I already posted this in another thread but why can't shutdown corners like r. Sherman stop a curl route in man 2 man coverage. I can literally run the same play and route and complete it 90-100% of the time! Mind you I have all madden and cpu pass reaction and coverage maxed at 100 and user pass block at 0. This has been an issue for years. Why has it been ignored?
Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I already posted this in another thread but why can't shutdown corners like r. Sherman stop a curl route in man 2 man coverage. I can literally run the same play and route and complete it 90-100% of the time! Mind you I have all madden and cpu pass reaction and coverage maxed at 100 and user pass block at 0. This has been an issue for years. Why has it been ignored?Basketball Playbooks
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Well I just fired up the demo for a quick confirmation on a concern I had about player differential and sure enough it's present. Anyone can feel free to try it out themselves, I played with the Packers(me) vs Seahawks(cpu) and subbed out the starting TE for an Offensive lineman. Sure enough he ran routes just as crisp as if it were Finely. Granted he could NOT make plays on the ball or catches like Finely but as far as the release off the line, route running and YAC, any difference was negligible.
There was one play where the TE/OL was wide open on a horizontal out towards the sideline, due to two receivers going deep vertical, he caught the ball and turned it up field along the sideline as if he were an agile light on his feet skill position player, not a 300+ pound lineman.
Also, the foot planting was definitely a needed addition but it seems to be generic and superimposed with little to no regard for player height, weight or applicable ratings. So it seems that like in M13, IE is just about adding physics for certain collisions or contact, not about bringing physics to how the entire game is animated and plays out. Kudos to anyone that is enjoying the demo and will enjoy the retail but I just can't overlook this stuff anymore.
I hope all these word games and slight of hand stop with Madden on the new consoles. Now I wonder if the fluid movement touted for Ignite Engine is something that will impact the entire game or will it be more of the same.
Look at Fifa...they sell the game as if the players have individuality...they don't nearly have as much as EA want us to believe. If you play PES...although and inferior game on an inferior engine...the player individuality is superb. Player individuality in FIFA has been a problem for decades.
The PES games on PS2 had better player individuality than what FIFA has now with all their marketing hype and fancy names.
EA will probably never go the realistic player individuality route...it's too sim and will frustrate the casual gamer probably too much.
It's a pity...a NFL game has so much potential.Last edited by R9NALD9; 08-16-2013, 02:45 AM.San Francisco 49ers
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Tried the demo...it was ok. The players felt like they had no weight to them[ tackles and general contact] imo,its like I was playing with nfl balloon players and that really bothered me. Lol even my brother [who doesn't really play sports games] walked in on me playing and said "why does everything seem real "floaty" with the players?"I can say the game looks good though especially during instant replays, but the presentation and crowd noises are still very cut and dry like previous versions. I'll pass on it again this year...maybe next gen will spark my interests.
Oh and EA might wanna tone down the injuries lol it's horrible right nowLast edited by swac07; 08-16-2013, 02:32 AM."Wisdom is ALWAYS an overmatch for strength"........The Zen MasterComment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Every year i really want to love madden and every year i buy it and every year i end up disappointed .
Yes i still buy it i play these demos and then hope and pray that maybe it was an "early build" . lol
Ive played the demo worn it out completely , played at least 30 games .
Its better than last year (not saying much) all around , but my biggest overall impression is the same thing ive been saying for years .
DEFENSE IS TERRIBLE .
Where do i begin ?
pass rush - non existent
dline gets no pressure
trying to stop the run is even worse than last year although i love the blocking compared to last 25 years lol
still unstoppable man routes
still bad pursuit angles
too many solo tackles
zone defense is a joke the defenders sit idle as receivers dart thru their zones and make catch after catch
hardly ever do you see a qb just not hit his target even though even the best qbs are off here and there
This game is just very acrcadey as usual and i dont know if we will ever get anything close to sim football anytime soon .
overall impression = DISAPPOINTED as usual
Hurry next gen it will be different this time , RIIIIIGHT ????Last edited by 1MANARMY; 08-16-2013, 03:08 AM.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I got a similar feeling, but more about the AI learning and adjusting. I've been dying for that to find it's way in Madden for five years now.
