other. As the player, I see the field the same no matter what qb I use. The cone made it much more challenging to play. I didn't have to move it using Brett Favre but when Brett went down and rookie Aaron Rodgers went in, my passing game suffered. I had to read pre snap, to know who my primary, my second wr was so I knew where to go before pressure got to me.

                      I miss that. It was a better system than just hit x to throw to x and left stick to manipulate routes as needed that is in today.

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                      • kc10785
                        Pro
                        • Jul 2009
                        • 744

                        #116
                        It was easy to go through progression in the field. One of the most realistic features they added. This was gold going against players who Like to use the safety. I used to look them off and hit the other WR. It was great. I love the fact that you can't throw the ball accurate if you not looking at the area

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                        • juduking
                          Rookie
                          • Apr 2010
                          • 196

                          #117
                          Re: 25 Days of Madden: The Vision Cone

                          If you think about it, the vision cone is about as close as one would get to actually portraying how a QB would actually see the field. I always tried to use it, but it was just one too many button presses for me and I would get sacked almost every time. With the new consoles coming maybe something like the vision cone could be done with touch controls so it would be more responsive and quicker?
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                          • slick589
                            Banned
                            • Nov 2009
                            • 1285

                            #118
                            Re: 25 Days of Madden: The Vision Cone

                            Originally posted by juduking
                            If you think about it, the vision cone is about as close as one would get to actually portraying how a QB would actually see the field. I always tried to use it, but it was just one too many button presses for me and I would get sacked almost every time. With the new consoles coming maybe something like the vision cone could be done with touch controls so it would be more responsive and quicker?
                            Not sure but I don't think Xbox one has touch controls.

                            Unfortunately I don't see the VC ever being brought back. If they were going to the would have already, even just made it an option off by default. Arcade/tourney/casual users were against it and EA doesn't want to alienate its primary market

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                            • amgine808
                              Just started!
                              • Dec 2013
                              • 7

                              #119
                              Love the cone, it kept people honest. made you focus on the actual game of football (looking off safeties-staying in the pocket). it hurt the vick abusers. one of the best features of madden.

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                              • HeavyHitter55
                                Pro
                                • Jul 2009
                                • 527

                                #120
                                Re: 25 Days of Madden: The Vision Cone

                                When the vision cone first came out, I was very skeptical. I had to play numerous games to decide whether I even wanted to buy the game. Once I got used to it though, it was amazing! It made playing defense and offense fun - really fun. Ever since then, and playing guys online, this would be the solution to some of the many problems with cheesers. It would make it more difficult for the user to do such miraculous things, like sprinting back 20 yards to throw a 50 yard pass away from the LOS.

                                Honestly, it the vision cone made a comeback, even as an optional feature, it would be much welcomed.
                                Last edited by HeavyHitter55; 12-17-2013, 09:45 PM.
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