NHL 14 Video & Blog - Goalie Collisions, Realistic Incidental Contact & Penalty Calls -
Operation Sports Forums
If you're having problems logging in or staying logged in, please clear/delete your cookies/cache.
We are monitoring and fixing issues in this thread.
Thanks for your patience.
The upgrade is complete, but you've probably noticed the forums are only showing posts up to about April 8. Posts made after that are still in the process of being moved over, and that should take another week or two. Feel free to start a new thread.
The site might feel a little slow while work continues. Engineers are staying on it through the night to get things moving faster again. Thanks for your patience.
First off, EA haters, not once in the blog or the video did they declare anything they showed as "new". They said they were improvements, so stop hating just to hate on EA.
Second, the gameplay looks a lot better, but I will agree, if the decision making and execution of the CPU players, coaches, and GM's is not better then this game will get just as boring, just as fast as 13.
I am excited to play this game and I am looking forward to it and The Show being the last games I play on the PS3.
Isn't it assumed that they're touting it as new since they're doing a whole blog about it? If you were right, they would do a blog about anything. Like a blog about how NHL 14 has line changes in it. Or how NHL 14 has icing in it. Or how NHL 14 has the San Jose Sharks in the game.
Re: NHL 14 Video & Blog - Goalie Collisions, Realistic Incidental Contact & Penalty C
Originally posted by speels
First off, EA haters, not once in the blog or the video did they declare anything they showed as "new". They said they were improvements, so stop hating just to hate on EA.
Second, the gameplay looks a lot better, but I will agree, if the decision making and execution of the CPU players, coaches, and GM's is not better then this game will get just as boring, just as fast as 13.
I am excited to play this game and I am looking forward to it and The Show being the last games I play on the PS3.
How can something like Live goalies be an improvement if it wasn't in NHL 13? That would be considered new to the game. I figured in 13 Live goalies would have remained from 12. Then for some reason it was removed and now they are talking about it again in the 14 blog. Sounds like they are making this a new feature to me if it wasn't in NHL 13.
NHL-Minnesota Wild NHL-San Jose Sharks MLB-Minnesota Twins NFL-Minnesota Vikings NCAAF-Michigan Wolverines NCAAH-St. Cloud State Huskies Soccer-Chelsea
EA Dev team likely took out the goalie collisions because it was broken after some other changes and they weren't able to fix it in time for NHL 13, or they just weren't happy with it's final implementation for NHL 12 then they didn't get around to fixing it until now.
Goalie collisions are a tough feature to implement. You don't want to be scored on because of no calls on goalies getting bumped. On the other hand, you don't want constant whistles/penalties/no goals from guys accidentally bumping the goalie while you drive the net.
It'll be interesting to see. I'm impressed with the gameplay improvement work they've attempted this year in what should be a PS3/360 lame duck game while they are likely getting ready for next gen.
Re: NHL 14 Video & Blog - Goalie Collisions, Realistic Incidental Contact & Penalty C
Originally posted by speels
First off, EA haters, not once in the blog or the video did they declare anything they showed as "new". They said they were improvements, so stop hating just to hate on EA.
Second, the gameplay looks a lot better, but I will agree, if the decision making and execution of the CPU players, coaches, and GM's is not better then this game will get just as boring, just as fast as 13.
I am excited to play this game and I am looking forward to it and The Show being the last games I play on the PS3.
Great post! I feel exactly the same as far as the CPU AI goes.
There does seem to be a lot of improvements.
My biggest concern is still AI. I only play offline so if I play on AS or SS levels, will we still see 7th dmen sniping corners and deking through my entire team while my all-star players feel like they're skating in mud and get knocked off the puck by 5'3" soft dmen?
hey hank,
have you tried revamped rosters?? ive played almost through my season now (70 gms) and giroux , before his long injury was leading the team with 14 goals 33 assists in 40 games, voracek has 64 pts in 70, lecavalier has 48 in 70.
all my 4th liners have 15 points maximum in 70( talbot).
what convinced me how ratings matter is simon gagne, if you use him you feel that he will score a lot for you, he is fast, agile decent puckhandling. in past games this.probably translated to high points output, but gagne in the game is weak, has a weaker shot, not too accurate, and.this translates well. he does well in transition, but once the cycle starts he is.almost worthless. has scored 6 goalsand 14 assists for me in 70 games.
it's really much better.....and it also applies to when you play the cpu on all star level, crosby malkin are a lot more dangerous than bennett, sutter, adams.