All of this. The presentation is just demoralizing at this point, with M12 being the lone bright spot this entire generation. Most people don't care to go into that level of detail as you did, but props for taking time out to do that.
I'm just at a loss of words with the presentation this entire generation.
Honestly, I operate under the assumption that gameplay will get better & better over the years. I believe that.
But I wonder if there will ever be a full commitment to broadcast presentation. This half-hearted and stiched together version of a broadcast has been frustrating and exhausting. We barely have presentation options for pete's sake. Is Madden the only sports game where you can't toggle the amount of instant replays?
I really don't mean to sound like the evil GC. I've been waiting a long time for the presentation to rival what I enjoyed years ago in that other game, and save for M12, it never comes close.
Agree.. And that's just one thing on the list, there are so many other things they are still behind on!
Heck, I have been waiting for them to even fix the WR/CB interaction animations for years now!! This is probably the hardest thing for EA staff to solve, why because they still haven't come close to previous football games in the past that have done it a decade ago!!!?? I mean for goodness sake how long is it going to take EA?? It's so bad that I willing to bet they don't even fix this for the Next Gen Madden! This is one of the main reasons why I question their Dev's talent.. It shouldn't take this long!!!Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I've got some bad news for you if you expect this to change soon.
Look at Fifa...they sell the game as if the players have individuality...they don't nearly have as much as EA want us to believe. If you play PES...although and inferior game on an inferior engine...the player individuality is superb. Player individuality in FIFA has been a problem for decades.
The PES games on PS2 had better player individuality than what FIFA has now with all their marketing hype and fancy names.
EA will probably never go the realistic player individuality route...it's too sim and will frustrate the casual gamer probably too much.
It's a pity...a NFL game has so much potential.Last edited by ghettogeeksta; 08-16-2013, 05:43 AM.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I've been playing Madden since '09 every year.
The best game I played was Madden 12 hands down. I loved the Franchise mode, they got that game pretty darn good if you ask me! It's been the only Madden game I played for the whole year, from release to the release of M13.
In terms of the Madden 25 demo, I actually like what I see.
First game I played, Packers vs Seahawks. I won 20-7 with the Packers. On Pro difficulty.
Things I noticed were the gameplay runs a lot smoother. Past Madden games it always felt a bit rough around the edges, lots of silly A.I. moves, lots of "cheat" plays etc. This game, I feel like I played and received - from the CPU - a fair game.
I love the run game now! The blockers actually block and the little juke moves, the quick little cuts the RB makes behind his O-Line to throw off DTs etc. I love it. Makes it so much more fun.
With the right sliders - someone better go wake up Jarodd! This game could actually be pretty fun!Three Time Super Bowl Champions.
New England Patriots.
2001 (XXXVI), 2003 (XXXVIII), 2004 (XXXIX)Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
How in the heck would player individuality frustrate the casual gamers? NBA 2K took over NBA Live when NBA 2K was a more sim game. And NBA Live was the Madden of basketball nobody thought that franchise could end up like this. Madden is just so far behind getting the basics down that Tiburon didn't have time to add nice features like player individuality, custom cameras, historic teams, new controls, penalties and so forth; I mean Madden 25 should have been 4-5 years ago.
I'm totally with you, I wish we could have decent player individuality..I just don't think it's priority at all at EA, and won't be soon. Whether they are far behind or not...almost 50% of the problems to core gameplay is player individuality or ratings based IMO. Line play, locomotion, robo QB's, QB's trucking LB's etc.San Francisco 49ers
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
At first i was underwhelmed, but after playing this demo for a while, i really, really like the direction the game is taking.
The running game is AWESOME, after being a complete bore fest during the ps360 days, they finally made the running game fun again.
