Audible system is still so messed up. How hard is it to adopt NCAA audible system where the play menu pops up with only the formations of the type of personnel you have in the game at that moment? Seriously, such a disappointment.
Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Audible system is still so messed up. How hard is it to adopt NCAA audible system where the play menu pops up with only the formations of the type of personnel you have in the game at that moment? Seriously, such a disappointment. -
Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Have you tried adjusting sliders in game? Some people can play with out of the box slider sets, but most need to find a set that plays to their level. I recommend All-Madden next and if that's too easy start adjusting from there. You can't say a game "sucks" if you're not willing to make it cater to your playing style.
For the option plays, that might be tough to crack...we'll have to wait and see.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Only read the first 2 pages of impressions so I don't know whats been said...
Time Management by CPU has been fixed. Very good
I saw a defensive off sides which was nice but not knew
Played against the Pack and they passed on most plays (expected) but when they did run they shredded me (not expected)
I didn't feel Lynch was overpowered. In fact, he had 66 yards for me with zero broken tackles (may just be me bad on the sticks). Run blocking accounted for the yardage
Movement still feels a little "skaty" for me
My biggest gripe is the same as every year: I can't get pressure with a DE but, in fairness, I'm not sure how good Seattle's ends are. All the pressure came from a DT named Mebane. Don't know who he is but he was a beast.
I recall someone mentioning that the defensive pressure comes from the offenses right side. As Mebane lines up over right guard, I saw the same thing
Rodgers and a receiver went invisible for a series. Never seen that before. But, let me say this: MLB TheShow is an elite game, nearly flawless, and even in that game I see outfielders running THROUGH the fence from time to time so I'm not judging Madden on a graphical glitch.
I only care about gameplay and cpu AI
I couldn't slow the Pack with zone D but basically shut them down with man coverage and a little pressure.
Really, it was just nice to have football again. I passed on NCAA based on poor impressions. I'm on the fence for Madden. Will have to play moreLast edited by slthree; 08-13-2013, 10:38 PM.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Only read the first 2 pages of impressions so I don't know whats been said...
Time Management by CPU has been fixed. Very good
I saw a defensive off sides which was nice but not knew
Played against the Pack and they passed on most plays (expected) but when they did run they shredded me (not expected)
I didn't feel Lynch was overpowered. In fact, he had 66 yards for me with zero broken tackles (may just be me bad on the sticks). Run blocking accounted for the yardage
Movement still feels a little "skaty" for me
My biggest gripe is the same as every year: I can't get pressure with a DE but, in fairness, I'm not sure how good Seattle's ends are. All the pressure came from a DT named Mebane. Don't know who he is but he was a beast.
I recall someone mentioning that the defensive pressure comes from the offenses right side. As Mebane lines up over right guard, I saw the same thing
Really, it was just nice to have football again. I passed on NCAA based on poor impressions. I'm on the fence for Madden. Will have to play moreComment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
3 games, 1 as GB/SF/SEA
All-Madden and kept tweaking the sliders towards what the were roughly with M13 for me.
outs/flags/hitches are still unstoppable. what is weird is that they tweaked the zones by the safeties to spread out into a wider zone which helps them defend against the flag but then they also added the backpedal-spin for the hitch route... so they kinda help defend 1 unstoppable route but make a different one even more deadly. on 3 separate drives I ran nothing but outs, then a series of flags and then a series of hitches to see if adjustments would be made. all of the series I started at the 20.
outs = ended the drive 8/12 for 62 yards and a FG, had 1 pass knocked down, 1 dropped, 1 was caught out of bounds and the other was a poor throw I attributed to the 10QB accuracy slider cause it was like 10 yards out of bounds...
flags = ended drive 9/10 for 75 yards, with an INT in the endzone which they stumbled out of the endzone and was tackled at the 3 yardline. it was unstoppable until I ran out of yardage and was throwing a flag route from the 5 yard line and Sherman was able to sit under the route.
