Madden NFL 25 - Breaking Down the Ratings For Receivers

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  • ghettogeeksta
    Banned
    • Sep 2011
    • 2632

    #16
    Re: Madden NFL 25 - Breaking Down the Ratings For Receivers

    Speed and Catching is the only ratings that matters for receivers to be successful in this game.

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    • friscob
      Rookie
      • Jun 2013
      • 0

      #17
      Re: Madden NFL 25 - Breaking Down the Ratings For Receivers

      Originally posted by ghettogeeksta
      Speed and Catching is the only ratings that matters for receivers to be successful in this game.
      Even height and size don't matter.
      OS Red Zone

      2014 Cleveland Browns 13-3
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      • cshaughns10
        Just started!
        • Aug 2013
        • 5

        #18
        I hope that some of these descriptions will actually show up in Madden 25. I agree that route running had little effect in the past, and any 99 SPD receiver with design catching would have success in 1 on 1 with a corner, no matter his ratings.

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        • MissionMaximus
          Banned
          • Oct 2007
          • 551

          #19
          I think you guys should check what this guy came up with in regards to ratings in regards to Overall Ratings. Very interesting indeed in what effects Overall Ratings with particular positions.

          **  UPDATE - If you like this blog post, check out my new BLOG PAGE:   http://nflmanniac.blogspot.com/ ------------------------------------...


          Madden will always be about head to head football and not simulating real Football. Watch guys play the game head to head (Madden Nation comes to mind) they want stick-skills to matter not ratings, strategy and this goes to the lack of realistic penalties that's never been in Madden, why? Because head-to-head players want stick-skills to matter not true simulation of the sport. Why not add a penalty rating for each player?

          Perhaps, if EA would give us every rating in the game that's used with each player. To a custom sliders adjustment we could tweak it enough to come up with something resembling true simulation.

          Get rid of Overall-Ratings then a player would have to base this on physical attributes and production just like in real-life.
          Last edited by MissionMaximus; 08-18-2013, 12:10 PM.

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