Re: NHL 14 Video & Blog - Goalie Collisions, Realistic Incidental Contact & Penalty C
Originally posted by Simple Mathematics
Isn't it assumed that they're touting it as new since they're doing a whole blog about it? If you were right, they would do a blog about anything. Like a blog about how NHL 14 has line changes in it. Or how NHL 14 has icing in it. Or how NHL 14 has the San Jose Sharks in the game.
There was a blog about true performance skating for this year; and that's not new in 14 this year.
These "annual improvements" are costing people $60. The game is stale and lacks competition. The presentation hasn't really been touched since 2009, even the menus. Usually improvements are patches to games, not $60 purchases. I have no interest in doing the Be a Pro daily living mode. Much like NCAA, the technical enhancements come when the franchise has already gotten too stale.
Re: NHL 14 Video & Blog - Goalie Collisions, Realistic Incidental Contact & Penalty C
Originally posted by Simple Mathematics
Glad goalie collisions are back. I don't like that they're touting it as "new". They were in NHL 12, they seemed to have taken it out for NHL 13, and now it's back. But whatever, at least it's back.
The other stuff sounds great. All welcome additions.
I just can't help but wish there were more BaGM improvements though.
I thought the same thing.. why do they remove something and then bring it back and taunt it as a feature?
Re: NHL 14 Video & Blog - Goalie Collisions, Realistic Incidental Contact & Penalty C
Originally posted by Feldman011teen
These "annual improvements" are costing people $60. The game is stale and lacks competition. The presentation hasn't really been touched since 2009, even the menus. Usually improvements are patches to games, not $60 purchases. I have no interest in doing the Be a Pro daily living mode. Much like NCAA, the technical enhancements come when the franchise has already gotten too stale.
You and everyone else have the option to opt out.
You can wait until next year, and go next-gen.
Me, I'll pay my $90 (I'm not from the US).
That's the way it is, and you either roll with it, or you don't.
NHL could (should!) be on a 2-3 year cycle, with full support in terms of roster updates in the meantime.
But since you won't be paying for roster updates, there's no incentive for EA to change the way it works.
So this is what we get, a yearly game, with all the problems that gives you. A yearly cycle with a fixed release date is always going to cause problems. That's why goalie contact was removed, broken glass or whatnot. They're in production, and something that doesn't worked get pulled, whereas another game would get delayed.
Anyway, I like what I'm seeing, but in fear of repating myself, I'm saying that every year. I think I even said that last year.
Thank you EA - This game is officially better than sex
Re: NHL 14 Video & Blog - Goalie Collisions, Realistic Incidental Contact & Penalty C
Originally posted by phillyfan23
hey hank,
have you tried revamped rosters?? ive played almost through my season now (70 gms) and giroux , before his long injury was leading the team with 14 goals 33 assists in 40 games, voracek has 64 pts in 70, lecavalier has 48 in 70.
all my 4th liners have 15 points maximum in 70( talbot).
what convinced me how ratings matter is simon gagne, if you use him you feel that he will score a lot for you, he is fast, agile decent puckhandling. in past games this.probably translated to high points output, but gagne in the game is weak, has a weaker shot, not too accurate, and.this translates well. he does well in transition, but once the cycle starts he is.almost worthless. has scored 6 goalsand 14 assists for me in 70 games.
it's really much better.....and it also applies to when you play the cpu on all star level, crosby malkin are a lot more dangerous than bennett, sutter, adams.
Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
No, I haven't tried that.
Is there a specific roster share that I could try?
Or is this something I could do on my own with that rededit program?
Thanks for the heads-up on that stuff. I'll definitely have to try it myself with NHL14.
Thanks Phillyfan!
Re: NHL 14 Video & Blog - Goalie Collisions, Realistic Incidental Contact & Penalty C
Originally posted by Money99
No, I haven't tried that.
Is there a specific roster share that I could try?
Or is this something I could do on my own with that rededit program?
Thanks for the heads-up on that stuff. I'll definitely have to try it myself with NHL14.
Thanks Phillyfan!
I'm a co-creator of the revamped rosters. The link to the most recent update is in my sig (it was from the trade deadline). It's for PS3. There is a thread in the roster section for the 360 version that Porky was putting together. I'm not sure if he ever finished.
Re: NHL 14 Video & Blog - Goalie Collisions, Realistic Incidental Contact & Penalty C
Originally posted by Garism
There was a blog about true performance skating for this year; and that's not new in 14 this year.
And about HUT and Be a GM/GM Connected.
Anyway, the direction this game is going looks promising. The collision detection and better penalty calling should make online better as there should be less illegal picks and also hopefully stop the figure skating that players can do.
Also, I absolutely enjoy the Revamped rosters. They make the game so much better to play and I was able to make it through 2 full seasons thanks to them. I haven't tried the newest ones yet, but it is almost time for some pre-season gaming.
Comment