how to get realistic bookings?

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  • renojedi
    Pro
    • Aug 2002
    • 612

    #1

    how to get realistic bookings?

    I've played 20 games in career on default professional settings and have only seen 4 yellow cards and no red cards. Some older threads said this was an issue so I have 2 questions:

    1. Was there ever a solution like some slider setting I could change?

    2. If not, does anyone use a "house rule" to get stats in this area more realistic such as slide tackling until you get a couple or somthing like that?

    It is annoying that this isn't happening. If EA doesn't fix this in 14, hopefully they will add a slider so players can adjust it.
    Currently playing Axis Football (2020) as the Nebraska Thunder
  • Yeats
    MVP
    • Mar 2012
    • 1581

    #2
    Re: how to get realistic bookings?

    It's been discussed here a number of times. If you have the PC version, it's a fairly easy thing to globally edit player ratings, ref strictness and team aggression to greatly improve fouls and cards. The CPU will regularly commit 15-25 fouls and several cards a game against me using a particularly highly-edited, high-aggression db I created. But on the console? No fix unless you edit players individually -- pretty much impossible. Here's something I posted a few weeks back; I'm York City playing against CPU Everton, after 45 minutes of play (10 minutes halfs):

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    • Yeats
      MVP
      • Mar 2012
      • 1581

      #3
      Re: how to get realistic bookings?

      Originally posted by renojedi
      If EA doesn't fix this in 14
      I wouldn't hold your breath, both FIFA and EA's NHL series have had this issue for years. Both games are designed for up-and-down, back-and-forth attack-focused gameplay. And without all those annoying and boring momentum-killing stoppages in play... you know, like in real life.

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      • NightmareBooster
        Pro
        • Apr 2013
        • 547

        #4
        Re: how to get realistic bookings?

        You beat me to it Yeats, lol.

        It's like he said, play the PC version. I've had more fouls called on the other team over the course of three games than I've had in an entire season.
        XBL GT: The Kingpin187

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        • Yeats
          MVP
          • Mar 2012
          • 1581

          #5
          Re: how to get realistic bookings?

          Originally posted by renojedi
          I've played 20 games in career on default professional settings
          Just saw this: Again and like their NHL series, you'll see very few if any fouls/penalties in EA's games unless you play on the highest difficulty setting. The screenshot I posted was on Legendary difficulty. When I drop down to World Class using the same roster and slider settings, the number of CPU fouls and cards drops by maybe 70%, the difference is that extreme.
          Last edited by Yeats; 08-14-2013, 05:57 AM.

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          • Yeats
            MVP
            • Mar 2012
            • 1581

            #6
            Re: how to get realistic bookings?

            Originally posted by NightmareBooster
            It's like he said, play the PC version.
            I stopped playing FIFA after FIFA 10 because of this issue and a couple others. I finally bought a gaming PC in 2012 along with FIFA 12, and my Xbox 360 hasn't been out of my closet in two years now. Never goin' back.

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            • frappuccino
              MVP
              • Aug 2013
              • 2175

              #7
              Re: how to get realistic bookings?

              Originally posted by Yeats
              It's been discussed here a number of times. If you have the PC version, it's a fairly easy thing to globally edit player ratings, ref strictness and team aggression to greatly improve fouls and cards. The CPU will regularly commit 15-25 fouls and several cards a game against me using a particularly highly-edited, high-aggression db I created. But on the console? No fix unless you edit players individually -- pretty much impossible. Here's something I posted a few weeks back; I'm York City playing against CPU Everton, after 45 minutes of play (10 minutes halfs):
              I was wondering this myself actually.

              Also, they seem to foul and get away with it, they slided my player and he flipped over, no foul. But, if I even nudged them too aggressively, it's a foul :s

              Playing: Madden 24, WWE 2K24, Dead By Daylight, Killer Klowns

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              • Yeats
                MVP
                • Mar 2012
                • 1581

                #8
                Re: how to get realistic bookings?

                Originally posted by frappuccino
                they seem to foul and get away with it, they slided my player and he flipped over, no foul. But, if I even nudged them too aggressively, it's a foul :s
                The problem is the default game settings and jacked-up player ratings override and nullify the game's foul programming. The fouls are there, it's just a matter of re-adjusting aspects of the gameplay in order to give the foul programming a chance kick in so to speak. Once the game is slowed down (lower speed and agility), once players can be pushed and tripped (lower strength and balance ratings), and once defenders aren't perfect tacklers (lower tackle ratings), the fouls start to show up. Fouls aren't called otherwise because the default game moves much too fast and plays way too vertical to even allow players a chance to foul each other.
                Last edited by Yeats; 08-14-2013, 05:59 AM.

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                • Yeats
                  MVP
                  • Mar 2012
                  • 1581

                  #9
                  Re: how to get realistic bookings?

                  Originally posted by renojedi
                  1. Was there ever a solution like some slider setting I could change?
                  There is no foul slider. However, User and CPU line sliders greatly affect player positioning. And players that are in closer proximity to each other on the pitch have a much greater chance of interacting, which by default will lead to more fouls. Below are two examples using the same teams and same settings, other than line height and line length slider settings. In fact, all I did was pause the game and switch the two line sliders, and this is the result from one moment to the next.

                  You can see from the player positioning in screenshot #2 that players will naturally have a much greater chance of fouling each other as they fight for ball possession. Plus the positioning of both teams is much more realistic, whereas player positioning in default FIFA looks much closer to screenshot #1. One can easily see and understand why fewer fouls would happen with the default game settings:

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