This game is also really smooth, this benefits the passing game greatly. Really like some of the new animations.
Is it perfect? of course not, but i'm eager to put my hand on the full game.
Also eager to see what they can do with the next generation version.
EDIT: Oh, Kaepernick is unstoppable, how the hell can you stop him?
EDIT 2: also think the menus are a little confusing, specially on the defensive side of the ball. I'll get used to it, though, just a bit different from past iterations.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Yep, was up 14 7 against green bay, green bay had the ball around the 25 yard line with 10 seconds to go and no time outs, they kneeled. (obviously in the first half)Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Cut scenes gotta gotta go! I don't want a fricken mini dance cam stopping the flow of the game. They need to have the players celebrate without stopping the game like other sports titles. If next gen Madden 25 have cut scenes especially the same old recycled ones from current gen, it's an auto fail and I won't buy it! My fricken thumbs are sore from pressing the A button to skip pass them.
That i agree with. It's funny, in Fifa, an EA game, after you score a goal there are no cutscenes on celebrations, you control your celebration on the fly.
I don't get why implementing something like this is so hard to do.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I finally got to play a couple games from the demo and I’m really happy with it. If you hated Madden last year I doubt you will change your mind with this game. It’s an evolutionary step in the right direction. Since I enjoyed M13 I’m sure I will enjoy M25. Time will tell if the retail is exposed for bugs or problems but I had a lot of fun in two games.
PRESENTATION
I liked the new intros with the logos stamping on to each other. I’ve read people call the game lifeless and boring but I disagree. I thought the crowd sounded decent and I like the commentary. I thought Simms and Nantz were a fantastic addition last year and they will be good again next year. My biggest problem from last year was some comments were incorrect and there wasn’t enough specific commentary for certain type of plays like screen plays and the read option. Those aren’t just basic pass and run plays – they deserve extra attention to detail. After TDs the commentary would sometimes go silent and that could use a boost. The sideline reporter seemed good. I chose not to send Ray Rice in after an injury as he was high risk and she said that the team has held him out but he could return. Of course there is no commentary during the half time show but at least we get real replays. The replays themselves are a lot better but I wish they would show more angles and some of those need to be press box zoomed out angles more. I did see stat overlays during the game which are good.
Overall I like the presentation but some things are goofy. There are a lot of Gatorade cut scenes but no water comes out of the bottle in to the players’ mouths. While I like the starting lineups being shown in full, the 3-4 teams should not have a 4 man line announced. Only a 3 man line should be shown.
The camera pre-snap is much too far away. I didn’t really understand these complaints until I saw it myself. During gameplay it’s fine but there is no reason to show that much field pre-snap. I can not only see all the WRs but I can also see the sidelines and the fan in the first row picking his nose. Simply too far.
The frame rate was a little choppy at times (PS3) but overall I think the game looks great other than the disappearing players I saw at the end of one game.
GAMEPLAY
EA has made Madden easier over the years and this year is no exception. All-Madden plays a very balanced and good game for me. The two big slider adjustments necessary are to drop QB accuracy and pass block (15 to 20 imo) but other than that it was good. The running game and read option seemed about right. I saw nothing goofy. The coverage was a bit loose at times but it also tightened up and made plays as well. I really enjoyed the two games I played which I lost 20-14 (I was Seahawks) and 20-16 (I was Ravens). Both times I had the ball on the final drive and threw an INT to end it (my fault on both). This is with acc clock turned off.
Player momentum felt good. I play on Slow speed so the game is smoother and had no issues. The DL play is better. There is more movement on blocks. I was Chris Canty on one play and strung out a run and made the tackle. It felt great not being stationary all the time or seeing the loser always end up on the ground. Guys keep battling. Even when stonewalled I felt I could still move or eventually get loose without the traditional obvious winner/loser outcome of the past. I did struggle rushing the passer but I think it will be more balanced between the r-stick moves and the basic turbo move (just turbo, engage and sack).