hitches = 14/14 of 80 yards and a TD. if they pressed I threw a dart when Cobb or Nelson broke the press and they caught it in stride, otherwise I just threw it once as they were nearing their break. nearly had 1 INT where Earl Thomas psychically broke despite starting to turn his hips out but Finley did a good job shielding him. that was the only pass where I said "oh comeon, nm nice catch" as I released it and saw Earl pivot and break instantly. however I saw something that made the hitch even more deadly, the back-pedal turn as they make the catch. I nearly broke 2 big pass plays where Nelson made his break and the ball was nearly on him, he was backpedaling, made the catch and spun and was ready to go as the CB was still coming out of his break.
these are all legacy problems so I'm not too annoyed by them, they are the same problems in NCAA14.
this is a me problem, I can't stand the bighit fumbles of Madden. in NCAA I can switch my gameplan to conservative and still hold the RB and right-stick away from contact to help me avoid fumbles(not always) but in Madden13 it drove me crazy that nearing the halves the CPU would big hit everytime and no matter who my running back was, holding RB non-stop, leaning away from contact... that I would end the game with at least 1 fumble, I had Forte for 5 years in the CCM and lead the league in fumbles every season with a minimum of 8 fumbles from him every year. in this demo I've fumbled 6 times in 3 games. unacceptable, the high volume of bighits is again a joke no matter which direction the player is headed. 1 fumble had the Ravens Safety engaged in a block and he was just shedding the block as I ran by with Gore, he knocked Gore on his butt with a big hit and caused a fumble.
everything else feels like the tweaks that NCAA made, I saw even less post-play pile up than in NCAA which is nice because even NCAA still had some funny moments.
the precision passing feels just a tad bit better than NCAA, although I did most of my passing with Rodgers who just rarely misses.
as has been a personal thing, I don't like the over saturated look of the day games. I know some prefer the Madden color palette to the NCAA color but it looks way too over-saturated for me.
there were a lot of injuries but I didn't tweak that slider, I had 4 guys leave with ruptured disc and 2 guys hurt with torn abdomen or something like that.
I'm out till the XB1 version, not because it is bad but because I'm not feeling enough change to even want to play it till fall.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Strange, weird and not good.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Only read the first 2 pages of impressions so I don't know whats been said...
Time Management by CPU has been fixed. Very good
I saw a defensive off sides which was nice but not knew
Played against the Pack and they passed on most plays (expected) but when they did run they shredded me (not expected)
I didn't feel Lynch was overpowered. In fact, he had 66 yards for me with zero broken tackles (may just be me bad on the sticks). Run blocking accounted for the yardage
Movement still feels a little "skaty" for me
My biggest gripe is the same as every year: I can't get pressure with a DE but, in fairness, I'm not sure how good Seattle's ends are. All the pressure came from a DT named Mebane. Don't know who he is but he was a beast.
I recall someone mentioning that the defensive pressure comes from the offenses right side. As Mebane lines up over right guard, I saw the same thing
Really, it was just nice to have football again. I passed on NCAA based on poor impressions. I'm on the fence for Madden. Will have to play moreComment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I think the issue is that all members may not have the same definition of "Good Clock Management". We would need to run test and control groups based on a single definition of that phrase to get a definitive answer.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
They execute the hurry up really well though, that part is impressive.Comment
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sorry if there has been a post about this already, but does anyone know why default all-madden has the slider for wr catching at 50 instead of 25?
Sent from my Galaxy Nexus using Tapatalk 4Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Please explain as to why a 13.5 is a bad thing. I think that is the reason why I'm loving the demo. Madden 13 was the only football game that I played for 12 straight months.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Does this Madden play better look better and is likely more refined than M13?
Yes
Has Madden caught up to what 2K could do on old hardware 9 years ago or what they did on current hardware 6 years ago?
Nope
Seriously the Cut scenes, pregame show, halftime reports etc are so canned they are stale even when viewing the first time.Comment
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