I think the one area that always bears scrutiny in an EA football game is the passing game. I thought it was pretty good. I saw a few deep balls hit by the cpu (Aaron Rodgers toasted me a couple times) and I hit a couple. I’m not a great passer so I can’t expose the cpu coverage like some. Every year I hear people complain about the lack of sacks or pressure for the user. I think some of this may be fair but people also need to realize that the great pass rushers get one sack per game and an additional 2-3 hurries in 30-40 rush attempts. Average players might sniff the QB 1-2 times a game (combined sacks and hurries). If teams average 3 sacks a game that is considered good. Also, we are not in the pocket like a real QB so we can’t sense pressure to help us know when to release the ball. One of the biggest problems in an EA football game this gen has been the cpu QB AI. They make too many bad decisions and throw too many INTs. This is REALLY bad if you get significant pressure. People need to accept the fact that both the user and cpu QB get more time to throw than the real NFL but it’s necessary for the video game experience. I can’t come close to hitting a real 95 mph fastball but I certainly can in a video game because it’s easier and not super realistic. Same goes for time in the pocket. A realistic amount would frustrate the vast majority of gamers. I do think the pass rush is too weak at default but I think slider adjustments alleviate this as I still got sacks every game.
The other long standing problem with passing in an EA football game is that balls rarely hit the ground in the passing game. It always hits someone whether it’s completed, dropped or picked off which is disappointing and I saw that in the demo. The QBs in the demo are excellent so it’s hard to know how bad this really is but I think QB accuracy has to be dropped a lot to fix this. I need to play around with this more.
I did return one kick for a TD with Jacoby Jones and broke a couple other nice ones too.
OVERALL
The videos prior to the demo bored me. This demo made me happy. I really enjoyed the two games I played and am definitely looking forward to the release.Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I really seem to like where this is going but I have an issue that is nagging me that I saw someone mention earlier but nobody ever followed up on it. The passing seems to have lost some of it's control. I feel as though I cannot lead my receivers nearly as well as in the past. This is with Aarron Rodgers too. I pick a streak, my receiver gets a step on the CB, I push the left stick up and to the outside...intending to lead him and fade to the sideline but the pass is thrown to the inside and hangs up. The CB makes up ground and the safety comes over and they go up and either intercept or knock it down.
I saw this over and over and felt frustrated. I went into the skills drill and tried the passing and discovered it didn't feel right in there either. When It told me to lead the receiver, it just didn't feel like I was leading him much if at all, despite really laying on the stick. In the past, I could overthrow guys or lead them so much they couldn't get to it. It feels as if the passes are now more scripted and thrown right to the receiver no matter how much I try to influence it.
Anyone else seeing of feeling this? The passing last year was dead on.....Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
I really seem to like where this is going but I have an issue that is nagging me that I saw someone mention earlier but nobody ever followed up on it. The passing seems to have lost some of it's control. I feel as though I cannot lead my receivers nearly as well as in the past. This is with Aarron Rodgers too. I pick a streak, my receiver gets a step on the CB, I push the left stick up and to the outside...intending to lead him and fade to the sideline but the pass is thrown to the inside and hangs up. The CB makes up ground and the safety comes over and they go up and either intercept or knock it down.
I saw this over and over and felt frustrated. I went into the skills drill and tried the passing and discovered it didn't feel right in there either. When It told me to lead the receiver, it just didn't feel like I was leading him much if at all, despite really laying on the stick. In the past, I could overthrow guys or lead them so much they couldn't get to it. It feels as if the passes are now more scripted and thrown right to the receiver no matter how much I try to influence it.
Anyone else seeing of feeling this? The passing last year was dead on.....Comment
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Re: Madden NFL 25 Demo Available Now, Post Your Impressions (360, PS3)
Really? I never got that feeling. I felt that I could really lay the ball in there over the LBs and in front of the secondary....and lead the receiver whichever direction he was already going. If I put to much lead on it I would overthrow him some. This year....it feels less sensitive and I feel I cannot lead with any success at all.Comment
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